Aegisub/aegisub/spellchecker.h

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// Copyright (c) 2006, Rodrigo Braz Monteiro
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// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
#pragma once
///////////
// Headers
#include <wx/wxprec.h>
#include "factory.h"
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///////////////////////////
// Spellchecking interface
class SpellChecker {
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public:
SpellChecker() {}
virtual ~SpellChecker() {}
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virtual void AddWord(wxString word) {}
virtual bool CanAddWord(wxString word) { return false; }
virtual bool CheckWord(wxString word)=0;
virtual wxArrayString GetSuggestions(wxString word)=0;
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virtual wxArrayString GetLanguageList()=0;
virtual void SetLanguage(wxString language)=0;
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};
///////////
// Factory
class SpellCheckerFactory : public AegisubFactory<SpellCheckerFactory> {
protected:
virtual SpellChecker *CreateSpellChecker()=0;
SpellCheckerFactory(wxString name) { RegisterFactory(name); }
public:
virtual ~SpellCheckerFactory() {}
static SpellChecker *GetSpellChecker();
};