Aegisub/aegisub/scintilla_text_ctrl.cpp

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// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
////////////
// Includes
#include "scintilla_text_ctrl.h"
#include "utils.h"
///////////////
// Constructor
ScintillaTextCtrl::ScintillaTextCtrl(wxWindow* parent, wxWindowID id, const wxString& value, const wxPoint& pos, const wxSize& size, long style, const wxValidator& validator, const wxString& name)
: wxStyledTextCtrl(parent, id, pos, size, 0, value)
{
//SetWindowStyle(style);
}
//////////////
// Destructor
ScintillaTextCtrl::~ScintillaTextCtrl() {
}
///////////////////////////////////
// Get unicode-compatible position
int ScintillaTextCtrl::GetUnicodePosition(int pos) {
wxString string = GetText().Left(pos);
wxCharBuffer buffer = string.mb_str(wxConvUTF8);
return strlen(buffer);
}
///////////////////////////////////////
// Reverse unicode-compatible position
int ScintillaTextCtrl::GetReverseUnicodePosition(int pos) {
// Get UTF8
wxCharBuffer buffer = GetText().mb_str(wxConvUTF8);
// Limit position to it
if (pos > (signed)strlen(buffer)) pos = strlen(buffer);
// Get UTF8 substring
char *buf2 = new char[pos+1];
memcpy(buf2,buffer,pos);
buf2[pos] = 0;
// Convert back and return its length
wxString buf3(buf2,wxConvUTF8);
delete[] buf2;
return buf3.Length();
}
//////////////////////////////
// Start unicode-safe styling
void ScintillaTextCtrl::StartUnicodeStyling(int start,int mask) {
StartStyling(GetUnicodePosition(start),mask);
}
////////////////////////
// Unicode-safe styling
void ScintillaTextCtrl::SetUnicodeStyling(int start,int length,int style) {
// Get the real length
wxString string = GetText().Mid(start,length);
wxCharBuffer buffer = string.mb_str(wxConvUTF8);
int len = strlen(buffer);
// Set styling
SetStyling(len,style);
}
//////////////////////////////////////
// Get boundaries of word at position
void ScintillaTextCtrl::GetBoundsOfWordAtPosition(int pos,int &_start,int &_end) {
// Results
IntPairVector results;
GetWordBoundaries(GetText(),results);
// Get boundaries
int count = results.size();
for (int i=0;i<count;i++) {
if (results[i].first <= pos && results[i].second >= pos) {
_start = results[i].first;
_end = results[i].second-1;
return;
}
}
}
//////////////////////////////////
// Get word at specified position
wxString ScintillaTextCtrl::GetWordAtPosition(int pos) {
int start,end;
GetBoundsOfWordAtPosition(pos,start,end);
return GetText().Mid(start,end-start+1);
}
////////////////////////////////
// Set selection, unicode-aware
void ScintillaTextCtrl::SetSelectionU(int start, int end) {
SetSelection(GetUnicodePosition(start),GetUnicodePosition(end));
}