Aegisub/core/subtitle_format_prs.cpp

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// Copyright (c) 2006, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
///////////
// Headers
#include <wx/image.h>
#include <wx/mstream.h>
#include "subtitle_format_prs.h"
#include "ass_file.h"
#include "ass_dialogue.h"
#include "avisynth_wrap.h"
#include "video_box.h"
#include "video_display.h"
#include "video_provider.h"
#include "main.h"
#include "frame_main.h"
#include "vfr.h"
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#include "utils.h"
#include "../prs/prs_file.h"
#include "../prs/prs_image.h"
#include "../prs/prs_display.h"
//////////////////////
// Can write to file?
bool PRSSubtitleFormat::CanWriteFile(wxString filename) {
#ifdef __WINDOWS__
return (filename.Right(4).Lower() == _T(".prs"));
#else
return false;
#endif
}
//////////////
// Write file
void PRSSubtitleFormat::WriteFile(wxString filename,wxString encoding) {
#ifdef __WINDOWS__
// Video loaded?
VideoDisplay *display = ((AegisubApp*)wxTheApp)->frame->videoBox->videoDisplay;
// Create file
PRSFile file;
// Open two Avisynth environments
AviSynthWrapper avs1,avs2;
IScriptEnvironment *env1 = avs1.GetEnv();
IScriptEnvironment *env2 = avs2.GetEnv();
// Prepare environments
wxString val = wxString::Format(_T("BlankClip(pixel_type=\"RGB32\",length=%i,width=%i,height=%i,fps=%f"),display->provider->GetFrameCount(),display->provider->GetSourceWidth(),display->provider->GetSourceHeight(),display->provider->GetFPS());
AVSValue script1 = env1->Invoke("Eval",AVSValue(wxString(val + _T(",color=$000000)")).mb_str(wxConvUTF8)));
AVSValue script2 = env2->Invoke("Eval",AVSValue(wxString(val + _T(",color=$FFFFFF)")).mb_str(wxConvUTF8)));
char temp[512];
strcpy(temp,display->GetTempWorkFile().mb_str(wxConvLocal));
AVSValue args1[2] = { script1.AsClip(), temp };
AVSValue args2[2] = { script2.AsClip(), temp };
try {
script1 = env1->Invoke("TextSub", AVSValue(args1,2));
script2 = env2->Invoke("TextSub", AVSValue(args2,2));
}
catch (AvisynthError &err) {
throw _T("AviSynth error: ") + wxString(err.msg,wxConvLocal);
}
// Loop through subtitles in file
AssFile *ass = AssFile::top;
AssDialogue *diag = NULL;
PClip clip1 = script1.AsClip();
PClip clip2 = script2.AsClip();
wxArrayInt frames;
int id = 0;
for (entryIter cur=ass->Line.begin();cur!=ass->Line.end();cur++) {
diag = AssEntry::GetAsDialogue(*cur);
// Dialogue found
if (diag) {
// Parse tags
diag->ParseASSTags();
// Check if there is any animation tag
bool hasAnimation = false;
int blocks = diag->Blocks.size();
AssDialogueBlockOverride *block;
for (int i=0;i<blocks;i++) {
block = AssDialogueBlock::GetAsOverride(diag->Blocks[i]);
if (block) {
hasAnimation = true;
}
}
// If it has animation, include all frames, otherwise, just the first
if (hasAnimation) {
int start = VFR_Output.GetFrameAtTime(diag->Start.GetMS(),true);
int end = VFR_Output.GetFrameAtTime(diag->End.GetMS(),false);
for (int i=start;i<=end;i++) frames.Add(i);
}
else frames.Add(VFR_Output.GetFrameAtTime(diag->Start.GetMS(),true));
// Clean up
diag->ClearBlocks();
}
}
// Render all frames that were detected to contain subtitles
int totalFrames = frames.Count();
for (int i=0;i<totalFrames;i++) {
// Read its image
int framen = frames[i];
PVideoFrame frame1 = clip1->GetFrame(framen,env1);
PVideoFrame frame2 = clip2->GetFrame(framen,env2);
// Convert to PNG
int x=0,y=0;
wxImage bmp = CalculateAlpha(frame1->GetReadPtr(),frame2->GetReadPtr(),frame1->GetRowSize(),frame1->GetHeight(),frame1->GetPitch(),&x,&y);
if (!bmp.Ok()) continue;
wxMemoryOutputStream stream;
bmp.SaveFile(stream,wxBITMAP_TYPE_PNG);
bmp.SaveFile(filename + wxString::Format(_T("%i.png"),id),wxBITMAP_TYPE_PNG);
// Create PRSImage
PRSImage *img = new PRSImage;
img->id = id;
img->dataLen = stream.GetSize();
img->data = new char[img->dataLen];
img->imageType = PNG_IMG;
stream.CopyTo(img->data,img->dataLen);
// Create PRSDisplay
PRSDisplay *display = new PRSDisplay;
display->start = diag->Start.GetMS();
display->end = diag->End.GetMS();
display->id = id;
display->x = x;
display->y = y;
display->alpha = 255;
display->blend = 0;
// Insert into list
file.AddEntry(img);
file.AddEntry(display);
id++;
}
// Save file
file.Save((const char*)filename.mb_str(wxConvLocal));
#endif
}
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///////////////////////////////////////////////////////////////////////////////////////////////////
// TODO!! MOVE THE TWO FUNCTIONS BELOW INTO A CLASS OF THEIR OWN, THEY MIGHT FIND USE ELSEWHERE. //
// Obvious choice would be the subtitles_rasterizer.h derivation for vsfilter, when that exists. //
///////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////
// Generates a 32-bit wxImage from two frames
// ------------------------------------------
// Frame 1 should have the image on a BLACK background
// Frame 2 should have the same image on a WHITE background
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wxImage PRSSubtitleFormat::CalculateAlpha(const unsigned char* frame1, const unsigned char* frame2, int w, int h, int pitch, int *dstx, int *dsty) {
// Allocate image data
unsigned char *data = (unsigned char*) malloc(sizeof(unsigned char)*w*h*3);
unsigned char *alpha = (unsigned char*) malloc(sizeof(unsigned char)*w*h);
// Pointers
const unsigned char *src1 = frame1;
const unsigned char *src2 = frame2;
unsigned char *dst = data + ((h-1)*w*3/4);
unsigned char *dsta = alpha + ((h-1)*w/4);
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// Boundaries
int minx = w;
int miny = h;
int maxx = 0;
int maxy = 0;
// Process
unsigned char r1,g1,b1,r2,g2,b2;
unsigned char r,g,b,a;
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for (int y=h;--y>=0;) {
for (int x=0;x<w;x+=4) {
// Read pixels
b1 = *(src1++);
b2 = *(src2++);
g1 = *(src1++);
g2 = *(src2++);
r1 = *(src1++);
r2 = *(src2++);
src1++;
src2++;
// Calculate new values
a = 255 + r1 - r2;
if (a == 0) {
r = 0;
g = 0;
b = 0;
}
else {
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// Update range
if (x < minx) minx = x;
else if (x > maxx) maxx = x;
if (y < miny) miny = y;
else if (y > maxy) maxy = y;
// Calculate colour components
int mod;
if (a > 8) mod = 0;
else mod = 256 >> a;
r = MAX(0,r1-mod)*255 / a;
g = MAX(0,g1-mod)*255 / a;
b = MAX(0,b1-mod)*255 / a;
}
// Write to destination
*(dst++) = r;
*(dst++) = g;
*(dst++) = b;
*(dsta++) = a;
}
// Roll back dst
dst -= w*3/2;
dsta -= w/2;
}
// Calculate sizes
minx /= 4;
maxx /= 4;
if (dstx) *dstx = minx;
if (dsty) *dsty = miny;
int width = maxx-minx+1;
int height = maxy-miny+1;
if (width <= 0 || height <= 0) return wxImage();
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// Create the actual image
wxImage img(w/4,h,data,false);
img.SetAlpha(alpha,false);
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// Return subimage
wxImage subimg = SubImageWithAlpha(img,wxRect(minx,miny,width,height));
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return subimg;
}
////////////////////////////////////////////////
// Creates a sub image preserving alpha channel
// Modified from wx's source
wxImage PRSSubtitleFormat::SubImageWithAlpha (wxImage source,const wxRect &rect) {
wxImage image;
wxCHECK_MSG(source.Ok(), image, wxT("invalid image") );
wxCHECK_MSG((rect.GetLeft()>=0) && (rect.GetTop()>=0) && (rect.GetRight()<=source.GetWidth()) && (rect.GetBottom()<=source.GetHeight()), image, wxT("invalid subimage size") );
int subwidth=rect.GetWidth();
const int subheight=rect.GetHeight();
image.Create(subwidth, subheight, false);
image.SetAlpha();
unsigned char *subdata = image.GetData();
unsigned char *data = source.GetData();
unsigned char *subalpha = image.GetAlpha();
unsigned char *alpha = source.GetAlpha();
wxCHECK_MSG(subdata, image, wxT("unable to create image"));
const int subleft=3*rect.GetLeft();
const int width=3*source.GetWidth();
const int afullwidth=source.GetWidth();
int awidth = subwidth;
subwidth*=3;
data+=rect.GetTop()*width+subleft;
alpha+=rect.GetTop()*afullwidth+rect.GetLeft();
for (long j = 0; j < subheight; ++j) {
memcpy(subdata, data, subwidth);
memcpy(subalpha, alpha, awidth);
subdata+=subwidth;
subalpha+=awidth;
data+=width;
alpha+=afullwidth;
}
return image;
}