Aegisub/aegisub/stdwx.h

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// Copyright (c) 2006, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
//
// Precompiled Header File
//
// In order to use it, set the project to use this header as precompiled and
// insert it in every source file (under C/C++ -> Advanced -> Force Includes),
// then set stdwx.cpp to generate the precompiled header
//
// Note: make sure that you disable use of precompiled headers on md5.c and
// MatroskaParser.c, as well as any possible future .c files.
//
////////////
// C++ only
#ifdef __cplusplus
/////////
// Setup
#include "setup.h"
/////////////////////
// wxWidgets headers
#include <wx/wxprec.h>
#include <wx/notebook.h>
#include <wx/statline.h>
#include <wx/tglbtn.h>
#include <wx/tokenzr.h>
#include <wx/wfstream.h>
#include <wx/filename.h>
#include <wx/sashwin.h>
#include <wx/file.h>
#include <wx/filedlg.h>
#include <wx/grid.h>
#include <wx/fontdlg.h>
#include <wx/clipbrd.h>
#include <wx/msgdlg.h>
#include <wx/stackwalk.h>
#include <wx/spinctrl.h>
#include <wx/wfstream.h>
#include <wx/tipdlg.h>
#include <wx/event.h>
#include <wx/wxscintilla.h>
#include <wx/string.h>
//#include <GL/glew.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <wx/glcanvas.h>
///////////////
// STD headers
#include <vector>
#include <list>
#include <map>
///////////////
// DirectSound
#if USE_DIRECTSOUND == 1
#include <dsound.h>
#endif
////////////
// Hunspell
#if USE_HUNSPELL == 1
#include <hunspell/hunspell.hxx>
#endif
#endif // C++