Aegisub/aegisub/audio_player.cpp

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// Copyright (c) 2005-2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
///////////
// Headers
#include <wx/wxprec.h>
#include "audio_player_manager.h"
#include "options.h"
#ifdef WITH_ALSA
#include "audio_player_alsa.h"
#endif
#ifdef WITH_DIRECTSOUND
#include "audio_player_dsound.h"
#endif
#ifdef WITH_OPENAL
#include "audio_player_openal.h"
#endif
#ifdef WITH_PORTAUDIO
#include "audio_player_portaudio.h"
#endif
#ifdef WITH_PULSEAUDIO
#include "audio_player_pulse.h"
#endif
///////////////
// Constructor
AudioPlayer::AudioPlayer() {
provider = NULL;
displayTimer = NULL;
}
//////////////
// Destructor
AudioPlayer::~AudioPlayer() {
if (displayTimer) {
displayTimer->Stop();
}
CloseStream();
}
////////////////
// Set provider
void AudioPlayer::SetProvider(AudioProvider *_provider) {
provider = _provider;
}
////////////////
// Get provider
AudioProvider *AudioPlayer::GetProvider() {
return provider;
}
/////////////
// Get mutex
wxMutex *AudioPlayer::GetMutex() {
return NULL;
}
/////////////
// Set timer
void AudioPlayer::SetDisplayTimer(wxTimer *timer) {
displayTimer = timer;
}
/////////////////////
// Ask to stop later
void AudioPlayer::RequestStop() {
wxCommandEvent event(wxEVT_STOP_AUDIO, 1000);
event.SetEventObject(this);
AddPendingEvent(event); // thread safe
}
/////////
// Event
DEFINE_EVENT_TYPE(wxEVT_STOP_AUDIO)
BEGIN_EVENT_TABLE(AudioPlayer, wxEvtHandler)
EVT_COMMAND (1000, wxEVT_STOP_AUDIO, AudioPlayer::OnStopAudio)
END_EVENT_TABLE()
void AudioPlayer::OnStopAudio(wxCommandEvent &event) {
Stop(false);
}
//////////////
// Get player
AudioPlayer* AudioPlayerFactoryManager::GetAudioPlayer() {
// List of providers
wxArrayString list = GetFactoryList(Options.AsText(_T("Audio player")));
// None available
if (list.Count() == 0) throw _T("No audio players are available.");
// Get provider
wxString error;
for (unsigned int i=0;i<list.Count();i++) {
try {
AudioPlayer *player = GetFactory(list[i])->CreatePlayer();
if (player) return player;
}
catch (wxString err) { error += list[i] + _T(" factory: ") + err + _T("\n"); }
catch (const wxChar *err) { error += list[i] + _T(" factory: ") + wxString(err) + _T("\n"); }
catch (...) { error += list[i] + _T(" factory: Unknown error\n"); }
}
// Failed
throw error;
}
//////////////////////////
// Register all factories
void AudioPlayerFactoryManager::RegisterProviders() {
#ifdef WITH_ALSA
RegisterFactory(new AlsaPlayerFactory(),_T("ALSA"));
#endif
#ifdef WITH_DIRECTSOUND
RegisterFactory(new DirectSoundPlayerFactory(),_T("DirectSound"));
#endif
#ifdef WITH_OPENAL
RegisterFactory(new OpenALPlayerFactory(),_T("OpenAL"));
#endif
#ifdef WITH_PORTAUDIO
RegisterFactory(new PortAudioPlayerFactory(),_T("PortAudio"));
#endif
#ifdef WITH_PULSEAUDIO
RegisterFactory(new PulseAudioPlayerFactory(),_T("PulseAudio"));
#endif
}
//////////
// Static
template <class AudioPlayerFactory> std::map<wxString,AudioPlayerFactory*>* FactoryManager<AudioPlayerFactory>::factories=NULL;