2010-06-25 03:44:29 +02:00
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// Copyright (c) 2010, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file selection_controller.h
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/// @ingroup controllers
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/// @brief Interface declaration for the SubtitleSelectionController
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2011-07-15 06:04:13 +02:00
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#pragma once
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#include <set>
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#include <libaegisub/signal.h>
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/// @class SelectionController
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/// @brief Abstract interface for selection controllers
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///
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/// Two concepts are managed by implementations of this interface: The concept of the
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/// active line, and the concept of the set of selected lines. There is one or zero
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/// active lines, the active line is the base for subtitle manipulation in the GUI.
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/// The set of selected lines may contain any number of subtitle lines, and those
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/// lines are the primary target of subtitle manipulation. In other words, the active
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/// line controls what values the user is presented to modify, and the selected set
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/// controls what lines are actually modified when the user performs modifications.
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/// In most cases, the active line will be a member of the selected set. It will be
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/// the responsibility of manipulators to affect the appropriate lines.
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///
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/// There is only intended to be one instance of a class implementing this interface
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/// per editing session, but there may be many different implementations of it.
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/// The primary implementation would be the subtitle grid in the main GUI, allowing
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/// the user to actively manipulate the active and selected line sets, but other
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/// potential implementations are in a test driver and in a non-interactive scenario.
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///
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/// Objects implementing the SelectionListener interface can subscribe to
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/// changes in the active line and the selected set.
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template <typename ItemDataType>
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class SelectionController {
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public:
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typedef std::set<ItemDataType> Selection;
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protected:
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agi::signal::Signal<ItemDataType> AnnounceActiveLineChanged;
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agi::signal::Signal<Selection const&, Selection const&> AnnounceSelectedSetChanged;
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public:
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/// Virtual destructor for safety
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virtual ~SelectionController() { }
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/// @brief Change the active line
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/// @param new_line Subtitle line to become the new active line
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///
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/// The active line may be changed to nullptr, in which case there is no longer an
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/// active line.
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///
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/// Calling this method should only cause a change notification to be sent if
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/// the active line was actually changed.
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///
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/// This method must not affect the selected set.
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virtual void SetActiveLine(ItemDataType new_line) = 0;
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/// @brief Obtain the active line
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/// @return The active line or nullptr if there is none
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virtual ItemDataType GetActiveLine() const = 0;
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/// @brief Change the selected set
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/// @param new_selection The set of subtitle lines to become the new selected set
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///
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/// Implementations must either completely change the selected set to the new
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/// set provided, or not change the selected set at all. Partial changes are
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/// not allowed.
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///
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/// If no change happens to the selected set, whether because it was refused or
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/// because the new set was identical to the old set, no change notification may
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/// be sent.
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virtual void SetSelectedSet(const Selection &new_selection) = 0;
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/// @brief Obtain the selected set
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/// @param[out] selection Filled with the selected set on return
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virtual void GetSelectedSet(Selection &selection) const = 0;
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/// @brief Obtain the selected set
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/// @return The selected set
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virtual Selection const& GetSelectedSet() const = 0;
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/// @brief Set both the selected set and active line
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/// @param new_line Subtitle line to become the new active line
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/// @param new_selection The set of subtitle lines to become the new selected set
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///
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/// This sets both the active line and selected set before announcing the
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/// change to either of them, and is guaranteed to announce the active line
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/// change before the selection change.
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virtual void SetSelectionAndActive(Selection const& new_selection, ItemDataType new_line) = 0;
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/// @brief Change the active line to the next in sequence
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///
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/// If there is no logical next line in sequence, no change happens. This should
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/// also reset the selected set to consist of exactly the active line, if the
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/// active line was changed.
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virtual void NextLine() = 0;
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/// @brief Change the active line to the previous in sequence
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///
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/// If there is no logical previous line in sequence, no change happens. This
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/// should also reset the selected set to consist of exactly the active line, if
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/// the active line was changed.
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virtual void PrevLine() = 0;
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DEFINE_SIGNAL_ADDERS(AnnounceSelectedSetChanged, AddSelectionListener)
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DEFINE_SIGNAL_ADDERS(AnnounceActiveLineChanged, AddActiveLineListener)
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};
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class AssDialogue;
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typedef SelectionController<AssDialogue *> SubtitleSelectionController;
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typedef SubtitleSelectionController::Selection SubtitleSelection;
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