Aegisub/aegisub/float_spin.cpp

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// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
///////////
// Headers
#include <wx/wxprec.h>
#include "float_spin.h"
#include "utils.h"
#include "validators.h"
///////
// IDs
enum {
SPIN_BUTTON = 1100,
TEXT_EDIT
};
///////////////
// Constructor
FloatSpinCtrl::FloatSpinCtrl(wxWindow* parent,wxWindowID id,const wxPoint& pos,const wxSize& size,
long style, double _min, double _max, double initial, double _step, const wxString& name)
: wxPanel(parent,id,pos,size,style,name)
{
// Set data
value = initial;
// Create sub-controls
text = new FloatSpinText(this,TEXT_EDIT);
button = new wxSpinButton(this,SPIN_BUTTON,wxDefaultPosition,wxSize(-1,20),wxSP_VERTICAL);
SetRange(_min,_max,_step);
// Set sizer
wxSizer *sizer = new wxBoxSizer(wxHORIZONTAL);
sizer->Add(text,1,wxEXPAND,0);
sizer->Add(button,0,wxEXPAND,0);
SetSizer(sizer);
//sizer->SetSizeHints(this);
// Update text
UpdateText();
}
/////////////
// Set value
void FloatSpinCtrl::SetValue(double _value) {
value = _value;
button->SetValue(int(value/step));
text->SetValue(PrettyFloatD(value));
}
/////////////
// Set range
void FloatSpinCtrl::SetRange(double _min,double _max,double _step) {
min = _min;
max = _max;
step = _step;
button->SetRange(int(min/step),int(max/step));
}
///////////////
// Update text
void FloatSpinCtrl::UpdateText() {
text->SetValue(PrettyFloatD(value));
}
///////////////
// Event table
BEGIN_EVENT_TABLE(FloatSpinCtrl,wxPanel)
EVT_SPIN(SPIN_BUTTON, FloatSpinCtrl::OnSpin)
END_EVENT_TABLE()
///////////
// On spin
void FloatSpinCtrl::OnSpin(wxSpinEvent &event) {
value = double(event.GetPosition())*step;
UpdateText();
}
////////////////////////// EDIT BOX ////////////////////////////
///////////////
// Constructor
FloatSpinText::FloatSpinText(FloatSpinCtrl *_parent,int id)
: wxTextCtrl(_parent,id,_T(""),wxDefaultPosition,wxDefaultSize,0,NumValidator(NULL,true,true))
{
parent = _parent;
}
//////////////
// Focus lost
void FloatSpinText::OnKillFocus(wxFocusEvent &event) {
SendValue();
}
///////////////
// Key pressed
void FloatSpinText::OnKeyPress(wxKeyEvent &event) {
int code = event.GetKeyCode();
if (code == WXK_UP || code == WXK_DOWN) {
// Update first
SendValue();
// Get delta
int sign = -1;
if (code == WXK_UP) sign = 1;
// Change value
int value = parent->button->GetValue()+sign;
parent->button->SetValue(value);
parent->value = parent->button->GetValue()*parent->step;
parent->UpdateText();
return;
}
event.Skip();
}
//////////////
// Send value
void FloatSpinText::SendValue() {
try {
double value = 0.0;
GetValue().ToDouble(&value);
int pos = int(value/parent->step);
parent->button->SetValue(pos);
parent->UpdateText();
}
catch (...) {
parent->UpdateText();
}
}
///////////////
// Event table
BEGIN_EVENT_TABLE(FloatSpinText,wxTextCtrl)
EVT_KEY_DOWN(FloatSpinText::OnKeyPress)
EVT_KILL_FOCUS(FloatSpinText::OnKillFocus)
END_EVENT_TABLE()