Aegisub/aegisub/src/dialog_translation.h

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// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
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//
// $Id$
/// @file dialog_translation.h
/// @see dialog_translation.cpp
/// @ingroup tools_ui///
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#ifndef AGI_PRE
#include <wx/checkbox.h>
#include <wx/dialog.h>
#include <wx/stattext.h>
#endif
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class AssFile;
class AssDialogue;
class AudioDisplay;
class ScintillaTextCtrl;
class SubtitlesGrid;
class VideoContext;
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/// DOCME
/// @class DialogTranslation
/// @brief DOCME
///
/// DOCME
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class DialogTranslation : public wxDialog {
private:
/// DOCME
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AudioDisplay *audio;
/// DOCME
VideoContext *video;
/// DOCME
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AssFile *subs;
/// DOCME
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SubtitlesGrid *grid;
/// DOCME
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AssDialogue *current;
/// DOCME
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wxWindow *main;
/// DOCME
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int curline;
/// DOCME
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int curblock;
/// DOCME
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wxStaticText *LineCount;
/// DOCME
ScintillaTextCtrl *OrigText;
/// DOCME
ScintillaTextCtrl *TransText;
/// DOCME
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wxCheckBox *PreviewCheck;
void OnMinimize(wxIconizeEvent &event);
void OnPlayAudioButton(wxCommandEvent &event);
void OnPlayVideoButton(wxCommandEvent &event);
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void OnClose(wxCommandEvent &event);
bool JumpToLine(int n,int block);
void UpdatePreview();
/// DOCME
/// DOCME
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static int lastx, lasty;
public:
/// DOCME
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bool enablePreview;
DialogTranslation (wxWindow *parent,AssFile *subs,SubtitlesGrid *grid,int startrow=0,bool preview=false);
void OnTransBoxKey(wxKeyEvent &event);
DECLARE_EVENT_TABLE()
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};
/// DOCME
/// @class DialogTranslationEvent
/// @brief DOCME
///
/// DOCME
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class DialogTranslationEvent : public wxEvtHandler {
private:
/// DOCME
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DialogTranslation *control;
void OnPreviewCheck(wxCommandEvent &event);
void OnTransBoxKey(wxKeyEvent &event);
public:
DialogTranslationEvent(DialogTranslation *control);
DECLARE_EVENT_TABLE()
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};
/// Event IDs
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enum {
TEXT_ORIGINAL = 1100,
TEXT_TRANS,
PREVIEW_CHECK,
BUTTON_TRANS_PLAY_AUDIO,
BUTTON_TRANS_PLAY_VIDEO
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};