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// Copyright (c) 2005, 2006, 2007, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:jiifurusu@gmail.com
//
# include "auto4_auto3.h"
# include "auto4_lua.h"
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# include "../lua51/src/lualib.h"
# include "../lua51/src/lauxlib.h"
# include "options.h"
# include "string_codec.h"
# include "vfr.h"
# include "ass_override.h"
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namespace Automation4 {
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// Helper functions for reading/writing data
static inline void L_settable ( lua_State * L , int table , const char * key , lua_Number val )
{
lua_pushstring ( L , key ) ;
lua_pushnumber ( L , val ) ;
if ( table > 0 | | table < - 100 ) {
lua_settable ( L , table ) ;
} else {
lua_settable ( L , table - 2 ) ;
}
}
static inline void L_settable ( lua_State * L , int table , const char * key , wxString val )
{
//wxLogMessage(_T("Adding string at index '%s': %s"), wxString(key, wxConvUTF8), val);
lua_pushstring ( L , key ) ;
lua_pushstring ( L , val . mb_str ( wxConvUTF8 ) ) ;
if ( table > 0 | | table < - 100 ) {
lua_settable ( L , table ) ;
} else {
lua_settable ( L , table - 2 ) ;
}
}
static inline void L_settable_bool ( lua_State * L , int table , const char * key , bool val )
{
lua_pushstring ( L , key ) ;
lua_pushboolean ( L , val ? 1 : 0 ) ;
if ( table > 0 | | table < - 100 ) {
lua_settable ( L , table ) ;
} else {
lua_settable ( L , table - 2 ) ;
}
}
static inline void L_settable ( lua_State * L , int table , wxString & key , lua_Number val )
{
L_settable ( L , table , key . mb_str ( wxConvUTF8 ) , val ) ;
}
static inline void L_settable ( lua_State * L , int table , wxString & key , wxString val )
{
L_settable ( L , table , key . mb_str ( wxConvUTF8 ) , val ) ;
}
static inline void L_settable_bool ( lua_State * L , int table , wxString & key , bool val )
{
L_settable_bool ( L , table , key . mb_str ( wxConvUTF8 ) . data ( ) , val ) ;
}
static inline void L_settable_kara ( lua_State * L , int table , int index , int duration , wxString & kind , wxString & text , wxString & text_stripped )
{
lua_newtable ( L ) ;
L_settable ( L , - 1 , " duration " , duration ) ;
L_settable ( L , - 1 , " kind " , kind ) ;
L_settable ( L , - 1 , " text " , text ) ;
L_settable ( L , - 1 , " text_stripped " , text_stripped ) ;
if ( table > 0 | | table < - 100 ) {
lua_rawseti ( L , table , index ) ;
} else {
lua_rawseti ( L , table - 1 , index ) ;
}
}
static inline lua_Number L_gettableN ( lua_State * L , const char * key )
{
lua_pushstring ( L , key ) ;
lua_gettable ( L , - 2 ) ;
lua_Number res = lua_tonumber ( L , - 1 ) ;
lua_settop ( L , - 2 ) ;
return res ;
}
static inline wxString L_gettableS ( lua_State * L , const char * key )
{
lua_pushstring ( L , key ) ;
lua_gettable ( L , - 2 ) ;
wxString res ( lua_tostring ( L , - 1 ) , wxConvUTF8 ) ;
lua_settop ( L , - 2 ) ;
return res ;
}
static inline bool L_gettableB ( lua_State * L , const char * key )
{
lua_pushstring ( L , key ) ;
lua_gettable ( L , - 2 ) ;
bool res = lua_toboolean ( L , - 1 ) ! = 0 ;
lua_settop ( L , - 2 ) ;
return res ;
}
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// Auto3ProgressSink
int Auto3ProgressSink : : LuaSetStatus ( lua_State * L )
{
Auto3ProgressSink * ps = GetObjPointer ( L , lua_upvalueindex ( 1 ) ) ;
wxString task ( lua_tostring ( L , 1 ) , wxConvUTF8 ) ;
ps - > SetTask ( task ) ;
return 0 ;
}
int Auto3ProgressSink : : LuaOutputDebug ( lua_State * L )
{
Auto3ProgressSink * ps = GetObjPointer ( L , lua_upvalueindex ( 1 ) ) ;
wxString msg ( lua_tostring ( L , 1 ) , wxConvUTF8 ) ;
ps - > AddDebugOutput ( msg ) ;
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ps - > AddDebugOutput ( _T ( " \n " ) ) ;
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return 0 ;
}
int Auto3ProgressSink : : LuaReportProgress ( lua_State * L )
{
Auto3ProgressSink * ps = GetObjPointer ( L , lua_upvalueindex ( 1 ) ) ;
float progress = lua_tonumber ( L , 1 ) ;
ps - > SetProgress ( progress ) ;
return 0 ;
}
Auto3ProgressSink : : Auto3ProgressSink ( lua_State * _L , wxWindow * parent )
: ProgressSink ( parent )
, L ( _L )
{
Auto3ProgressSink * * ud = ( Auto3ProgressSink * * ) lua_newuserdata ( L , sizeof ( Auto3ProgressSink * ) ) ;
* ud = this ;
// register progress reporting stuff
lua_getglobal ( L , " aegisub " ) ;
lua_pushvalue ( L , - 2 ) ;
lua_pushcclosure ( L , LuaReportProgress , 1 ) ;
lua_setfield ( L , - 2 , " report_progress " ) ;
lua_pushvalue ( L , - 2 ) ;
lua_pushcclosure ( L , LuaOutputDebug , 1 ) ;
lua_setfield ( L , - 2 , " output_debug " ) ;
lua_pushvalue ( L , - 2 ) ;
lua_pushcclosure ( L , LuaSetStatus , 1 ) ;
lua_setfield ( L , - 2 , " set_status " ) ;
// reference so other objects can also find the progress sink
lua_pushvalue ( L , - 2 ) ;
lua_setfield ( L , LUA_REGISTRYINDEX , " progress_sink " ) ;
// Remove aegisub table and userdata object from stack
lua_pop ( L , 2 ) ;
}
Auto3ProgressSink : : ~ Auto3ProgressSink ( )
{
// remove progress reporting stuff
lua_getglobal ( L , " aegisub " ) ;
lua_pushnil ( L ) ;
lua_setfield ( L , - 2 , " report_progress " ) ;
lua_pushnil ( L ) ;
lua_setfield ( L , - 2 , " output_debug " ) ;
lua_pushnil ( L ) ;
lua_setfield ( L , - 2 , " set_status " ) ;
lua_pop ( L , 1 ) ;
lua_pushnil ( L ) ;
lua_setfield ( L , LUA_REGISTRYINDEX , " progress_sink " ) ;
}
Auto3ProgressSink * Auto3ProgressSink : : GetObjPointer ( lua_State * L , int idx )
{
assert ( lua_type ( L , idx ) = = LUA_TUSERDATA ) ;
void * ud = lua_touserdata ( L , idx ) ;
return * ( ( Auto3ProgressSink * * ) ud ) ;
}
// Auto3ConfigDialog
wxWindow * Auto3ConfigDialog : : CreateWindow ( wxWindow * parent )
{
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if ( options . size ( ) = = 0 )
return 0 ;
wxPanel * res = new wxPanel ( parent , - 1 ) ;
wxFlexGridSizer * sizer = new wxFlexGridSizer ( 2 , 5 , 5 ) ;
for ( std : : vector < Auto3ScriptConfigurationOption > : : iterator opt = options . begin ( ) ; opt ! = options . end ( ) ; opt + + ) {
if ( opt - > kind = = COK_INVALID )
continue ;
Control control ;
control . option = & * opt ;
switch ( opt - > kind ) {
case COK_LABEL :
control . control = new wxStaticText ( res , - 1 , opt - > label ) ;
break ;
case COK_TEXT :
control . control = new wxTextCtrl ( res , - 1 , opt - > value . stringval ) ;
break ;
case COK_INT :
control . control = new wxSpinCtrl ( res , - 1 ) ;
if ( opt - > min . isset & & opt - > max . isset ) {
( ( wxSpinCtrl * ) control . control ) - > SetRange ( opt - > min . intval , opt - > max . intval ) ;
} else if ( opt - > min . isset ) {
( ( wxSpinCtrl * ) control . control ) - > SetRange ( opt - > min . intval , 0x7fff ) ;
} else if ( opt - > max . isset ) {
( ( wxSpinCtrl * ) control . control ) - > SetRange ( - 0x7fff , opt - > max . intval ) ;
} else {
( ( wxSpinCtrl * ) control . control ) - > SetRange ( - 0x7fff , 0x7fff ) ;
}
( ( wxSpinCtrl * ) control . control ) - > SetValue ( opt - > value . intval ) ;
break ;
case COK_FLOAT :
control . control = new wxTextCtrl ( res , - 1 , wxString : : Format ( _T ( " %f " ) , opt - > value . floatval ) ) ;
break ;
case COK_BOOL :
control . control = new wxCheckBox ( res , - 1 , opt - > label ) ;
( ( wxCheckBox * ) control . control ) - > SetValue ( opt - > value . boolval ) ;
break ;
case COK_COLOUR :
// *FIXME* what to do here?
// just put a stupid edit box for now
control . control = new wxTextCtrl ( res , - 1 , opt - > value . colourval . GetASSFormatted ( false ) ) ;
break ;
case COK_STYLE :
control . control = new wxChoice ( res , - 1 , wxDefaultPosition , wxDefaultSize , AssFile : : top - > GetStyles ( ) ) ;
( ( wxChoice * ) control . control ) - > Insert ( _T ( " " ) , 0 ) ;
break ;
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case COK_INVALID :
break ;
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}
if ( opt - > kind ! = COK_LABEL & & opt - > kind ! = COK_BOOL ) {
control . label = new wxStaticText ( res , - 1 , opt - > label ) ;
sizer - > Add ( control . label , 0 , wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL ) ;
} else {
control . label = 0 ;
sizer - > AddSpacer ( 0 ) ;
}
control . control - > SetToolTip ( opt - > hint ) ;
sizer - > Add ( control . control , 1 , wxEXPAND ) ;
controls . push_back ( control ) ;
}
res - > SetSizerAndFit ( sizer ) ;
return res ;
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}
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Auto3ConfigDialog : : Auto3ConfigDialog ( lua_State * L )
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{
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present = false ;
if ( ! lua_istable ( L , - 1 ) ) {
return ;
}
int i = 1 ;
while ( true ) {
// get an element from the array
lua_pushnumber ( L , i ) ;
lua_gettable ( L , - 2 ) ;
// check if it was a table
if ( ! lua_istable ( L , - 1 ) ) {
lua_pop ( L , 1 ) ;
break ;
}
// add a new config option and fill it
{
Auto3ScriptConfigurationOption opt ;
options . push_back ( opt ) ;
}
Auto3ScriptConfigurationOption & opt = options . back ( ) ;
// get the "kind"
lua_pushstring ( L , " kind " ) ;
lua_gettable ( L , - 2 ) ;
if ( lua_isstring ( L , - 1 ) ) {
// use C standard lib functions here, as it's probably faster than messing around with unicode
// lua is known to always properly null-terminate strings, and the strings are known to be pure ascii
const char * kind = lua_tostring ( L , - 1 ) ;
if ( strcmp ( kind , " label " ) = = 0 ) {
opt . kind = COK_LABEL ;
} else if ( strcmp ( kind , " text " ) = = 0 ) {
opt . kind = COK_TEXT ;
} else if ( strcmp ( kind , " int " ) = = 0 ) {
opt . kind = COK_INT ;
} else if ( strcmp ( kind , " float " ) = = 0 ) {
opt . kind = COK_FLOAT ;
} else if ( strcmp ( kind , " bool " ) = = 0 ) {
opt . kind = COK_BOOL ;
} else if ( strcmp ( kind , " colour " ) = = 0 ) {
opt . kind = COK_COLOUR ;
} else if ( strcmp ( kind , " style " ) = = 0 ) {
opt . kind = COK_STYLE ;
} else {
opt . kind = COK_INVALID ;
}
} else {
opt . kind = COK_INVALID ;
}
// remove "kind" string from stack again
lua_pop ( L , 1 ) ;
// no need to check for rest if this one is already deemed invalid
if ( opt . kind ! = COK_INVALID ) {
// name
lua_pushstring ( L , " name " ) ;
lua_gettable ( L , - 2 ) ;
if ( lua_isstring ( L , - 1 ) ) {
opt . name = wxString ( lua_tostring ( L , - 1 ) , wxConvUTF8 ) ;
lua_pop ( L , 1 ) ;
} else {
lua_pop ( L , 1 ) ;
// no name means invalid option
opt . kind = COK_INVALID ;
goto continue_invalid_option ;
}
// label
lua_pushstring ( L , " label " ) ;
lua_gettable ( L , - 2 ) ;
if ( lua_isstring ( L , - 1 ) ) {
opt . label = wxString ( lua_tostring ( L , - 1 ) , wxConvUTF8 ) ;
lua_pop ( L , 1 ) ;
} else {
lua_pop ( L , 1 ) ;
// label is also required
opt . kind = COK_INVALID ;
goto continue_invalid_option ;
}
assert ( opt . kind ! = COK_INVALID ) ;
// hint
lua_pushstring ( L , " hint " ) ;
lua_gettable ( L , - 2 ) ;
if ( lua_isstring ( L , - 1 ) ) {
opt . hint = wxString ( lua_tostring ( L , - 1 ) , wxConvUTF8 ) ;
} else {
opt . hint = _T ( " " ) ;
}
lua_pop ( L , 1 ) ;
// min
lua_pushstring ( L , " min " ) ;
lua_gettable ( L , - 2 ) ;
if ( lua_isnumber ( L , - 1 ) ) {
opt . min . isset = true ;
opt . min . floatval = lua_tonumber ( L , - 1 ) ;
opt . min . intval = ( int ) opt . min . floatval ;
} else {
opt . min . isset = false ;
}
lua_pop ( L , 1 ) ;
// max
lua_pushstring ( L , " max " ) ;
lua_gettable ( L , - 2 ) ;
if ( lua_isnumber ( L , - 1 ) ) {
opt . max . isset = true ;
opt . max . floatval = lua_tonumber ( L , - 1 ) ;
opt . max . intval = ( int ) opt . max . floatval ;
} else {
opt . max . isset = false ;
}
lua_pop ( L , 1 ) ;
// default (this is going to kill me)
lua_pushstring ( L , " default " ) ;
lua_gettable ( L , - 2 ) ;
switch ( opt . kind ) {
case COK_LABEL :
// nothing to do, nothing expected
break ;
case COK_TEXT :
case COK_STYLE :
// expect it to be a string
if ( lua_isstring ( L , - 1 ) ) {
opt . default_val . stringval = wxString ( lua_tostring ( L , - 1 ) , wxConvUTF8 ) ;
} else {
// not a string, baaaad scripter
opt . kind = COK_INVALID ;
}
break ;
case COK_INT :
case COK_FLOAT :
// expect it to be a number
if ( lua_isnumber ( L , - 1 ) ) {
opt . default_val . floatval = lua_tonumber ( L , - 1 ) ;
opt . default_val . intval = ( int ) opt . default_val . floatval ;
} else {
opt . kind = COK_INVALID ;
}
break ;
case COK_BOOL :
// expect it to be a bool
if ( lua_isboolean ( L , - 1 ) ) {
opt . default_val . boolval = lua_toboolean ( L , - 1 ) ! = 0 ;
} else {
opt . kind = COK_INVALID ;
}
break ;
case COK_COLOUR :
// expect it to be a ass hex colour formatted string
if ( lua_isstring ( L , - 1 ) ) {
opt . default_val . stringval = wxString ( lua_tostring ( L , - 1 ) , wxConvUTF8 ) ;
opt . default_val . colourval . Parse ( opt . default_val . stringval ) ; // and hope this goes well!
} else {
opt . kind = COK_INVALID ;
}
break ;
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case COK_INVALID :
break ;
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}
opt . value = opt . default_val ;
lua_pop ( L , 1 ) ;
}
// so we successfully got an option added, so at least there is a configuration present now
present = true ;
continue_invalid_option :
// clean up and prepare for next iteration
lua_pop ( L , 1 ) ;
i + + ;
}
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}
Auto3ConfigDialog : : ~ Auto3ConfigDialog ( )
{
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// TODO?
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}
int Auto3ConfigDialog : : LuaReadBack ( lua_State * L )
{
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lua_newtable ( L ) ;
for ( std : : vector < Auto3ScriptConfigurationOption > : : iterator opt = options . begin ( ) ; opt ! = options . end ( ) ; opt + + ) {
switch ( opt - > kind ) {
case COK_INVALID :
case COK_LABEL :
break ;
case COK_TEXT :
case COK_STYLE :
L_settable ( L , - 1 , opt - > name , opt - > value . stringval ) ;
break ;
case COK_INT :
L_settable ( L , - 1 , opt - > name , opt - > value . intval ) ;
break ;
case COK_FLOAT :
L_settable ( L , - 1 , opt - > name , opt - > value . floatval ) ;
break ;
case COK_BOOL :
L_settable_bool ( L , - 1 , opt - > name , opt - > value . boolval ) ;
break ;
case COK_COLOUR :
L_settable ( L , - 1 , opt - > name , opt - > value . colourval . GetASSFormatted ( false , false ) ) ;
break ;
default :
break ;
}
}
return 1 ;
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}
void Auto3ConfigDialog : : ReadBack ( )
{
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for ( std : : vector < Control > : : iterator ctl = controls . begin ( ) ; ctl ! = controls . end ( ) ; ctl + + ) {
switch ( ctl - > option - > kind ) {
case COK_TEXT :
ctl - > option - > value . stringval = ( ( wxTextCtrl * ) ctl - > control ) - > GetValue ( ) ;
break ;
case COK_INT :
ctl - > option - > value . intval = ( ( wxSpinCtrl * ) ctl - > control ) - > GetValue ( ) ;
break ;
case COK_FLOAT :
if ( ! ( ( wxTextCtrl * ) ctl - > control ) - > GetValue ( ) . ToDouble ( & ctl - > option - > value . floatval ) ) {
wxLogWarning (
_T ( " The value entered for field '%s' (%s) could not be converted to a floating-point number. Default value (%f) substituted for the entered value. " ) ,
ctl - > option - > label . c_str ( ) ,
( ( wxTextCtrl * ) ctl - > control ) - > GetValue ( ) . c_str ( ) ,
ctl - > option - > default_val . floatval ) ;
ctl - > option - > value . floatval = ctl - > option - > default_val . floatval ;
}
break ;
case COK_BOOL :
ctl - > option - > value . boolval = ( ( wxCheckBox * ) ctl - > control ) - > GetValue ( ) ;
break ;
case COK_COLOUR :
// *FIXME* needs to be updated to use a proper color control
ctl - > option - > value . colourval . Parse ( ( ( wxTextCtrl * ) ctl - > control ) - > GetValue ( ) ) ;
break ;
case COK_STYLE :
ctl - > option - > value . stringval = ( ( wxChoice * ) ctl - > control ) - > GetStringSelection ( ) ;
break ;
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case COK_LABEL :
case COK_INVALID :
break ;
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}
}
}
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wxString Auto3ConfigDialog : : Serialise ( )
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{
if ( options . size ( ) = = 0 )
return _T ( " " ) ;
wxString result ;
for ( std : : vector < Auto3ScriptConfigurationOption > : : iterator opt = options . begin ( ) ; opt ! = options . end ( ) ; opt + + ) {
switch ( opt - > kind ) {
case COK_TEXT :
case COK_STYLE :
result < < wxString : : Format ( _T ( " %s:%s| " ) , opt - > name . c_str ( ) , inline_string_encode ( opt - > value . stringval ) . c_str ( ) ) ;
break ;
case COK_INT :
result < < wxString : : Format ( _T ( " %s:%d| " ) , opt - > name . c_str ( ) , opt - > value . intval ) ;
break ;
case COK_FLOAT :
result < < wxString : : Format ( _T ( " %s:%e| " ) , opt - > name . c_str ( ) , opt - > value . floatval ) ;
break ;
case COK_BOOL :
result < < wxString : : Format ( _T ( " %s:%d| " ) , opt - > name . c_str ( ) , opt - > value . boolval ? 1 : 0 ) ;
break ;
case COK_COLOUR :
result < < wxString : : Format ( _T ( " %s:%s| " ) , opt - > name . c_str ( ) , opt - > value . colourval . GetASSFormatted ( false ) . c_str ( ) ) ;
break ;
default :
// The rest aren't stored
break ;
}
}
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if ( ! result . IsEmpty ( ) & & result . Last ( ) = = _T ( ' | ' ) )
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result . RemoveLast ( ) ;
return result ;
}
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void Auto3ConfigDialog : : Unserialise ( const wxString & settings )
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{
wxStringTokenizer toker ( settings , _T ( " | " ) , wxTOKEN_STRTOK ) ;
while ( toker . HasMoreTokens ( ) ) {
// get the parts of this setting
wxString setting = toker . GetNextToken ( ) ;
wxString optname = setting . BeforeFirst ( _T ( ' : ' ) ) ;
wxString optval = setting . AfterFirst ( _T ( ' : ' ) ) ;
// find the setting in the list loaded from the script
std : : vector < Auto3ScriptConfigurationOption > : : iterator opt = options . begin ( ) ;
while ( opt ! = options . end ( ) & & opt - > name ! = optname )
opt + + ;
if ( opt ! = options . end ( ) ) {
// ok, found the option!
switch ( opt - > kind ) {
case COK_TEXT :
case COK_STYLE :
opt - > value . stringval = inline_string_decode ( optval ) ;
break ;
case COK_INT :
{
long n ;
optval . ToLong ( & n , 10 ) ;
opt - > value . intval = n ;
}
break ;
case COK_FLOAT :
optval . ToDouble ( & opt - > value . floatval ) ;
break ;
case COK_BOOL :
opt - > value . boolval = optval = = _T ( " 1 " ) ;
break ;
case COK_COLOUR :
opt - > value . colourval . Parse ( optval ) ;
break ;
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case COK_LABEL :
case COK_INVALID :
break ;
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}
}
}
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}
// Auto3Filter
Auto3Filter : : Auto3Filter ( const wxString & _name , const wxString & _description , lua_State * _L )
: Feature ( SCRIPTFEATURE_FILTER , _name )
, FeatureFilter ( _name , _description , 0 )
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, L ( _L )
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{
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// check that the processing function exists
lua_getglobal ( L , " process_lines " ) ;
if ( ! lua_isfunction ( L , - 1 ) ) {
throw _T ( " Script error: No 'process_lines' function provided " ) ;
}
lua_pop ( L , 2 ) ;
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}
ScriptConfigDialog * Auto3Filter : : GenerateConfigDialog ( wxWindow * parent )
{
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// configuration (let the config object do all the loading)
lua_getglobal ( L , " configuration " ) ;
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config = new Auto3ConfigDialog ( L ) ;
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return config ;
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}
void Auto3Filter : : Init ( )
{
// Nothing to do here
}
void Auto3Filter : : ProcessSubs ( AssFile * subs , wxWindow * export_dialog )
{
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Auto3ProgressSink * sink = new Auto3ProgressSink ( L , export_dialog ) ;
sink - > SetTitle ( GetName ( ) ) ;
Auto3ThreadedProcessor thread ( L , subs , config , sink ) ;
sink - > ShowModal ( ) ;
thread . Wait ( ) ;
delete sink ;
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}
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// Auto3ThreadedProcessor
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Auto3ThreadedProcessor : : Auto3ThreadedProcessor ( lua_State * _L , AssFile * _file , Auto3ConfigDialog * _config , Auto3ProgressSink * _sink )
: wxThread ( wxTHREAD_JOINABLE )
, L ( _L )
, file ( _file )
, config ( _config )
, sink ( _sink )
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{
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// Pure copypasta
int prio = Options . AsInt ( _T ( " Automation Thread Priority " ) ) ;
if ( prio = = 0 ) prio = 50 ; // normal
else if ( prio = = 1 ) prio = 30 ; // below normal
else if ( prio = = 2 ) prio = 10 ; // lowest
else prio = 50 ; // fallback normal
Create ( ) ;
SetPriority ( prio ) ;
Run ( ) ;
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}
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wxThread : : ExitCode Auto3ThreadedProcessor : : Entry ( )
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{
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bool failed = false ;
try {
sink - > SetTask ( _T ( " Preparing subtitle data " ) ) ;
sink - > SetProgress ( 0 ) ;
// first put the function itself on the stack
lua_pushstring ( L , " process_lines " ) ;
lua_gettable ( L , LUA_GLOBALSINDEX ) ;
// now put the three arguments on the stack
// first argument: the metadata table
lua_newtable ( L ) ;
L_settable ( L , - 1 , " res_x " , file - > GetScriptInfoAsInt ( _T ( " PlayResX " ) ) ) ;
L_settable ( L , - 1 , " res_y " , file - > GetScriptInfoAsInt ( _T ( " PlayResY " ) ) ) ;
// second and third arguments: styles and events tables
lua_newtable ( L ) ;
int styletab = lua_gettop ( L ) ;
lua_newtable ( L ) ;
int eventtab = lua_gettop ( L ) ;
int numstyles = 0 , numevents = 0 ;
// fill the styles and events tables
int processed_lines = 1 ;
for ( std : : list < AssEntry * > : : iterator i = file - > Line . begin ( ) ; i ! = file - > Line . end ( ) ; i + + , processed_lines + + ) {
AssEntry * e = * i ;
if ( ! e - > Valid ) continue ;
if ( e - > GetType ( ) = = ENTRY_STYLE ) {
AssStyle * style = e - > GetAsStyle ( e ) ;
// gonna need a table to put the style data into
lua_newtable ( L ) ;
// put the table into index N in the style table
lua_pushvalue ( L , - 1 ) ;
lua_rawseti ( L , styletab , numstyles ) ;
// and put it into its named index
lua_pushstring ( L , style - > name . mb_str ( wxConvUTF8 ) ) ;
lua_pushvalue ( L , - 2 ) ;
lua_settable ( L , styletab ) ;
// so now the table is regged and stuff, put some data into it
L_settable ( L , - 1 , " name " , style - > name ) ;
L_settable ( L , - 1 , " fontname " , style - > font ) ;
L_settable ( L , - 1 , " fontsize " , style - > fontsize ) ;
L_settable ( L , - 1 , " color1 " , style - > primary . GetASSFormatted ( true , true ) ) ;
L_settable ( L , - 1 , " color2 " , style - > secondary . GetASSFormatted ( true , true ) ) ;
L_settable ( L , - 1 , " color3 " , style - > outline . GetASSFormatted ( true , true ) ) ;
L_settable ( L , - 1 , " color4 " , style - > shadow . GetASSFormatted ( true , true ) ) ;
L_settable_bool ( L , - 1 , " bold " , style - > bold ) ;
L_settable_bool ( L , - 1 , " italic " , style - > italic ) ;
L_settable_bool ( L , - 1 , " underline " , style - > underline ) ;
L_settable_bool ( L , - 1 , " strikeout " , style - > strikeout ) ;
L_settable ( L , - 1 , " scale_x " , style - > scalex ) ;
L_settable ( L , - 1 , " scale_y " , style - > scaley ) ;
L_settable ( L , - 1 , " spacing " , style - > spacing ) ;
L_settable ( L , - 1 , " angle " , style - > angle ) ;
L_settable ( L , - 1 , " borderstyle " , style - > borderstyle ) ;
L_settable ( L , - 1 , " outline " , style - > outline_w ) ;
L_settable ( L , - 1 , " shadow " , style - > shadow_w ) ;
L_settable ( L , - 1 , " align " , style - > alignment ) ;
L_settable ( L , - 1 , " margin_l " , style - > Margin [ 0 ] ) ;
L_settable ( L , - 1 , " margin_r " , style - > Margin [ 1 ] ) ;
L_settable ( L , - 1 , " margin_v " , style - > Margin [ 2 ] ) ;
L_settable ( L , - 1 , " encoding " , style - > encoding ) ;
// and get that table off the stack again
lua_settop ( L , - 2 ) ;
numstyles + + ;
} else if ( e - > group = = _T ( " [Events] " ) ) {
if ( e - > GetType ( ) ! = ENTRY_DIALOGUE ) {
// not a dialogue/comment event
// start checking for a blank line
wxString entryData = e - > GetEntryData ( ) ;
if ( entryData . IsEmpty ( ) ) {
lua_newtable ( L ) ;
L_settable ( L , - 1 , " kind " , wxString ( _T ( " blank " ) ) ) ;
} else if ( entryData [ 0 ] = = _T ( ' ; ' ) ) {
// semicolon comment
lua_newtable ( L ) ;
L_settable ( L , - 1 , " kind " , wxString ( _T ( " scomment " ) ) ) ;
L_settable ( L , - 1 , " text " , entryData . Mid ( 1 ) ) ;
} else {
// not a blank line and not a semicolon comment
// just skip...
continue ;
}
} else {
// ok, so it is a dialogue/comment event
// massive handling :(
lua_newtable ( L ) ;
assert ( e - > GetType ( ) = = ENTRY_DIALOGUE ) ;
AssDialogue * dia = e - > GetAsDialogue ( e ) ;
// kind of line
if ( dia - > Comment ) {
L_settable ( L , - 1 , " kind " , wxString ( _T ( " comment " ) ) ) ;
} else {
L_settable ( L , - 1 , " kind " , wxString ( _T ( " dialogue " ) ) ) ;
}
L_settable ( L , - 1 , " layer " , dia - > Layer ) ;
L_settable ( L , - 1 , " start_time " , dia - > Start . GetMS ( ) / 10 ) ;
L_settable ( L , - 1 , " end_time " , dia - > End . GetMS ( ) / 10 ) ;
L_settable ( L , - 1 , " style " , dia - > Style ) ;
L_settable ( L , - 1 , " name " , dia - > Actor ) ;
L_settable ( L , - 1 , " margin_l " , dia - > Margin [ 0 ] ) ;
L_settable ( L , - 1 , " margin_r " , dia - > Margin [ 1 ] ) ;
L_settable ( L , - 1 , " margin_v " , dia - > Margin [ 2 ] ) ;
L_settable ( L , - 1 , " effect " , dia - > Effect ) ;
L_settable ( L , - 1 , " text " , dia - > Text ) ;
// so that's the easy part
// now for the stripped text and *ugh* the karaoke!
// prepare for stripped text
wxString text_stripped = _T ( " " ) ;
L_settable ( L , - 1 , " text_stripped " , 0 ) ; // dummy item
// prepare karaoke table
lua_newtable ( L ) ;
lua_pushstring ( L , " karaoke " ) ;
lua_pushvalue ( L , - 2 ) ;
lua_settable ( L , - 4 ) ;
// now the top of the stack is the karaoke table, and it's present in the dialogue table
int kcount = 0 ;
int kdur = 0 ;
wxString kkind = _T ( " " ) ;
wxString ktext = _T ( " " ) ;
wxString ktext_stripped = _T ( " " ) ;
dia - > ParseASSTags ( ) ;
for ( std : : vector < AssDialogueBlock * > : : iterator block = dia - > Blocks . begin ( ) ; block ! = dia - > Blocks . end ( ) ; block + + ) {
switch ( ( * block ) - > type ) {
case BLOCK_BASE :
lua_pushliteral ( L , " BLOCK_BASE found processing dialogue blocks. This should never happen. " ) ;
lua_error ( L ) ;
break ;
case BLOCK_PLAIN :
ktext + = ( * block ) - > text ;
ktext_stripped + = ( * block ) - > text ;
text_stripped + = ( * block ) - > text ;
break ;
case BLOCK_DRAWING :
ktext + = ( * block ) - > text ;
break ;
case BLOCK_OVERRIDE : {
bool brackets_open = false ;
std : : vector < AssOverrideTag * > & tags = ( * block ) - > GetAsOverride ( * block ) - > Tags ;
for ( std : : vector < AssOverrideTag * > : : iterator tag = tags . begin ( ) ; tag ! = tags . end ( ) ; tag + + ) {
if ( ! ( * tag ) - > Name . Mid ( 0 , 2 ) . CmpNoCase ( _T ( " \\ k " ) ) & & ( * tag ) - > IsValid ( ) ) {
// it's a karaoke tag
if ( brackets_open ) {
ktext + = _T ( " } " ) ;
brackets_open = false ;
}
L_settable_kara ( L , - 1 , kcount , kdur , kkind , ktext , ktext_stripped ) ;
kcount + + ;
kdur = ( * tag ) - > Params [ 0 ] - > AsInt ( ) ; // no error checking; this should always be int
kkind = ( * tag ) - > Name . Mid ( 1 ) ;
ktext = _T ( " " ) ;
ktext_stripped = _T ( " " ) ;
} else {
// it's something else
// don't care if it's a valid tag or not
if ( ! brackets_open ) {
ktext + = _T ( " { " ) ;
brackets_open = true ;
}
ktext + = ( * tag ) - > ToString ( ) ;
}
}
if ( brackets_open ) {
ktext + = _T ( " } " ) ;
}
break ; }
}
}
dia - > ClearBlocks ( ) ;
// add the final karaoke block to the table
// (even if there's no karaoke in the line, there's always at least one karaoke block)
// even if the line ends in {\k10} with no text after, an empty block should still be inserted
// (otherwise data are lost)
L_settable_kara ( L , - 1 , kcount , kdur , kkind , ktext , ktext_stripped ) ;
kcount + + ;
L_settable ( L , - 1 , " n " , kcount ) ; // number of syllables in the karaoke
lua_settop ( L , - 2 ) ; // remove karaoke table from the stack again
L_settable ( L , - 1 , " text_stripped " , text_stripped ) ; // store the real stripped text
}
// now the entry table has been created and placed on top of the stack
// now all that's missing it to insert it into the event table
lua_rawseti ( L , eventtab , numevents ) ;
numevents + + ;
} else {
// not really a line type automation needs to take care of... ignore it
}
sink - > SetProgress ( 100.0f * processed_lines / file - > Line . size ( ) / 3 ) ;
}
// finally add the counter elements to the styles and events tables
lua_pushnumber ( L , numstyles ) ;
lua_rawseti ( L , styletab , - 1 ) ;
L_settable ( L , eventtab , " n " , numevents ) ;
// and let the config object create a table for the @config argument
config - > LuaReadBack ( L ) ;
sink - > SetTask ( _T ( " Running script for processing " ) ) ;
sink - > SetProgress ( 100.0f / 3 ) ;
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int ret = lua_pcall ( L , 4 , 1 , 0 ) ;
if ( ret ) {
wxString emsg ( lua_tostring ( L , - 1 ) , wxConvUTF8 ) ;
emsg . Prepend ( _T ( " The Automation 3 script produced an error: \n " ) ) ;
emsg . Append ( _T ( " \n The subtitles have not been altered. " ) ) ;
lua_pushstring ( L , emsg . mb_str ( wxConvUTF8 ) ) ;
throw ret ;
}
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sink - > SetProgress ( 200.0f / 3 ) ;
sink - > SetTask ( _T ( " Reading back data from script " ) ) ;
// phew, survived the call =)
// time to read back the results
if ( ! lua_istable ( L , - 1 ) ) {
throw _T ( " The script function did not return a table as expected. Unable to process results. (Nothing was changed.) " ) ;
}
// but start by removing all events
{
std : : list < AssEntry * > : : iterator cur , next ;
next = file - > Line . begin ( ) ;
while ( next ! = file - > Line . end ( ) ) {
cur = next + + ;
if ( ( * cur ) - > group = = _T ( " [Events] " ) ) {
wxString temp = ( * cur ) - > GetEntryData ( ) ;
if ( temp = = _T ( " [Events] " ) ) {
// skip the section header
continue ;
}
if ( ( * cur ) - > GetType ( ) ! = ENTRY_DIALOGUE & & temp . Mid ( 0 , 1 ) ! = _T ( " ; " ) & & temp . Trim ( ) ! = _T ( " " ) ) {
// skip non-dialogue non-semicolon comment lines (such as Format)
continue ;
}
delete ( * cur ) ;
file - > Line . erase ( cur ) ;
}
}
}
// so anyway, there is a single table on the stack now
// that table contains a lot of events...
// and it ought to contain an "n" key as well, telling how many events
// but be lenient, and don't expect one to be there, but rather count from zero and let it be nil-terminated
// if the "n" key is there, use it as a progress indicator hint, though
int output_line_count ;
lua_pushstring ( L , " n " ) ;
lua_gettable ( L , - 2 ) ;
if ( lua_isnumber ( L , - 1 ) ) {
output_line_count = ( int ) lua_tonumber ( L , - 1 ) ;
} else {
// assume number of output lines == number of input lines
output_line_count = processed_lines ;
}
lua_settop ( L , - 2 ) ;
int outline = 0 ;
int faketime = file - > Line . back ( ) - > StartMS ;
// If there's nothing at index 0, start at index 1 instead, to support both zero and one based indexing
lua_pushnumber ( L , outline ) ;
lua_gettable ( L , - 2 ) ;
if ( ! lua_istable ( L , - 1 ) ) {
outline + + ;
output_line_count + + ;
}
lua_pop ( L , 1 ) ;
while ( lua_pushnumber ( L , outline ) , lua_gettable ( L , - 2 ) , lua_istable ( L , - 1 ) ) {
// top of the stack is a table, hopefully with an AssEntry in it
// start by getting the kind
lua_pushstring ( L , " kind " ) ;
lua_gettable ( L , - 2 ) ;
if ( ! lua_isstring ( L , - 1 ) ) {
sink - > AddDebugOutput ( wxString : : Format ( _T ( " The output data at index %d is mising a valid 'kind' field, and has been skipped \n " ) , outline ) ) ;
lua_settop ( L , - 2 ) ;
} else {
wxString kind = wxString ( lua_tostring ( L , - 1 ) , wxConvUTF8 ) . Lower ( ) ;
// remove "kind" from stack again
lua_settop ( L , - 2 ) ;
if ( kind = = _T ( " dialogue " ) | | kind = = _T ( " comment " ) ) {
lua_pushstring ( L , " layer " ) ;
lua_gettable ( L , - 2 ) ;
lua_pushstring ( L , " start_time " ) ;
lua_gettable ( L , - 3 ) ;
lua_pushstring ( L , " end_time " ) ;
lua_gettable ( L , - 4 ) ;
lua_pushstring ( L , " style " ) ;
lua_gettable ( L , - 5 ) ;
lua_pushstring ( L , " name " ) ;
lua_gettable ( L , - 6 ) ;
lua_pushstring ( L , " margin_l " ) ;
lua_gettable ( L , - 7 ) ;
lua_pushstring ( L , " margin_r " ) ;
lua_gettable ( L , - 8 ) ;
lua_pushstring ( L , " margin_v " ) ;
lua_gettable ( L , - 9 ) ;
lua_pushstring ( L , " effect " ) ;
lua_gettable ( L , - 10 ) ;
lua_pushstring ( L , " text " ) ;
lua_gettable ( L , - 11 ) ;
if ( lua_isnumber ( L , - 10 ) & & lua_isnumber ( L , - 9 ) & & lua_isnumber ( L , - 8 ) & &
lua_isstring ( L , - 7 ) & & lua_isstring ( L , - 6 ) & & lua_isnumber ( L , - 5 ) & &
lua_isnumber ( L , - 4 ) & & lua_isnumber ( L , - 3 ) & & lua_isstring ( L , - 2 ) & &
lua_isstring ( L , - 1 ) )
{
AssDialogue * e = new AssDialogue ( ) ;
e - > Layer = ( int ) lua_tonumber ( L , - 10 ) ;
e - > Start . SetMS ( 10 * ( int ) lua_tonumber ( L , - 9 ) ) ;
e - > End . SetMS ( 10 * ( int ) lua_tonumber ( L , - 8 ) ) ;
e - > Style = wxString ( lua_tostring ( L , - 7 ) , wxConvUTF8 ) ;
e - > Actor = wxString ( lua_tostring ( L , - 6 ) , wxConvUTF8 ) ;
e - > Margin [ 0 ] = ( int ) lua_tonumber ( L , - 5 ) ;
e - > Margin [ 1 ] = ( int ) lua_tonumber ( L , - 4 ) ;
e - > Margin [ 2 ] = e - > Margin [ 3 ] = ( int ) lua_tonumber ( L , - 3 ) ;
e - > Effect = wxString ( lua_tostring ( L , - 2 ) , wxConvUTF8 ) ;
e - > Text = wxString ( lua_tostring ( L , - 1 ) , wxConvUTF8 ) ;
e - > Comment = kind = = _T ( " comment " ) ;
lua_settop ( L , - 11 ) ;
e - > StartMS = e - > Start . GetMS ( ) ;
//e->ParseASSTags();
e - > UpdateData ( ) ;
file - > Line . push_back ( e ) ;
} else {
sink - > AddDebugOutput ( wxString : : Format ( _T ( " The output data at index %d (kind '%s') has one or more missing/invalid fields, and has been skipped \n " ) , outline , kind . c_str ( ) ) ) ;
}
} else if ( kind = = _T ( " scomment " ) ) {
lua_pushstring ( L , " text " ) ;
lua_gettable ( L , - 2 ) ;
if ( lua_isstring ( L , - 1 ) ) {
wxString text ( lua_tostring ( L , - 1 ) , wxConvUTF8 ) ;
lua_settop ( L , - 2 ) ;
AssEntry * e = new AssEntry ( wxString ( _T ( " ; " ) ) + text ) ;
e - > StartMS = faketime ;
file - > Line . push_back ( e ) ;
} else {
sink - > AddDebugOutput ( wxString : : Format ( _T ( " The output data at index %d (kind 'scomment') is missing a valid 'text' field, and has been skipped \n " ) , outline ) ) ;
}
} else if ( kind = = _T ( " blank " ) ) {
AssEntry * e = new AssEntry ( _T ( " " ) ) ;
e - > StartMS = faketime ;
file - > Line . push_back ( e ) ;
} else {
sink - > AddDebugOutput ( wxString : : Format ( _T ( " The output data at index %d has an invalid value in the 'kind' field, and has been skipped \n " ) , outline ) ) ;
}
}
// remove table again
lua_settop ( L , - 2 ) ;
// progress report
if ( outline > = output_line_count ) {
sink - > SetProgress ( 99.9f ) ;
} else {
sink - > SetProgress ( ( 200.0f + 100.0f * outline / output_line_count ) / 3 ) ;
}
outline + + ;
}
sink - > SetTask ( _T ( " Completed " ) ) ;
}
catch ( const wchar_t * e ) {
failed = true ;
sink - > AddDebugOutput ( e ) ;
}
catch ( const char * e ) {
failed = true ;
wxString s ( e , wxConvUTF8 ) ;
sink - > AddDebugOutput ( s ) ;
}
catch ( . . . ) {
failed = true ;
if ( lua_isstring ( L , - 1 ) ) {
wxString s ( lua_tostring ( L , - 1 ) , wxConvUTF8 ) ;
sink - > AddDebugOutput ( s ) ;
} else {
sink - > AddDebugOutput ( _T ( " Unknown error " ) ) ;
}
}
if ( failed ) {
sink - > SetTask ( _T ( " Failed " ) ) ;
} else {
sink - > SetProgress ( 100 ) ;
}
sink - > script_finished = true ;
wxWakeUpIdle ( ) ;
if ( failed ) {
return ( wxThread : : ExitCode ) 1 ;
} else {
return ( wxThread : : ExitCode ) 0 ;
}
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}
// Auto3Script
Auto3Script : : Auto3Script ( const wxString & filename )
: Script ( filename )
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, filter ( 0 )
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, L ( 0 )
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{
try {
Create ( ) ;
}
catch ( wxChar * e ) {
description = e ;
loaded = false ;
}
}
Auto3Script : : ~ Auto3Script ( )
{
if ( L ) Destroy ( ) ;
}
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Auto3Script * Auto3Script : : GetScriptObject ( lua_State * L )
{
lua_getfield ( L , LUA_REGISTRYINDEX , " aegisub " ) ;
void * ptr = lua_touserdata ( L , - 1 ) ;
lua_pop ( L , 1 ) ;
return ( Auto3Script * ) ptr ;
}
int Auto3Script : : LuaTextExtents ( lua_State * L )
{
double resx , resy , resd , resl ;
wxString intext ( lua_tostring ( L , - 1 ) , wxConvUTF8 ) ;
AssStyle st ;
st . font = L_gettableS ( L , " fontname " ) ;
st . fontsize = L_gettableN ( L , " fontsize " ) ;
st . bold = L_gettableB ( L , " bold " ) ;
st . italic = L_gettableB ( L , " italic " ) ;
st . underline = L_gettableB ( L , " underline " ) ;
st . strikeout = L_gettableB ( L , " strikeout " ) ;
st . scalex = L_gettableN ( L , " scale_x " ) ;
st . scaley = L_gettableN ( L , " scale_y " ) ;
st . spacing = ( int ) L_gettableN ( L , " spacing " ) ;
st . encoding = ( int ) L_gettableN ( L , " encoding " ) ;
if ( ! CalculateTextExtents ( & st , intext , resx , resy , resd , resl ) ) {
lua_pushstring ( L , " Some internal error occurred calculating text_extents " ) ;
lua_error ( L ) ;
}
lua_pushnumber ( L , resx ) ;
lua_pushnumber ( L , resy ) ;
lua_pushnumber ( L , resd ) ;
lua_pushnumber ( L , resl ) ;
return 4 ;
}
int Auto3Script : : LuaInclude ( lua_State * L )
{
Auto3Script * s = GetScriptObject ( L ) ;
if ( ! lua_isstring ( L , 1 ) ) {
lua_pushstring ( L , " Argument to include must be a string " ) ;
lua_error ( L ) ;
return 0 ;
}
wxString fnames ( lua_tostring ( L , 1 ) , wxConvUTF8 ) ;
wxFileName fname ( fnames ) ;
if ( fname . GetDirCount ( ) = = 0 ) {
// filename only
fname = s - > include_path . FindAbsoluteValidPath ( fnames ) ;
} else if ( fname . IsRelative ( ) ) {
// relative path
wxFileName sfname ( s - > GetFilename ( ) ) ;
fname . MakeAbsolute ( sfname . GetPath ( true ) ) ;
} else {
// absolute path, do nothing
}
if ( ! fname . IsOk ( ) | | ! fname . FileExists ( ) ) {
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lua_pushfstring ( L , " Automation 3 include not found: %s " , fnames . mb_str ( wxConvUTF8 ) . data ( ) ) ;
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lua_error ( L ) ;
}
LuaScriptReader script_reader ( fname . GetFullPath ( ) ) ;
if ( lua_load ( L , script_reader . reader_func , & script_reader , s - > GetFilename ( ) . mb_str ( wxConvUTF8 ) ) ) {
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lua_pushfstring ( L , " Error loading Automation 3 include \" %s \" : \n \n %s " , fname . GetFullPath ( ) . mb_str ( wxConvUTF8 ) . data ( ) , lua_tostring ( L , - 1 ) ) ;
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lua_error ( L ) ;
return 0 ;
}
int pretop = lua_gettop ( L ) - 1 ; // don't count the function value itself
lua_call ( L , 0 , LUA_MULTRET ) ;
return lua_gettop ( L ) - pretop ;
}
int Auto3Script : : LuaColorstringToRGB ( lua_State * L )
{
if ( lua_gettop ( L ) < 1 ) {
lua_pushstring ( L , " colorstring_to_rgb called without arguments " ) ;
lua_error ( L ) ;
}
if ( ! lua_isstring ( L , 1 ) ) {
lua_pushstring ( L , " colorstring_to_rgb requires a string type argument " ) ;
lua_error ( L ) ;
}
wxString colorstring ( lua_tostring ( L , - 1 ) , wxConvUTF8 ) ;
lua_pop ( L , 1 ) ;
AssColor rgb ;
rgb . Parse ( colorstring ) ;
lua_pushnumber ( L , rgb . r ) ;
lua_pushnumber ( L , rgb . g ) ;
lua_pushnumber ( L , rgb . b ) ;
lua_pushnumber ( L , rgb . a ) ;
return 4 ;
}
int Auto3Script : : LuaFrameFromMs ( lua_State * L )
{
int ms = ( int ) lua_tonumber ( L , - 1 ) ;
lua_pop ( L , 1 ) ;
if ( VFR_Output . IsLoaded ( ) ) {
lua_pushnumber ( L , VFR_Output . GetFrameAtTime ( ms , true ) ) ;
return 1 ;
} else {
lua_pushnil ( L ) ;
return 1 ;
}
}
int Auto3Script : : LuaMsFromFrame ( lua_State * L )
{
int frame = ( int ) lua_tonumber ( L , - 1 ) ;
lua_pop ( L , 1 ) ;
if ( VFR_Output . IsLoaded ( ) ) {
lua_pushnumber ( L , VFR_Output . GetTimeAtFrame ( frame , true ) ) ;
return 1 ;
} else {
lua_pushnil ( L ) ;
return 1 ;
}
}
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void Auto3Script : : Create ( )
{
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Destroy ( ) ;
loaded = true ;
try {
L = lua_open ( ) ;
// register standard libs
lua_pushcfunction ( L , luaopen_base ) ; lua_call ( L , 0 , 0 ) ;
lua_pushcfunction ( L , luaopen_package ) ; lua_call ( L , 0 , 0 ) ;
lua_pushcfunction ( L , luaopen_string ) ; lua_call ( L , 0 , 0 ) ;
lua_pushcfunction ( L , luaopen_table ) ; lua_call ( L , 0 , 0 ) ;
lua_pushcfunction ( L , luaopen_math ) ; lua_call ( L , 0 , 0 ) ;
// dofile and loadfile are replaced with include
lua_pushnil ( L ) ;
lua_setglobal ( L , " dofile " ) ;
lua_pushnil ( L ) ;
lua_setglobal ( L , " loadfile " ) ;
lua_pushcfunction ( L , LuaInclude ) ;
lua_setglobal ( L , " include " ) ;
// reference to the script object
lua_pushlightuserdata ( L , this ) ;
lua_setfield ( L , LUA_REGISTRYINDEX , " aegisub " ) ;
// make "aegisub" table
lua_newtable ( L ) ;
// put helper functions in it
lua_pushcfunction ( L , LuaColorstringToRGB ) ;
lua_setfield ( L , - 2 , " colorstring_to_rgb " ) ;
lua_pushcfunction ( L , LuaTextExtents ) ;
lua_setfield ( L , - 2 , " text_extents " ) ;
lua_pushcfunction ( L , LuaFrameFromMs ) ;
lua_setfield ( L , - 2 , " frame_from_ms " ) ;
lua_pushcfunction ( L , LuaMsFromFrame ) ;
lua_setfield ( L , - 2 , " ms_from_frame " ) ;
lua_pushinteger ( L , 3 ) ;
lua_setfield ( L , - 2 , " lua_automation_version " ) ;
// store table
lua_setfield ( L , LUA_GLOBALSINDEX , " aegisub " ) ;
// load user script
LuaScriptReader script_reader ( GetFilename ( ) ) ;
if ( lua_load ( L , script_reader . reader_func , & script_reader , GetFilename ( ) . mb_str ( wxConvUTF8 ) ) ) {
wxString * err = new wxString ( lua_tostring ( L , - 1 ) , wxConvUTF8 ) ;
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err - > Prepend ( _T ( " Error loading Automation 3 script \" " ) + GetFilename ( ) + _T ( " \" : \n \n " ) ) ;
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throw err - > c_str ( ) ;
}
// and run it
{
int err = lua_pcall ( L , 0 , 0 , 0 ) ;
if ( err ) {
// error occurred, assumed to be on top of Lua stack
wxString * errs = new wxString ( lua_tostring ( L , - 1 ) , wxConvUTF8 ) ;
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errs - > Prepend ( _T ( " Error initialising Automation 3 script \" " ) + GetFilename ( ) + _T ( " \" : \n \n " ) ) ;
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throw errs - > c_str ( ) ;
}
}
// so, the script should be loaded
// now try to get the script data!
// first the version
lua_getglobal ( L , " version " ) ;
if ( ! lua_isnumber ( L , - 1 ) ) {
throw _T ( " Script error: 'version' value not found or not a number " ) ;
}
double engineversion = lua_tonumber ( L , - 1 ) ;
if ( engineversion < 3 | | engineversion > 4 ) {
// invalid version
throw _T ( " Script error: 'version' must be 3 for Automation 3 scripts " ) ;
}
version = _T ( " " ) ;
// skip 'kind', it's useless
// name
lua_getglobal ( L , " name " ) ;
if ( ! lua_isstring ( L , - 1 ) ) {
name = GetFilename ( ) ;
} else {
name = wxString ( lua_tostring ( L , - 1 ) , wxConvUTF8 ) ;
}
// description (optional)
lua_getglobal ( L , " description " ) ;
if ( lua_isstring ( L , - 1 ) ) {
description = wxString ( lua_tostring ( L , - 1 ) , wxConvUTF8 ) ;
} else {
description = _T ( " " ) ;
}
lua_pop ( L , 4 ) ;
// create filter feature object, that will check for process_lines function and configuration
filter = new Auto3Filter ( name , description , L ) ;
}
catch ( . . . ) {
Destroy ( ) ;
loaded = false ;
throw ;
}
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}
void Auto3Script : : Destroy ( )
{
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if ( ! L ) return ;
if ( filter ) {
delete filter ;
filter = 0 ;
}
lua_close ( L ) ;
L = 0 ;
loaded = false ;
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}
void Auto3Script : : Reload ( )
{
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Destroy ( ) ;
Create ( ) ;
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}
// Auto3ScriptFactory
class Auto3ScriptFactory : public ScriptFactory {
public :
Auto3ScriptFactory ( )
{
engine_name = _T ( " Legacy Automation 3 " ) ;
filename_pattern = _T ( " *.auto3 " ) ;
Register ( this ) ;
}
~ Auto3ScriptFactory ( ) { }
virtual Script * Produce ( const wxString & filename ) const
{
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if ( filename . Right ( 6 ) . Lower ( ) = = _T ( " .auto3 " ) ) {
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return new Auto3Script ( filename ) ;
} else {
return 0 ;
}
}
} ;
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Auto3ScriptFactory _auto3_script_factory ;
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} ;