forked from mia/Aegisub
116 lines
3.2 KiB
C++
116 lines
3.2 KiB
C++
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// Copyright (c) 2006, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include <wx/wxprec.h>
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#include <wx/filename.h>
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#include "main.h"
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#include "game_window.h"
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/////////////////
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// Implement app
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IMPLEMENT_APP(KanaMemo)
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//////////////
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// Initialize
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bool KanaMemo::OnInit() {
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// Configuration
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SetAppName(_T("KanaMemo"));
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srand((unsigned)time(NULL));
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// Get path
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GetFullPath(argv[0]);
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GetFolderName();
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// Create the window
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GameWindow *window = new GameWindow();
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window->Show();
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// Initialization OK
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return true;
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}
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/////////////////////////////
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// Gets and stores full path
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void KanaMemo::GetFullPath(wxString arg) {
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if (wxIsAbsolutePath(arg)) {
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fullPath = arg;
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return;
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}
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// Is it a relative path?
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wxString currentDir(wxFileName::GetCwd());
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if (currentDir.Last() != wxFILE_SEP_PATH) currentDir += wxFILE_SEP_PATH;
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wxString str = currentDir + arg;
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if (wxFileExists(str)) {
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fullPath = str;
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return;
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}
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// OK, it's neither an absolute path nor a relative path.
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// Search PATH.
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wxPathList pathList;
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pathList.AddEnvList(_T("PATH"));
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str = pathList.FindAbsoluteValidPath(arg);
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if (!str.IsEmpty()) {
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fullPath = str;
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return;
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}
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fullPath = _T("");
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return;
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}
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///////////////////////////////////
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// Gets folder name from full path
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void KanaMemo::GetFolderName () {
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folderName = _T("");
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wxFileName path(fullPath);
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folderName += path.GetPath(wxPATH_GET_VOLUME);
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folderName += _T("/");
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}
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///////////
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// Statics
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wxString KanaMemo::folderName;
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wxString KanaMemo::fullPath;
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