Aegisub/auto3/auto3.h

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// Copyright (c) 2007, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:jiifurusu@gmail.com
//
#pragma once
#ifdef AUTO3LIB
#include "lua/include/lua.h"
#endif
#ifdef __cplusplus
extern "C" {
#endif
// On Win32, filenames are wide, but UTF-8 everywhere else
#ifdef WIN32
typedef wchar_t* filename_t;
#else
typedef char* filename_t;
#endif
// All other strings involved are UTF-8, no need to do conversion back and forth here
// So just hardcode char* as type for everything else
#ifndef AUTO3LIB
// Definitions used when building Aegisub (ie. importing the symbols)
// I believe GCC also knows about __declspec(dllimport) etc. and does something sensible with it
#define AUTO3_API __declspec(dllimport)
#else
// Otherwise we're exporting the symbols
#define AUTO3_API __declspec(dllexport)
#endif
// Stuff for configuration dialogs
enum Auto3ConfigOptionKind {
COK_INVALID = 0,
COK_LABEL, // static text
COK_TEXT, // textbox
COK_INT, // integer entry, should get spin-button is possible
COK_FLOAT, // float entry, also try for spin-button on this
COK_BOOL, // bool entry, use a checkbox
COK_COLOUR, // colour entry, use a picker if possible, otherwise text box
COK_STYLE // style name, listbox with names of styles defined in subs
};
struct Auto3ConfigOption {
char *name;
enum Auto3ConfigOptionKind kind;
char *label;
char *hint;
int hasmin : 1; // whether there is a min value
int hasmax : 1; // whether there is a max value
union {
int intval;
float floatval;
} min, max;
union {
char *stringval; // text, colour (vb-hex style-line format), style
int intval; // also bool, nonzero is true
float floatval;
} default_val, value;
};
// Describes an interpreter
struct Auto3Interpreter {
// Public attributes, treat them as read-only
filename_t filename;
char *name;
char *description;
// Configuration dialog options
// End of list marked with name==NULL
// You may change the "value" field of these (in fact, do so)
struct Auto3ConfigOption *config;
// Callback stuff
// The application should fill these with relevant stuff
// Logging and status
void *logcbdata; // pointer passed to logging/status callbacks
void (*log_error)(void *cbdata, char *msg); // log error during script execution
void (*log_message)(void *cbdata, char *msg); // log message during script execution
void (*set_progress)(void *cbdata, float progress); // set progress during script execution
void (*set_status)(void *cbdata, char* msg); // set status message during script execution
// Reading/writing subtitles and related information
void *rwcbdata; // pointer passed to read/write data callbacks
void (*get_meta_info)(void *cbdata, int *res_x, int *res_y); // application sets *res_x and *res_y to appropriate values
void (*reset_style_pointer)(void *cbdata); // set style pointer to point at first style
// Get the next style, the application must fill the data into its own buffers, which it then fill in pointers to
// When there are no more styles, set *name=NULL
void (*get_next_style)(
void *cbdata, char **name, char **fontname, int *fontsize, char **color1, char **color2, char **color3, char **color4,
int *bold, int *italic, int *underline, int *strikeout, float *scale_x, float *scale_y, float *spacing, float *angle,
int *borderstyle, float *outline, float *shadow, int *align, int *margin_l, int *margin_r, int *margin_v, int *encoding);
void (*reset_subs_pointer)(void *cbdata); // set subtitle pointer to point at first subtitle line
// Get next subtitle line, the application must fill the data into its own buffers, and then fill in pointers to those
// When there are no more lines, set *text=NULL
void (*get_next_sub)(
void *cbdata, int *layer, int *start_time, int *end_time, char **style, char **actor,
int *margin_l, int *margin_r, int *margin_v, char **effect, char **text);
void (*start_subs_write)(void *cbdata); // start writing back new subtitles, application must clear all subtitle lines and be ready to write
// Write a subtitle line back to subtitle file, char pointers are owned by the lib
void (*write_sub)(void *cbdata, int layer, int start_time, int end_time, char *style, char *actor,
int margin_l, int margin_r, int margin_v, char *effect, char *text);
#ifdef AUTO3LIB
// Private data
lua_State *L;
#endif
};
// Create a new interpreter
// Returns pointer to interpreter object if successful, otherwise NULL
// If this function fails, the error message is filled into the char* pointed to by error (may be NULL)
AUTO3_API struct Auto3Interpreter *CreateAuto3Script(filename_t filename, char **error);
// Release an interpreter
AUTO3_API void DestroyAuto3Script(struct Auto3Interpreter *script);
// Our "malloc" function, allocate memory for strings with this
AUTO3_API void *Auto3Malloc(size_t amount);
// Our "free" function, free generated error messages with this
AUTO3_API void Auto3Free(void *ptr);
// Start the script execution
// script->logcbdata and log->rwcbdata should be set to sensible values before this call.
// The value fields in the config dialog should also be set to values entered by the user here.
// This will first call get_meta_info,
// then reset_style pointer followed by a number of calls to get_next_style,
// then a call to reset_subs_pointer followed by a number of calls to get_next_sub,
// then actual processing will take place.
// After processing, start_subs_write will be called, followed by a number of calls to write_sub.
// Any number of calls to the logging/status functions can take place during script execution
AUTO3_API void RunAuto3Script(struct Auto3Interpreter *script);
#ifdef __cplusplus
}; // extern "C"
#endif