Aegisub/aegisub/video_frame.cpp

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// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
///////////
// Headers
#include "video_frame.h"
///////////////
// Constructor
AegiVideoFrame::AegiVideoFrame() {
for (int i=0;i<4;i++) {
data[i] = NULL;
pitch[i] = 0;
memSize[i] = 0;
}
w = 0;
h = 0;
format = FORMAT_RGB24;
flipped = false;
cppAlloc = true;
invertChannels = true;
}
//////////////////
// Create default
AegiVideoFrame::AegiVideoFrame(int width,int height,VideoFrameFormat fmt) {
AegiVideoFrame();
format = fmt;
w = width;
h = height;
pitch[0] = w;
Allocate();
for (int i=0;i<4;i++) {
int height = h;
if (format == FORMAT_YV12 && i > 0) height/=2;
int size = pitch[i]*height;
memset(data[0],0,size);
}
}
////////////
// Allocate
void AegiVideoFrame::Allocate() {
for (int i=0;i<4;i++) {
// Get size
int height = h;
if (format == FORMAT_YV12 && i > 0) height/=2;
unsigned int size = pitch[i]*height;
// Reallocate, if necessary
if (memSize[i] != size) {
if (cppAlloc) delete[] data[i];
else free(data[i]);
data[i] = new unsigned char[size];
memSize[i] = size;
}
}
cppAlloc = true;
}
/////////
// Clear
void AegiVideoFrame::Clear() {
for (int i=0;i<4;i++) {
if (data[i]) {
if (cppAlloc) delete[] data[i];
else free(data[i]);
data[i] = NULL;
}
pitch[i] = 0;
}
w = 0;
h = 0;
format = FORMAT_RGB24;
flipped = false;
cppAlloc = true;
invertChannels = true;
}
///////////////
// Create copy
void AegiVideoFrame::CopyFrom(const AegiVideoFrame &source) {
w = source.w;
h = source.h;
format = source.format;
for (int i=0;i<4;i++) pitch[i] = source.pitch[i];
Allocate();
for (int i=0;i<4;i++) {
memcpy(data[i],source.data[i],memSize[i]);
}
flipped = source.flipped;
invertChannels = source.invertChannels;
}
///////////////
// Get wxImage
// ------
// This function is only used on screenshots, so it doesn't have to be fast
wxImage AegiVideoFrame::GetImage() const {
if (format == FORMAT_RGB32 || format == FORMAT_RGB24) {
// Create
unsigned char *buf = (unsigned char*)malloc(w*h*3);
const unsigned char *src = data[0];
unsigned char *dst = buf;
// Bytes per pixel
int Bpp = GetBpp();
// Convert
for (unsigned int y=0;y<h;y++) {
dst = buf + y*w*3;
if (flipped) src = data[0] + (h-y-1)*pitch[0];
else src = data[0] + y*pitch[0];
for (unsigned int x=0;x<w;x++) {
*dst++ = *(src+2);
*dst++ = *(src+1);
*dst++ = *(src);
src += Bpp;
}
}
// Make image
wxImage img(w,h);
img.SetData(buf);
return img;
}
else {
return wxImage(w,h);
}
}
/////////////////////////////
// Get float luminosity data
void AegiVideoFrame::GetFloat(float *buffer) const {
int Bpp = GetBpp();
const unsigned char *src = data[0];
float *dst = buffer;
float temp;
// Convert
if (format == FORMAT_RGB32 || format == FORMAT_RGB24) {
int delta = 4-Bpp;
for (unsigned int y=0;y<h;y++) {
dst = buffer + y*w;
if (flipped) src = data[0] + (h-y-1)*pitch[0]; // I think that it requires flipped data - amz
else src = data[0] + y*pitch[0];
for (unsigned int x=0;x<w;x++) {
temp = (*src++)*0.3 + (*src++)*0.4 + (*src++)*0.3;
src += delta;
*dst++ = temp;
}
}
}
}
///////////////////////
// Get Bytes per Pixel
int AegiVideoFrame::GetBpp(int plane) const {
switch (format) {
case FORMAT_RGB32: return 4;
case FORMAT_RGB24: return 3;
case FORMAT_YUY2: return 2;
case FORMAT_YV12:
if (plane == 0) return 1;
else return 0;
default: return 0;
}
}