2008-09-01 23:16:13 +02:00
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// Copyright (c) 2007-2008 Fredrik Mellbin
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#ifndef WAVE64WRITER_H
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#define WAVE64WRITER_H
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#include <stdint.h>
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#include <iostream>
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#include <fstream>
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2008-09-08 18:11:09 +02:00
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// this is to avoid depending on windows.h etc.
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typedef struct FFMS_WAVEFORMATEX {
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uint16_t wFormatTag;
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uint16_t nChannels;
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uint32_t nSamplesPerSec;
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uint32_t nAvgBytesPerSec;
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uint16_t nBlockAlign;
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uint16_t wBitsPerSample;
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uint16_t cbSize;
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} FFMS_WAVEFORMATEX;
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class Wave64Writer : private std::ofstream {
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2008-09-01 23:16:13 +02:00
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public:
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2008-09-08 18:11:09 +02:00
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Wave64Writer(const char *Filename, uint16_t BitsPerSample, uint16_t Channels, uint32_t SamplesPerSec, bool IsFloat);
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2008-09-01 23:16:13 +02:00
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~Wave64Writer();
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void WriteData(void *Data, std::streamsize Length);
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private:
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2008-09-08 18:11:09 +02:00
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int32_t BitsPerSample;
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int32_t Channels;
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uint32_t SamplesPerSec;
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2008-09-01 23:16:13 +02:00
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uint64_t BytesWritten;
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uint32_t HeaderSize;
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bool IsFloat;
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void WriteHeader(bool Initial, bool IsFloat);
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};
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#endif
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