Aegisub/aegilib/src/formats/format_ass_dialogue.h

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// Copyright (c) 2008, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB/GORGONSUB
//
// Website: http://www.aegisub.net
// Contact: mailto:amz@aegisub.net
//
#pragma once
#include "gorgonstring.h"
#include "section_entry_dialogue.h"
#include "serialize.h"
namespace Gorgonsub {
// Dialogue
class DialogueASS : public SectionEntryDialogue, public SerializeText {
private:
String text;
String style;
String effect;
String actor;
Time start,end;
array<short,4> margin;
int layer;
bool isComment;
bool Parse(String data,int version);
String ToText(int param) const;
public:
// Constructors
DialogueASS();
DialogueASS(const String &data,int version);
// Basic features
String GetDefaultGroup() const { return L"Events"; }
SectionEntryPtr Clone() const { return SectionEntryPtr(new DialogueASS(*this)); }
// Capabilities
bool HasText() const { return true; }
bool HasTime() const { return true; }
bool HasStyle() const { return true; }
bool HasMargins() const { return true; }
// Read accessors
const String& GetText() const { return text; }
Time GetStartTime() const { return start; }
Time GetEndTime() const { return end; }
bool IsComment() const { return isComment; }
int GetLayer() const { return layer; }
int GetMargin(int n) const { return margin.at(n); }
const String& GetStyle() const { return style; }
const String& GetActor() const { return actor; }
const String& GetUserField() const { return effect; }
// Write acessors
void SetText(const String &setText) { text = setText; }
void SetStartTime(Time setStart) { start = setStart; }
void SetEndTime(Time setEnd) { end = setEnd; }
void SetComment(bool _isComment) { isComment = _isComment; }
void SetLayer(int _layer) { layer = _layer; }
void SetMargin(int _margin,int value) { margin.at(_margin) = value; }
void SetStyle(const String &_style) { style = _style; }
void SetUserField(const String &userField) { effect = userField; }
};
};