Aegisub/aegisub/src/audio_controller.cpp

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// Copyright (c) 2009-2010, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file audio_controller.cpp
/// @brief Manage open audio and abstract state away from display
/// @ingroup audio_ui
///
#include "config.h"
#ifndef AGI_PRE
#include <algorithm>
#include <wx/filename.h>
#endif
#include "selection_controller.h"
#include "audio_controller.h"
#include "include/aegisub/audio_provider.h"
#include "include/aegisub/audio_player.h"
#include "audio_provider_dummy.h"
#include "audio_timing.h"
#include "compat.h"
#include "video_context.h"
class AudioMarkerKeyframe : public AudioMarker {
int64_t position;
static wxPen style;
public:
AudioMarkerKeyframe(int64_t position) : position(position) { }
int64_t GetPosition() const { return position; }
FeetStyle GetFeet() const { return Feet_None; }
bool CanSnap() const { return true; }
wxPen GetStyle() const
{
if (!style.IsOk())
/// @todo Make this colour configurable
style = wxPen(wxColour(255,0,255), 1);
return style;
}
bool operator < (const AudioMarkerKeyframe &other) const { return position < other.position; }
operator int64_t() const { return position; }
};
bool operator < (int64_t a, const AudioMarkerKeyframe &b) { return a < b.GetPosition(); }
bool operator < (const AudioMarkerKeyframe &a, int64_t b) { return a.GetPosition() < b; }
wxPen AudioMarkerKeyframe::style;
class AudioMarkerProviderKeyframes : public AudioMarkerProvider, private AudioControllerAudioEventListener {
// GetMarkers needs to be const but still needs to modify this state, which is really
// just a cache... use the mutable "hack".
mutable int last_keyframes_revision;
mutable std::vector<AudioMarkerKeyframe> keyframe_samples;
AudioController *controller;
int64_t samplerate;
void ReloadKeyframes() const
{
keyframe_samples.clear();
VideoContext *vc = VideoContext::Get();
if (!vc) return;
last_keyframes_revision = vc->GetKeyframesRevision();
const std::vector<int> &raw_keyframes = vc->GetKeyFrames();
keyframe_samples.reserve(raw_keyframes.size());
for (size_t i = 0; i < raw_keyframes.size(); ++i)
{
keyframe_samples.push_back(AudioMarkerKeyframe(
vc->TimeAtFrame(raw_keyframes[i]) * samplerate / 1000));
}
std::sort(keyframe_samples.begin(), keyframe_samples.end());
}
private:
// AudioControllerAudioEventListener implementation
virtual void OnAudioOpen(AudioProvider *provider)
{
samplerate = provider->GetSampleRate();
ReloadKeyframes();
}
virtual void OnAudioClose() { }
virtual void OnPlaybackPosition(int64_t sample_position) { }
virtual void OnPlaybackStop() { }
public:
AudioMarkerProviderKeyframes(AudioController *controller)
: controller(controller)
{
// Assume that a video context with keyframes revision 0 never has keyframes loaded
last_keyframes_revision = 0;
samplerate = 44100;
controller->AddAudioListener(this);
}
virtual ~AudioMarkerProviderKeyframes()
{
controller->RemoveAudioListener(this);
}
void GetMarkers(const AudioController::SampleRange &range, AudioMarkerVector &out) const
{
VideoContext *vc = VideoContext::Get();
if (!vc) return;
// Re-read keyframe data if the revision number changed, the keyframe data probably did too
if (vc->GetKeyframesRevision() != last_keyframes_revision)
ReloadKeyframes();
// Find first and last keyframes inside the range
std::vector<AudioMarkerKeyframe>::iterator a = std::lower_bound(
keyframe_samples.begin(), keyframe_samples.end(), range.begin());
std::vector<AudioMarkerKeyframe>::iterator b = std::upper_bound(
keyframe_samples.begin(), keyframe_samples.end(), range.end());
// Place pointers to the markers in the output vector
for (; a != b; ++a)
out.push_back(&*a);
}
};
/// Type of the audio event listener container in AudioController
typedef std::set<AudioControllerAudioEventListener *> AudioEventListenerSet;
/// Type of the timing event listener container in AudioController
typedef std::set<AudioControllerTimingEventListener *> TimingEventListenerSet;
/// Macro to iterate audio event listeners in AudioController implementation
#define AUDIO_LISTENERS(listener) for (AudioEventListenerSet::iterator listener = audio_event_listeners.begin(); listener != audio_event_listeners.end(); ++listener)
/// Macro to iterate audio event listeners in AudioController implementation
#define TIMING_LISTENERS(listener) for (TimingEventListenerSet::iterator listener = timing_event_listeners.begin(); listener != timing_event_listeners.end(); ++listener)
AudioController::AudioController()
: player(0)
, provider(0)
, timing_controller(0)
, keyframes_marker_provider(new AudioMarkerProviderKeyframes(this))
, playback_mode(PM_NotPlaying)
, playback_timer(this)
{
Connect(playback_timer.GetId(), wxEVT_TIMER, (wxObjectEventFunction)&AudioController::OnPlaybackTimer);
#ifdef wxHAS_POWER_EVENTS
Connect(wxEVT_POWER_SUSPENDED, (wxObjectEventFunction)&AudioController::OnComputerSuspending);
Connect(wxEVT_POWER_RESUME, (wxObjectEventFunction)&AudioController::OnComputerResuming);
#endif
}
AudioController::~AudioController()
{
CloseAudio();
}
void AudioController::OnPlaybackTimer(wxTimerEvent &event)
{
int64_t pos = player->GetCurrentPosition();
if (!player->IsPlaying() ||
(playback_mode != PM_ToEnd && pos >= player->GetEndPosition()+200))
{
// The +200 is to allow the player to end the sound output cleanly, otherwise a popping
// artifact can sometimes be heard.
Stop();
}
else
{
AUDIO_LISTENERS(l)
{
(*l)->OnPlaybackPosition(pos);
}
}
}
#ifdef wxHAS_POWER_EVENTS
void AudioController::OnComputerSuspending(wxPowerEvent &event)
{
Stop();
player->CloseStream();
}
void AudioController::OnComputerResuming(wxPowerEvent &event)
{
if (provider)
player->OpenStream();
}
#endif
void AudioController::OpenAudio(const wxString &url)
{
CloseAudio();
if (!url)
throw agi::InternalError("AudioController::OpenAudio() was passed an empty string. This must not happen.", 0);
wxString path_part;
if (url.StartsWith(_T("dummy-audio:"), &path_part))
{
/*
* scheme ::= "dummy-audio" ":" signal-specifier "?" signal-parameters
* signal-specifier ::= "silence" | "noise" | "sine" "/" frequency
* frequency ::= integer
* signal-parameters ::= signal-parameter [ "&" signal-parameters ]
* signal-parameter ::= signal-parameter-name "=" integer
* signal-parameter-name ::= "sr" | "bd" | "ch" | "ln"
*
* Signal types:
* "silence", a silent signal is generated.
* "noise", a white noise signal is generated.
* "sine", a sine wave is generated at the specified frequency.
*
* Signal parameters:
* "sr", sample rate to generate signal at.
* "bd", bit depth to generate signal at (usually 16).
* "ch", number of channels to generate, usually 1 or 2. The same signal is generated
* in every channel even if one would be LFE.
* "ln", length of signal in samples. ln/sr gives signal length in seconds.
*/
provider = new DummyAudioProvider(5*30*60*1000, true);
}
else if (url.StartsWith(_T("video-audio:"), &path_part))
{
/*
* scheme ::= "video-audio" ":" stream-type
* stream-type ::= "stream" | "cache"
*
* Stream types:
*
* "stream", the audio is streamed as required directly from the video provider,
* and cannot be used to drive an audio display. Seeking is unreliable.
*
* "cache", the entire audio is cached to memory or disk. Audio displays can be
* driven and seeking is reliable. Opening takes longer because the entire audio
* stream has to be decoded and stored.
*/
}
else if (url.StartsWith(_T("file:"), &path_part))
{
/*
* scheme ::= "file" ":" "//" file-system-path
*
* On Unix-like systems, the file system path is regular. On Windows-systems, the
* path uses forward slashes instead of back-slashes and the drive letter is
* preceded by a slash.
*
* URL-encoding??
*/
}
else
{
/*
* Assume it's not a URI but instead a filename in the platform's native format.
*/
wxFileName fn(url);
if (!fn.FileExists())
{
agi::FileNotFoundError fnf(STD_STR(url));
throw agi::AudioOpenError(
"Failed opening audio file (parsing as plain filename)",
&fnf);
}
provider = AudioProviderFactory::GetProvider(url);
}
try
{
player = AudioPlayerFactory::GetAudioPlayer();
player->SetProvider(provider);
player->OpenStream();
}
catch (...)
{
delete player;
delete provider;
player = 0;
provider = 0;
throw;
}
// Tell listeners about this.
AUDIO_LISTENERS(l)
{
(*l)->OnAudioOpen(provider);
}
}
void AudioController::CloseAudio()
{
Stop();
delete player;
delete provider;
player = 0;
provider = 0;
AUDIO_LISTENERS(l)
{
(*l)->OnAudioClose();
}
}
bool AudioController::IsAudioOpen() const
{
return player && provider;
}
wxString AudioController::GetAudioURL() const
{
/// @todo figure out how to get the url
return _T("");
}
void AudioController::AddAudioListener(AudioControllerAudioEventListener *listener)
{
audio_event_listeners.insert(listener);
}
void AudioController::RemoveAudioListener(AudioControllerAudioEventListener *listener)
{
audio_event_listeners.erase(listener);
}
void AudioController::AddTimingListener(AudioControllerTimingEventListener *listener)
{
timing_event_listeners.insert(listener);
}
void AudioController::RemoveTimingListener(AudioControllerTimingEventListener *listener)
{
timing_event_listeners.erase(listener);
}
void AudioController::SetTimingController(AudioTimingController *new_controller)
{
delete timing_controller;
timing_controller = new_controller;
TIMING_LISTENERS(l)
{
(*l)->OnTimingControllerChanged();
}
}
void AudioController::OnTimingControllerUpdatedPrimaryRange(AudioTimingController *sending_controller)
{
assert(sending_controller != 0);
if (sending_controller != timing_controller)
return;
if (playback_mode == PM_PrimaryRange)
{
player->SetEndPosition(timing_controller->GetPrimaryPlaybackRange().end());
}
TIMING_LISTENERS(l)
{
(*l)->OnSelectionChanged();
}
}
void AudioController::OnTimingControllerUpdatedStyleRanges(AudioTimingController *sending_controller)
{
assert(sending_controller != 0);
if (sending_controller != timing_controller)
return;
/// @todo redraw and stuff, probably
}
void AudioController::OnTimingControllerMarkerMoved(AudioTimingController *sending_controller, AudioMarker *marker)
{
assert(sending_controller != 0);
if (sending_controller != timing_controller)
return;
/// @todo shouldn't this be more detailed?
TIMING_LISTENERS(l)
{
(*l)->OnMarkersMoved();
}
}
void AudioController::PlayRange(const AudioController::SampleRange &range)
{
if (!IsAudioOpen()) return;
player->Play(range.begin(), range.length());
playback_mode = PM_Range;
playback_timer.Start(20);
AUDIO_LISTENERS(l)
{
(*l)->OnPlaybackPosition(range.begin());
}
}
void AudioController::PlayPrimaryRange()
{
PlayRange(GetPrimaryPlaybackRange());
if (playback_mode == PM_Range)
playback_mode = PM_PrimaryRange;
}
void AudioController::PlayToEnd(int64_t start_sample)
{
if (!IsAudioOpen()) return;
player->Play(start_sample, provider->GetNumSamples()-start_sample);
playback_mode = PM_ToEnd;
playback_timer.Start(20);
AUDIO_LISTENERS(l)
{
(*l)->OnPlaybackPosition(start_sample);
}
}
void AudioController::Stop()
{
if (!IsAudioOpen()) return;
player->Stop();
playback_mode = PM_NotPlaying;
playback_timer.Stop();
AUDIO_LISTENERS(l)
{
(*l)->OnPlaybackStop();
}
}
bool AudioController::IsPlaying()
{
return IsAudioOpen() && playback_mode != PM_NotPlaying;
}
int64_t AudioController::GetPlaybackPosition()
{
if (!IsPlaying()) return 0;
return player->GetCurrentPosition();
}
void AudioController::ResyncPlaybackPosition(int64_t new_position)
{
if (!IsPlaying()) return;
player->SetCurrentPosition(new_position);
}
AudioController::SampleRange AudioController::GetPrimaryPlaybackRange() const
{
if (timing_controller != 0)
{
return timing_controller->GetPrimaryPlaybackRange();
}
else
{
return SampleRange(0, 0);
}
}
void AudioController::GetMarkers(const SampleRange &range, AudioMarkerVector &markers) const
{
/// @todo Find all sources of markers
keyframes_marker_provider->GetMarkers(range, markers);
}
double AudioController::GetVolume() const
{
if (!IsAudioOpen()) return 1.0;
return player->GetVolume();
}
void AudioController::SetVolume(double volume)
{
if (!IsAudioOpen()) return;
player->SetVolume(volume);
}
int64_t AudioController::SamplesFromMilliseconds(int64_t ms) const
{
/// @todo There might be some subtle rounding errors here.
if (!provider) return 0;
int64_t sr = provider->GetSampleRate();
int64_t millisamples = ms * sr;
return (millisamples + 999) / 1000;
}
int64_t AudioController::MillisecondsFromSamples(int64_t samples) const
{
/// @todo There might be some subtle rounding errors here.
if (!provider) return 0;
int64_t sr = provider->GetSampleRate();
int64_t millisamples = samples * 1000;
return millisamples / sr;
}