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// Copyright (c) 2008, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://www.aegisub.net/
// Contact: mailto:jiifurusu@gmail.com
//
///////////
// Headers
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# include "config.h"
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# ifdef WITH_DIRECTSOUND
# include <wx/wxprec.h>
# include <mmsystem.h>
# include <dsound.h>
# include <process.h>
# include "include/aegisub/audio_provider.h"
# include "utils.h"
# include "main.h"
# include "frame_main.h"
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# include "options.h"
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# include "audio_player_dsound2.h"
struct COMInitialization {
bool inited ;
COMInitialization ( )
{
inited = false ;
}
~ COMInitialization ( )
{
if ( inited ) CoUninitialize ( ) ;
}
void Init ( )
{
if ( ! inited )
{
if ( FAILED ( CoInitialize ( NULL ) ) )
throw std : : exception ( ) ;
inited = true ;
}
}
} ;
template < class T >
struct COMObjectRetainer {
T * obj ;
COMObjectRetainer ( )
{
obj = 0 ;
}
COMObjectRetainer ( T * _obj )
{
obj = _obj ;
}
~ COMObjectRetainer ( )
{
if ( obj ) obj - > Release ( ) ;
}
T * operator - > ( )
{
return obj ;
}
} ;
class DirectSoundPlayer2Thread {
static unsigned int __stdcall ThreadProc ( void * parameter ) ;
void Run ( ) ;
DWORD FillAndUnlockBuffers ( void * buf1 , DWORD buf1sz , void * buf2 , DWORD buf2sz , int64_t & input_frame , IDirectSoundBuffer8 * bfr ) ;
void CheckError ( ) ;
HANDLE thread_handle ;
// Used to signal state-changes to thread
HANDLE
event_start_playback ,
event_stop_playback ,
event_update_end_time ,
event_set_volume ,
event_kill_self ;
// Thread communicating back
HANDLE
thread_running ,
is_playing ,
error_happened ;
wxChar * error_message ;
double volume ;
int64_t start_frame ;
int64_t end_frame ;
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int wanted_latency ;
int buffer_length ;
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DWORD last_playback_restart ;
AudioProvider * provider ;
public :
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DirectSoundPlayer2Thread ( AudioProvider * provider , int WantedLatency , int BufferLength ) ;
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~ DirectSoundPlayer2Thread ( ) ;
void Play ( int64_t start , int64_t count ) ;
void Stop ( ) ;
void SetEndFrame ( int64_t new_end_frame ) ;
void SetVolume ( double new_volume ) ;
bool IsPlaying ( ) ;
int64_t GetStartFrame ( ) ;
int64_t GetCurrentFrame ( ) ;
int64_t GetEndFrame ( ) ;
double GetVolume ( ) ;
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bool IsDead ( ) ;
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} ;
unsigned int __stdcall DirectSoundPlayer2Thread : : ThreadProc ( void * parameter )
{
static_cast < DirectSoundPlayer2Thread * > ( parameter ) - > Run ( ) ;
return 0 ;
}
void DirectSoundPlayer2Thread : : Run ( )
{
# define REPORT_ERROR(msg) { error_message = _T("DirectSoundPlayer2Thread: ") _T(msg); SetEvent(error_happened); return; }
COMInitialization COM_library ;
try { COM_library . Init ( ) ; }
catch ( std : : exception e )
REPORT_ERROR ( " Could not initialise COM " )
// Create DirectSound object
COMObjectRetainer < IDirectSound8 > ds ;
if ( FAILED ( DirectSoundCreate8 ( & DSDEVID_DefaultPlayback , & ds . obj , NULL ) ) )
REPORT_ERROR ( " Cound not create DirectSound object " )
// Ensure we can get interesting wave formats (unless we have PRIORITY we can only use a standard 8 bit format)
ds - > SetCooperativeLevel ( ( HWND ) static_cast < AegisubApp * > ( wxApp : : GetInstance ( ) ) - > frame - > GetHandle ( ) , DSSCL_PRIORITY ) ;
// Describe the wave format
WAVEFORMATEX waveFormat ;
waveFormat . wFormatTag = WAVE_FORMAT_PCM ;
waveFormat . nSamplesPerSec = provider - > GetSampleRate ( ) ;
waveFormat . nChannels = provider - > GetChannels ( ) ;
waveFormat . wBitsPerSample = provider - > GetBytesPerSample ( ) * 8 ;
waveFormat . nBlockAlign = waveFormat . nChannels * waveFormat . wBitsPerSample / 8 ;
waveFormat . nAvgBytesPerSec = waveFormat . nSamplesPerSec * waveFormat . nBlockAlign ;
waveFormat . cbSize = sizeof ( waveFormat ) ;
// And the buffer itself
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int aim = waveFormat . nAvgBytesPerSec * ( wanted_latency * buffer_length ) / 1000 ;
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int min = DSBSIZE_MIN ;
int max = DSBSIZE_MAX ;
DWORD bufSize = MIN ( MAX ( min , aim ) , max ) ; // size of entier playback buffer
DSBUFFERDESC desc ;
desc . dwSize = sizeof ( DSBUFFERDESC ) ;
desc . dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS ;
desc . dwBufferBytes = bufSize ;
desc . dwReserved = 0 ;
desc . lpwfxFormat = & waveFormat ;
desc . guid3DAlgorithm = GUID_NULL ;
// And then create the buffer
IDirectSoundBuffer * bfr7 = 0 ;
if FAILED ( ds - > CreateSoundBuffer ( & desc , & bfr7 , 0 ) )
REPORT_ERROR ( " Could not create buffer " )
// But it's an old version interface we get, query it for the DSound8 interface
COMObjectRetainer < IDirectSoundBuffer8 > bfr ;
if ( FAILED ( bfr7 - > QueryInterface ( IID_IDirectSoundBuffer8 , ( LPVOID * ) & bfr . obj ) ) )
REPORT_ERROR ( " Buffer doesn't support version 8 interface " )
bfr7 - > Release ( ) ;
bfr7 = 0 ;
//wxLogDebug(_T("DirectSoundPlayer2: Created buffer of %d bytes, supposed to be %d milliseconds or %d frames"), bufSize, WANTED_LATENCY*BUFFER_LENGTH, bufSize/provider->GetBytesPerSample());
// Now we're ready to roll!
SetEvent ( thread_running ) ;
bool running = true ;
HANDLE events_to_wait [ ] = {
event_start_playback ,
event_stop_playback ,
event_update_end_time ,
event_set_volume ,
event_kill_self
} ;
int64_t next_input_frame = 0 ;
DWORD buffer_offset = 0 ;
bool playback_should_be_running = false ;
while ( running )
{
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DWORD wait_result = WaitForMultipleObjects ( sizeof ( events_to_wait ) / sizeof ( HANDLE ) , events_to_wait , FALSE , wanted_latency ) ;
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switch ( wait_result )
{
case WAIT_OBJECT_0 + 0 :
{
// Start or restart playback
bfr - > Stop ( ) ;
ResetEvent ( is_playing ) ;
next_input_frame = start_frame ;
DWORD buf_size ; // size of buffer locked for filling
void * buf ;
buffer_offset = 0 ;
HRESULT res = bfr - > Lock ( buffer_offset , 0 , & buf , & buf_size , 0 , 0 , DSBLOCK_ENTIREBUFFER ) ;
while ( FAILED ( res ) ) // yes, while, so I can break out of it without a goto!
{
if ( res = = DSERR_BUFFERLOST )
{
// Try to regain the buffer
if ( SUCCEEDED ( bfr - > Restore ( ) ) & &
SUCCEEDED ( bfr - > Lock ( buffer_offset , 0 , & buf , & buf_size , 0 , 0 , DSBLOCK_ENTIREBUFFER ) ) )
{
//wxLogDebug(_T("DirectSoundPlayer2: Lost and restored buffer"));
break ;
}
REPORT_ERROR ( " Lost buffer and could not restore it. " )
}
REPORT_ERROR ( " Could not lock buffer for playback. " )
}
buffer_offset + = FillAndUnlockBuffers ( buf , buf_size , 0 , 0 , next_input_frame , bfr . obj ) ;
if ( buffer_offset > = bufSize ) buffer_offset - = bufSize ;
if ( FAILED ( bfr - > SetCurrentPosition ( 0 ) ) )
REPORT_ERROR ( " Could not reset playback buffer cursor before playback. " )
if ( FAILED ( bfr - > Play ( 0 , 0 , DSBPLAY_LOOPING ) ) )
REPORT_ERROR ( " Could not start looping playback. " )
SetEvent ( is_playing ) ;
playback_should_be_running = true ;
break ;
}
case WAIT_OBJECT_0 + 1 :
{
// Stop playing
bfr - > Stop ( ) ;
ResetEvent ( is_playing ) ;
playback_should_be_running = false ;
break ;
}
case WAIT_OBJECT_0 + 2 :
{
// Set end frame
if ( end_frame < = next_input_frame )
{
bfr - > Stop ( ) ;
ResetEvent ( is_playing ) ;
playback_should_be_running = false ;
}
break ;
}
case WAIT_OBJECT_0 + 3 :
{
// Change volume
// We aren't thread safe right now, filling the buffers grabs volume directly
// from the field set by the controlling thread, but it shouldn't be a major
// problem if race conditions do occur, just some momentary distortion.
break ;
}
case WAIT_OBJECT_0 + 4 :
{
// Perform suicide
bfr - > Stop ( ) ;
ResetEvent ( is_playing ) ;
playback_should_be_running = false ;
running = false ;
break ;
}
case WAIT_TIMEOUT :
{
// Time to fill more into buffer
if ( ! playback_should_be_running )
break ;
DWORD status ;
if ( FAILED ( bfr - > GetStatus ( & status ) ) )
REPORT_ERROR ( " Could not get playback buffer status " )
if ( ! ( status & DSBSTATUS_LOOPING ) )
{
// Not really what we expected...
bfr - > Stop ( ) ;
ResetEvent ( is_playing ) ;
playback_should_be_running = false ;
break ;
}
DWORD play_cursor ;
if ( FAILED ( bfr - > GetCurrentPosition ( & play_cursor , 0 ) ) )
REPORT_ERROR ( " Could not get play cursor position for filling buffer. " )
int bytes_needed = ( int ) play_cursor - ( int ) buffer_offset ;
if ( bytes_needed < 0 ) bytes_needed + = ( int ) bufSize ;
DWORD buf1sz , buf2sz ;
void * buf1 , * buf2 ;
HRESULT res = bfr - > Lock ( buffer_offset , bytes_needed , & buf1 , & buf1sz , & buf2 , & buf2sz , 0 ) ;
while ( FAILED ( res ) ) // yes, while, so I can break out of it without a goto!
{
if ( res = = DSERR_BUFFERLOST )
{
// Try to regain the buffer
// When the buffer was lost the entire contents was lost too, so we have to start over
if ( SUCCEEDED ( bfr - > Restore ( ) ) & &
SUCCEEDED ( bfr - > Lock ( 0 , bufSize , & buf1 , & buf1sz , & buf2 , & buf2sz , 0 ) ) & &
SUCCEEDED ( bfr - > Play ( 0 , 0 , DSBPLAY_LOOPING ) ) )
{
wxLogDebug ( _T ( " DirectSoundPlayer2: Lost and restored buffer " ) ) ;
break ;
}
REPORT_ERROR ( " Lost buffer and could not restore it. " )
}
REPORT_ERROR ( " Could not lock buffer for filling. " )
}
buffer_offset + = FillAndUnlockBuffers ( buf1 , buf1sz , buf2 , buf2sz , next_input_frame , bfr . obj ) ;
if ( buffer_offset > = bufSize ) buffer_offset - = bufSize ;
break ;
}
default :
REPORT_ERROR ( " Something bad happened while waiting on events in playback loop, either the wait failed or an event object was abandoned. " )
break ;
}
}
# undef REPORT_ERROR
}
DWORD DirectSoundPlayer2Thread : : FillAndUnlockBuffers ( void * buf1 , DWORD buf1sz , void * buf2 , DWORD buf2sz , int64_t & input_frame , IDirectSoundBuffer8 * bfr )
{
// Assume buffers have been locked and are ready to be filled
DWORD bytes_per_frame = provider - > GetChannels ( ) * provider - > GetBytesPerSample ( ) ;
DWORD buf1szf = buf1sz / bytes_per_frame ;
DWORD buf2szf = buf2sz / bytes_per_frame ;
if ( input_frame > = end_frame )
{
// Silence
if ( buf1 )
memset ( buf1 , 0 , buf1sz ) ;
if ( buf2 )
memset ( buf2 , 0 , buf2sz ) ;
input_frame + = buf1szf + buf2szf ;
bfr - > Unlock ( buf1 , buf1sz , buf2 , buf2sz ) ; // should be checking for success
return buf1sz + buf2sz ;
}
if ( buf1 & & buf1sz )
{
if ( buf1szf + input_frame > end_frame )
{
buf1szf = end_frame - input_frame ;
buf1sz = buf1szf * bytes_per_frame ;
buf2szf = 0 ;
buf2sz = 0 ;
}
provider - > GetAudioWithVolume ( buf1 , input_frame , buf1szf , volume ) ;
input_frame + = buf1szf ;
}
if ( buf2 & & buf2sz )
{
if ( buf2szf + input_frame > end_frame )
{
buf2szf = end_frame - input_frame ;
buf2sz = buf2szf * bytes_per_frame ;
}
provider - > GetAudioWithVolume ( buf2 , input_frame , buf2szf , volume ) ;
input_frame + = buf2szf ;
}
bfr - > Unlock ( buf1 , buf1sz , buf2 , buf2sz ) ; // bad? should check for success
return buf1sz + buf2sz ;
}
void DirectSoundPlayer2Thread : : CheckError ( )
{
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try
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{
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switch ( WaitForSingleObject ( error_happened , 0 ) )
{
case WAIT_OBJECT_0 :
throw error_message ;
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case WAIT_ABANDONED :
throw _T ( " The DirectShowPlayer2Thread error signal event was abandoned, somehow. This should not happen. " ) ;
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case WAIT_FAILED :
throw _T ( " Failed checking state of DirectShowPlayer2Thread error signal event. " ) ;
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case WAIT_TIMEOUT :
default :
return ;
}
}
catch ( . . . )
{
ResetEvent ( is_playing ) ;
ResetEvent ( thread_running ) ;
throw ;
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}
}
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DirectSoundPlayer2Thread : : DirectSoundPlayer2Thread ( AudioProvider * provider , int _WantedLatency , int _BufferLength )
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{
event_start_playback = CreateEvent ( 0 , FALSE , FALSE , 0 ) ;
event_stop_playback = CreateEvent ( 0 , FALSE , FALSE , 0 ) ;
event_update_end_time = CreateEvent ( 0 , FALSE , FALSE , 0 ) ;
event_set_volume = CreateEvent ( 0 , FALSE , FALSE , 0 ) ;
event_kill_self = CreateEvent ( 0 , FALSE , FALSE , 0 ) ;
thread_running = CreateEvent ( 0 , TRUE , FALSE , 0 ) ;
is_playing = CreateEvent ( 0 , TRUE , FALSE , 0 ) ;
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error_happened = CreateEvent ( 0 , FALSE , FALSE , 0 ) ;
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error_message = 0 ;
volume = 1.0 ;
start_frame = 0 ;
end_frame = 0 ;
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wanted_latency = _WantedLatency ;
buffer_length = _BufferLength ;
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this - > provider = provider ;
thread_handle = ( HANDLE ) _beginthreadex ( 0 , 0 , ThreadProc , this , 0 , 0 ) ;
if ( ! thread_handle )
throw _T ( " Failed creating playback thread in DirectSoundPlayer2. This is bad. " ) ;
CheckError ( ) ;
WaitForSingleObject ( thread_running , INFINITE ) ;
}
DirectSoundPlayer2Thread : : ~ DirectSoundPlayer2Thread ( )
{
SetEvent ( event_kill_self ) ;
WaitForSingleObject ( thread_handle , INFINITE ) ;
}
void DirectSoundPlayer2Thread : : Play ( int64_t start , int64_t count )
{
CheckError ( ) ;
start_frame = start ;
end_frame = start + count ;
SetEvent ( event_start_playback ) ;
last_playback_restart = GetTickCount ( ) ;
}
void DirectSoundPlayer2Thread : : Stop ( )
{
CheckError ( ) ;
SetEvent ( event_stop_playback ) ;
}
void DirectSoundPlayer2Thread : : SetEndFrame ( int64_t new_end_frame )
{
CheckError ( ) ;
end_frame = new_end_frame ;
SetEvent ( event_update_end_time ) ;
}
void DirectSoundPlayer2Thread : : SetVolume ( double new_volume )
{
CheckError ( ) ;
volume = new_volume ;
SetEvent ( event_set_volume ) ;
}
bool DirectSoundPlayer2Thread : : IsPlaying ( )
{
CheckError ( ) ;
switch ( WaitForSingleObject ( is_playing , 0 ) )
{
case WAIT_ABANDONED :
throw _T ( " The DirectShowPlayer2Thread playback state event was abandoned, somehow. This should not happen. " ) ;
case WAIT_FAILED :
throw _T ( " Failed checking state of DirectShowPlayer2Thread playback state event. " ) ;
case WAIT_OBJECT_0 :
return true ;
case WAIT_TIMEOUT :
default :
return false ;
}
}
int64_t DirectSoundPlayer2Thread : : GetStartFrame ( )
{
CheckError ( ) ;
return start_frame ;
}
int64_t DirectSoundPlayer2Thread : : GetCurrentFrame ( )
{
CheckError ( ) ;
if ( ! IsPlaying ( ) ) return 0 ;
DWORD milliseconds_elapsed = GetTickCount ( ) - last_playback_restart ;
return start_frame + milliseconds_elapsed * provider - > GetSampleRate ( ) / 1000 ;
}
int64_t DirectSoundPlayer2Thread : : GetEndFrame ( )
{
CheckError ( ) ;
return end_frame ;
}
double DirectSoundPlayer2Thread : : GetVolume ( )
{
CheckError ( ) ;
return volume ;
}
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bool DirectSoundPlayer2Thread : : IsDead ( )
{
switch ( WaitForSingleObject ( thread_running , 0 ) )
{
case WAIT_OBJECT_0 :
return false ;
default :
return true ;
}
}
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DirectSoundPlayer2 : : DirectSoundPlayer2 ( )
{
thread = 0 ;
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// The buffer will hold BufferLength times WantedLatency milliseconds of audio
WantedLatency = Options . AsInt ( _T ( " Audio dsound buffer latency " ) ) ;
BufferLength = Options . AsInt ( _T ( " Audio dsound buffer length " ) ) ;
// sanity checking
if ( WantedLatency < = 0 )
WantedLatency = 100 ;
if ( BufferLength < = 0 )
BufferLength = 5 ;
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}
DirectSoundPlayer2 : : ~ DirectSoundPlayer2 ( )
{
CloseStream ( ) ;
}
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bool DirectSoundPlayer2 : : IsThreadAlive ( )
{
if ( ! thread ) return false ;
if ( thread - > IsDead ( ) )
{
delete thread ;
thread = 0 ;
return false ;
}
return true ;
}
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void DirectSoundPlayer2 : : OpenStream ( )
{
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if ( IsThreadAlive ( ) ) return ;
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try
{
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thread = new DirectSoundPlayer2Thread ( GetProvider ( ) , WantedLatency , BufferLength ) ;
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}
catch ( const wxChar * msg )
{
wxLogError ( msg ) ;
thread = 0 ;
}
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}
void DirectSoundPlayer2 : : CloseStream ( )
{
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if ( ! IsThreadAlive ( ) ) return ;
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try
{
delete thread ;
}
catch ( const wxChar * msg )
{
wxLogError ( msg ) ;
}
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thread = 0 ;
}
void DirectSoundPlayer2 : : SetProvider ( AudioProvider * provider )
{
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try
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{
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if ( IsThreadAlive ( ) & & provider ! = GetProvider ( ) )
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{
delete thread ;
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thread = new DirectSoundPlayer2Thread ( provider , WantedLatency , BufferLength ) ;
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}
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AudioPlayer : : SetProvider ( provider ) ;
}
catch ( const wxChar * msg )
{
wxLogError ( msg ) ;
}
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}
void DirectSoundPlayer2 : : Play ( int64_t start , int64_t count )
{
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try
{
OpenStream ( ) ;
thread - > Play ( start , count ) ;
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if ( displayTimer & & ! displayTimer - > IsRunning ( ) ) displayTimer - > Start ( 15 ) ;
}
catch ( const wxChar * msg )
{
wxLogError ( msg ) ;
}
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}
void DirectSoundPlayer2 : : Stop ( bool timerToo )
{
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try
{
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if ( IsThreadAlive ( ) ) thread - > Stop ( ) ;
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if ( timerToo & & displayTimer ) {
displayTimer - > Stop ( ) ;
}
}
catch ( const wxChar * msg )
{
wxLogError ( msg ) ;
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}
}
bool DirectSoundPlayer2 : : IsPlaying ( )
{
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try
{
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if ( ! IsThreadAlive ( ) ) return false ;
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return thread - > IsPlaying ( ) ;
}
catch ( const wxChar * msg )
{
wxLogError ( msg ) ;
return false ;
}
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}
int64_t DirectSoundPlayer2 : : GetStartPosition ( )
{
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try
{
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if ( ! IsThreadAlive ( ) ) return 0 ;
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return thread - > GetStartFrame ( ) ;
}
catch ( const wxChar * msg )
{
wxLogError ( msg ) ;
return 0 ;
}
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}
int64_t DirectSoundPlayer2 : : GetEndPosition ( )
{
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try
{
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if ( ! IsThreadAlive ( ) ) return 0 ;
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return thread - > GetEndFrame ( ) ;
}
catch ( const wxChar * msg )
{
wxLogError ( msg ) ;
return 0 ;
}
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}
int64_t DirectSoundPlayer2 : : GetCurrentPosition ( )
{
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try
{
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if ( ! IsThreadAlive ( ) ) return 0 ;
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return thread - > GetCurrentFrame ( ) ;
}
catch ( const wxChar * msg )
{
wxLogError ( msg ) ;
return 0 ;
}
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}
void DirectSoundPlayer2 : : SetEndPosition ( int64_t pos )
{
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try
{
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if ( IsThreadAlive ( ) ) thread - > SetEndFrame ( pos ) ;
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}
catch ( const wxChar * msg )
{
wxLogError ( msg ) ;
}
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}
void DirectSoundPlayer2 : : SetCurrentPosition ( int64_t pos )
{
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try
{
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if ( IsThreadAlive ( ) ) thread - > Play ( pos , thread - > GetEndFrame ( ) - pos ) ;
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}
catch ( const wxChar * msg )
{
wxLogError ( msg ) ;
}
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}
void DirectSoundPlayer2 : : SetVolume ( double vol )
{
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try
{
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if ( IsThreadAlive ( ) ) thread - > SetVolume ( vol ) ;
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}
catch ( const wxChar * msg )
{
wxLogError ( msg ) ;
}
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}
double DirectSoundPlayer2 : : GetVolume ( )
{
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try
{
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if ( ! IsThreadAlive ( ) ) return 0 ;
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return thread - > GetVolume ( ) ;
}
catch ( const wxChar * msg )
{
wxLogError ( msg ) ;
return 0 ;
}
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}
# endif // WITH_DIRECTSOUND