Aegisub/aegisub/src/plugin_manager.cpp

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// Copyright (c) 2008, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file plugin_manager.cpp
/// @brief Keep track of and set up variable parts of the application
/// @ingroup main
///
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#include "config.h"
#include "include/aegisub/audio_player.h"
#include "include/aegisub/audio_provider.h"
#include "include/aegisub/spellchecker.h"
#include "include/aegisub/subtitles_provider.h"
#include "plugin_manager.h"
#include "video_provider_manager.h"
#ifdef WITH_AUTO4_LUA
#include "auto4_lua_factory.h"
#endif
PluginManager::PluginManager() {
init = false;
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lua = nullptr;
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}
PluginManager::~PluginManager() {
VideoProviderFactory::Clear();
AudioProviderFactory::Clear();
AudioPlayerFactory::Clear();
SubtitlesProviderFactory::Clear();
SpellCheckerFactory::Clear();
#ifdef WITH_AUTO4_LUA
Automation4::ScriptFactory::Unregister(lua);
#endif
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}
/// @brief Registers all built-in plugins
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void PluginManager::RegisterBuiltInPlugins() {
if (!init) {
// Managers
VideoProviderFactory::RegisterProviders();
AudioProviderFactory::RegisterProviders();
AudioPlayerFactory::RegisterProviders();
SubtitlesProviderFactory::RegisterProviders();
SpellCheckerFactory::RegisterProviders();
// Automation languages
#ifdef WITH_AUTO4_LUA
lua = new Automation4::LuaScriptFactory();
#endif
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}
// Done
init = true;
}