Aegisub/aegisub/video_display_visual.h

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// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
#pragma once
///////////
// Headers
#include "gl_wrap.h"
//////////////
// Prototypes
class VideoDisplay;
class AssDialogue;
////////////////////////
// Visual handler class
class VideoDisplayVisual : public OpenGLWrapper {
friend class VideoDisplay;
private:
wxColour colour[4];
int mouseX,mouseY;
int startX,startY;
int curX,curY,curX2,curY2;
int origX,origY;
float curAngle,startAngle,origAngle;
float curAngle2,startAngle2,origAngle2;
float curScaleX,curScaleY,origScaleX,origScaleY;
int lineOrgX,lineOrgY;
int mode;
int hold;
bool holding;
wxString mouseText;
AssDialogue *curSelection;
VideoDisplay *parent;
void GetLinePosition(AssDialogue *diag,int &x,int &y);
void GetLinePosition(AssDialogue *diag,int &x,int &y,int &orgx,int &orgy);
void GetLineRotation(AssDialogue *diag,float &rx,float &ry,float &rz);
void GetLineScale(AssDialogue *diag,float &scalX,float &scalY);
void GetLineClip(AssDialogue *diag,int &x1,int &y1,int &x2,int &y2);
void DrawOverlay();
void OnMouseEvent(wxMouseEvent &event);
void OnKeyEvent(wxKeyEvent &event);
public:
void SetMode(int mode);
VideoDisplayVisual(VideoDisplay *parent);
~VideoDisplayVisual();
};