forked from mia/Aegisub
179 lines
5.3 KiB
C++
179 lines
5.3 KiB
C++
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// Copyright (c) 2010, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file audio_renderer_waveform.cpp
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/// @ingroup audio_ui
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///
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/// Render a waveform display of PCM audio data
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#include "config.h"
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#ifndef AGI_PRE
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#include <algorithm>
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#include <wx/dcmemory.h>
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#endif
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#include "block_cache.h"
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#include "include/aegisub/audio_provider.h"
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#include "audio_colorscheme.h"
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#include "audio_renderer.h"
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#include "audio_renderer_waveform.h"
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#include "colorspace.h"
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#undef min
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#undef max
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AudioWaveformRenderer::AudioWaveformRenderer()
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: AudioRendererBitmapProvider()
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, colors_normal(6)
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, colors_selected(6)
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, audio_buffer(0)
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{
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colors_normal.InitIcyBlue_Normal();
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colors_selected.InitIcyBlue_Selected();
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}
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AudioWaveformRenderer::~AudioWaveformRenderer()
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{
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delete[] audio_buffer;
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}
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void AudioWaveformRenderer::Render(wxBitmap &bmp, int start, bool selected)
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{
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wxMemoryDC dc(bmp);
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wxRect rect(wxPoint(0, 0), bmp.GetSize());
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int midpoint = rect.height / 2;
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AudioColorScheme *pal = selected ? &colors_selected : &colors_normal;
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// Fill the background
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dc.SetBrush(wxBrush(pal->get(0.0f)));
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.DrawRectangle(rect);
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// Make sure we've got a buffer to fill with audio data
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if (!audio_buffer)
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{
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// Buffer for one pixel strip of audio
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size_t buffer_needed = pixel_samples * provider->GetChannels() * provider->GetSampleRate() * provider->GetBytesPerSample();
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audio_buffer = new char[buffer_needed];
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}
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int64_t cur_sample = start * pixel_samples;
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assert(provider->GetBytesPerSample() == 2);
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assert(provider->GetChannels() == 1);
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wxPen pen_peaks(wxPen(pal->get(0.4f)));
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wxPen pen_avgs(wxPen(pal->get(0.7f)));
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for (int x = 0; x < rect.width; ++x)
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{
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provider->GetAudio(audio_buffer, cur_sample, pixel_samples);
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cur_sample += pixel_samples;
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int peak_min = 0, peak_max = 0;
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int64_t avg_min_accum = 0, avg_max_accum = 0;
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const int16_t *aud = (const int16_t *)audio_buffer;
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for (int si = pixel_samples; si > 0; --si, ++aud)
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{
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if (*aud > 0)
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{
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peak_max = std::max(peak_max, (int)*aud);
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avg_max_accum += *aud;
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}
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else
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{
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peak_min = std::min(peak_min, (int)*aud);
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avg_min_accum += *aud;
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}
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}
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// midpoint is half height
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peak_min = std::max((int)(peak_min * amplitude_scale * midpoint) / 0x8000, -midpoint);
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peak_max = std::min((int)(peak_max * amplitude_scale * midpoint) / 0x8000, midpoint);
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int avg_min = std::max((int)(avg_min_accum * amplitude_scale * midpoint / pixel_samples) / 0x8000, -midpoint);
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int avg_max = std::min((int)(avg_max_accum * amplitude_scale * midpoint / pixel_samples) / 0x8000, midpoint);
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dc.SetPen(pen_peaks);
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dc.DrawLine(x, midpoint - peak_max, x, midpoint - peak_min);
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dc.SetPen(pen_avgs);
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dc.DrawLine(x, midpoint - avg_max, x, midpoint - avg_min);
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}
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// Horizontal zero-point line
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dc.SetPen(wxPen(pal->get(1.0f)));
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dc.DrawLine(0, midpoint, rect.width, midpoint);
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}
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void AudioWaveformRenderer::RenderBlank(wxDC &dc, const wxRect &rect, bool selected)
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{
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AudioColorScheme *pal = selected ? &colors_selected : &colors_normal;
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wxColor line(pal->get(1.0));
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wxColor bg(pal->get(0.0));
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// Draw the line as background above and below, and line in the middle, to avoid
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// overdraw flicker (the common theme in all of audio display direct drawing).
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int halfheight = rect.height / 2;
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dc.SetBrush(wxBrush(bg));
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.DrawRectangle(rect.x, rect.y, rect.width, halfheight);
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dc.DrawRectangle(rect.x, rect.y + halfheight + 1, rect.width, rect.height - halfheight - 1);
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dc.SetPen(wxPen(line));
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dc.DrawLine(rect.x, rect.y+halfheight, rect.x+rect.width, rect.y+halfheight);
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}
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void AudioWaveformRenderer::OnSetProvider()
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{
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delete[] audio_buffer;
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audio_buffer = 0;
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}
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void AudioWaveformRenderer::OnSetSamplesPerPixel()
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{
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delete[] audio_buffer;
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audio_buffer = 0;
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}
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