Aegisub/aegisub/src/frame_main.h

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// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file frame_main.h
/// @see frame_main.cpp
/// @ingroup main_ui
///
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#include <libaegisub/fs_fwd.h>
#include <memory>
#include <vector>
#include <wx/combobox.h>
#include <wx/frame.h>
#include <wx/log.h>
#include <wx/menu.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/timer.h>
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class AegisubApp;
class AegisubFileDropTarget;
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class AudioBox;
class AudioProvider;
class BaseGrid;
class VideoBox;
namespace agi { struct Context; class OptionValue; }
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class FrameMain: public wxFrame {
friend class AegisubApp;
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friend class AegisubFileDropTarget;
std::unique_ptr<agi::Context> context;
// XXX: Make Freeze()/Thaw() noops on GTK, this seems to be buggy
#ifdef __WXGTK__
void Freeze(void) {}
void Thaw(void) {}
#endif
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bool showVideo = true; ///< Is the video display shown?
bool showAudio = true; ///< Is the audio display shown?
wxTimer StatusClear; ///< Status bar timeout timer
/// Block video loading; used when both video and subtitles are opened at
/// the same time, so that the video associated with the subtitles (if any)
/// isn't loaded
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bool blockVideoLoad = false;
bool blockAudioLoad = false;
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void InitToolbar();
void InitContents();
void OnFilesDropped(wxThreadEvent &evt);
void UpdateTitle();
void OnKeyDown(wxKeyEvent &event);
void OnMouseWheel(wxMouseEvent &evt);
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void OnStatusClear(wxTimerEvent &event);
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void OnCloseWindow (wxCloseEvent &event);
// AudioControllerAudioEventListener implementation
void OnAudioOpen(AudioProvider *provider);
void OnAudioClose();
void OnVideoOpen();
void OnVideoDetach(agi::OptionValue const& opt);
void OnSubtitlesOpen();
void EnableToolBar(agi::OptionValue const& opt);
BaseGrid *SubsGrid; ///< The subtitle editing area
AudioBox *audioBox; ///< The audio area
VideoBox *videoBox; ///< The video area
wxBoxSizer *MainSizer; ///< Arranges things from top to bottom in the window
wxBoxSizer *TopSizer; ///< Arranges video box and tool box from left to right
wxBoxSizer *ToolsSizer; ///< Arranges audio and editing areas top to bottom
public:
FrameMain();
~FrameMain();
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/// Set the status bar text
/// @param text New status bar text
/// @param ms Time in milliseconds that the message should be visible
void StatusTimeout(wxString text,int ms=10000);
/// @brief Set the video and audio display visibility
/// @param video -1: leave unchanged; 0: hide; 1: show
/// @param audio -1: leave unchanged; 0: hide; 1: show
void SetDisplayMode(int showVid,int showAudio);
bool IsVideoShown() const { return showVideo; }
bool IsAudioShown() const { return showAudio; }
bool LoadList(wxArrayString list);
DECLARE_EVENT_TABLE()
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};