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// Copyright (c) 2010, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file audio_timing.h
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/// @brief Construction-functions for timing controller objects
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/// @ingroup audio_ui
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class AssDialogue;
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class AssFile;
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class AudioController;
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#include <libaegisub/signals.h>
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/// @class AudioTimingController
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/// @brief Base class for objects controlling audio timing
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///
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/// There is just one active audio timing controller at a time per audio controller.
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/// The timing controller manages the timing mode and supplies markers that can be
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/// manipulated to the audio display, as well as the current selection.
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///
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/// The timing controller must then be sent the marker drag events as well as clicks
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/// in empty areas of the audio display.
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class AudioTimingController : public AudioMarkerProvider {
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protected:
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/// The primary playback range has changed, usually as a result of user interaction.
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agi::signal::Signal<> AnnounceUpdatedPrimaryRange;
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/// One or more rendering style ranges have changed in the timing controller.
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agi::signal::Signal<> AnnounceUpdatedStyleRanges;
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/// A marker has been updated in some way.
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agi::signal::Signal<AudioMarker*> AnnounceMarkerMoved;
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public:
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/// @brief Get any warning message to show in the audio display
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/// @return The warning message to show, may be empty if there is none
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virtual wxString GetWarningMessage() const = 0;
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/// @brief Get the sample range the user is most likely to want to see for the current state
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/// @return A sample range
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///
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/// This is used for "bring working area into view" operations.
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virtual SampleRange GetIdealVisibleSampleRange() const = 0;
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/// @brief Get the primary playback range
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/// @return A sample range
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///
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/// Get the sample range the user is most likely to want to play back currently.
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virtual SampleRange GetPrimaryPlaybackRange() const = 0;
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/// @brief Does this timing mode have labels on the audio display?
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/// @return True if this timing mode needs labels on the audio display.
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///
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/// This is labels for things such as karaoke syllables. When labels are required, some vertical
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/// space is set off for them in the drawing of the audio display.
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virtual bool HasLabels() const = 0;
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/// @brief Go to next timing unit
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///
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/// Advances the timing controller cursor to the next timing unit, for example the next dialogue
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/// line or the next karaoke syllable.
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virtual void Next() = 0;
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/// @brief Go to the previous timing unit
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///
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/// Rewinds the timing controller to the previous timing unit.
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virtual void Prev() = 0;
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/// @brief Commit all changes
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///
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/// Stores all changes permanently.
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virtual void Commit() = 0;
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/// @brief Revert all changes
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///
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/// Revert all changes to the last committed state.
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virtual void Revert() = 0;
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/// @brief Determine if a position is close to a draggable marker
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/// @param sample The audio sample index to test
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/// @param sensitivity Distance in samples to consider markers as nearby
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/// @return True if a marker is close by the given sample, as defined by sensitivity
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///
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/// This is solely for hit-testing against draggable markers, for controlling the mouse cursor.
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virtual bool IsNearbyMarker(int64_t sample, int sensitivity) const = 0;
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/// @brief The user pressed the left button down at an empty place in the audio
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/// @param sample The audio sample index the user clicked
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/// @param sensitivity Distance in samples to consider existing markers
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/// @return An audio marker or 0. If a marker is returned and the user starts dragging
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/// the mouse after pressing down the button, the returned marker is being dragged.
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virtual AudioMarker * OnLeftClick(int64_t sample, int sensitivity) = 0;
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/// @brief The user pressed the right button down at an empty place in the audio
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/// @param sample The audio sample index the user clicked
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/// @param sensitivity Distance in samples to consider existing markers
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/// @return An audio marker or 0. If a marker is returned and the user starts dragging
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/// the mouse after pressing down the button, the returned marker is being dragged.
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virtual AudioMarker * OnRightClick(int64_t sample, int sensitivity) = 0;
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/// @brief The user dragged a timing marker
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/// @param marker The marker being dragged
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/// @param new_position Sample position the marker was dragged to
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virtual void OnMarkerDrag(AudioMarker *marker, int64_t new_position) = 0;
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/// @brief Destructor
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virtual ~AudioTimingController() { }
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DEFINE_SIGNAL_ADDERS(AnnounceUpdatedPrimaryRange, AddUpdatedPrimaryRangeListener)
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DEFINE_SIGNAL_ADDERS(AnnounceUpdatedStyleRanges, AddUpdatedStyleRangesListener)
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DEFINE_SIGNAL_ADDERS(AnnounceMarkerMoved, AddMarkerMovedListener)
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};
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/// @brief Create a standard dialogue audio timing controller
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/// @param audio_controller The audio controller to own the timing controller
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/// @param selection_controller The selection controller to manage the set of lines being timed
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/// @param ass The file being timed
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AudioTimingController *CreateDialogueTimingController(AudioController *audio_controller, SelectionController<AssDialogue> *selection_controller, AssFile *ass);
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