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// Copyright (c) 2005, 2006, Niels Martin Hansen
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// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
extern " C " {
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# if HAVE_LUA50_LUA_H
# include <lua50/lua.h>
# else
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# include <lua.h>
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# endif
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}
# include <wx/wxprec.h>
# include <wx/filefn.h>
# include <vector>
# include "ass_file.h"
# include "ass_dialogue.h"
# include "ass_override.h"
# include "ass_style.h"
# include <setjmp.h>
# pragma once
class AutomationError {
public :
wxString message ;
AutomationError ( wxString msg ) ;
} ;
enum AutomationScriptConfigurationOptionKind {
COK_INVALID = 0 ,
COK_LABEL ,
COK_TEXT ,
COK_INT ,
COK_FLOAT ,
COK_BOOL ,
COK_COLOUR ,
COK_STYLE
} ;
struct AutomationScriptConfigurationOption {
wxString name ;
AutomationScriptConfigurationOptionKind kind ;
wxString label ;
wxString hint ;
union {
bool isset ;
int intval ;
double floatval ;
} min , max ;
struct {
wxString stringval ;
int intval ;
double floatval ;
bool boolval ;
AssColor colourval ;
} default_val , value ;
} ;
class AutomationScriptConfiguration {
public :
bool present ; // is there any configuration option set at all?
std : : vector < AutomationScriptConfigurationOption > options ;
wxString serialize ( ) ; // make a string from the option name+value pairs
void unserialize ( wxString & settings ) ; // set the option values from a serialized string
void load_from_lua ( lua_State * L ) ; // top of the stack must be a table in the format of the global "configuration" table, or nil; fill the options vector from that table. (the current options vector will be cleared. all values will be set to the defaults.)
void store_to_lua ( lua_State * L ) ; // create a process_lines@config style table from the options name:value pairs. after the call, the top of the stack will be such a table.
} ;
struct AutomationScriptFile {
bool utf8bom ;
char * scriptdata ;
size_t scriptlen ;
wxString filename ;
~ AutomationScriptFile ( ) ;
static AutomationScriptFile * CreateFromString ( wxString & script ) ;
static AutomationScriptFile * CreateFromFile ( wxString filename ) ;
} ;
class AutomationScript {
protected :
lua_State * L ;
jmp_buf panicjmp ;
static int L_panicfunc ( lua_State * L ) ;
public :
AutomationScript ( AutomationScriptFile * script ) ;
virtual ~ AutomationScript ( ) ;
// Reporting functions. These do nothing in the base class.
// They should be overridden in a derived class.
virtual void OutputDebugString ( wxString str , bool isdebug = false ) ;
virtual void ReportProgress ( float progress ) ;
// stuff corresponding to globals in the script
float version ;
wxString kind ;
wxString name ;
wxString description ;
AutomationScriptConfiguration configuration ;
// filename the script was loaded from
wxString filename ;
// include path for scripts
wxPathList include_path ;
volatile bool force_cancel ;
void * progress_target ;
void * debug_target ;
typedef void ( * progress_reporter_t ) ( float progress , AutomationScript * script , void * target ) ;
typedef void ( * debug_reporter_t ) ( wxString & str , bool isdebug , AutomationScript * script , void * target ) ;
progress_reporter_t progress_reporter ;
debug_reporter_t debug_reporter ;
virtual void process_lines ( AssFile * input ) ;
} ;