forked from mia/Aegisub
assdraw: fix assertion failure from reading and writing a bitmap at the same time
Originally committed to SVN as r6860.
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f0eaaacd06
commit
01eba350b7
1 changed files with 23 additions and 22 deletions
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@ -6,63 +6,64 @@
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#include <wx/dcclient.h>
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namespace GUI {
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BEGIN_EVENT_TABLE(AGGWindow, wxWindow)
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EVT_PAINT(AGGWindow::onPaint)
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EVT_SIZE(AGGWindow::onSize)
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EVT_ERASE_BACKGROUND(AGGWindow::onEraseBackground)
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END_EVENT_TABLE()
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AGGWindow::AGGWindow(wxWindow* parent, wxWindowID id,
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AGGWindow::AGGWindow(wxWindow* parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size, long style):
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wxWindow(parent, id, pos, size, style, wxT("AGGWindow")),
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bitmap(NULL) {
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}
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void AGGWindow::init(const int width, const int height) {
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memDC.SelectObject(wxNullBitmap);
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delete bitmap;
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delete bitmap;
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int ncheight = height, ncwidth = width;
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if (ncwidth < 1) ncwidth = 1;
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if (ncheight < 1) ncheight = 1;
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bitmap = new wxBitmap(ncwidth, ncheight, PixelFormat::wxWidgetsType::BitsPerPixel);
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memDC.SelectObject(*bitmap);
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// Draw the bitmap
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attachAndDraw();
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memDC.SelectObject(*bitmap);
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// Request a full redraw of the window
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Refresh(false);
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}
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AGGWindow::~AGGWindow() {
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memDC.SelectObject(wxNullBitmap);
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delete bitmap;
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}
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void AGGWindow::attachAndDraw() {
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// Get raw access to the wxWidgets bitmap -- this locks the pixels and
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// Get raw access to the wxWidgets bitmap -- this locks the pixels and
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// unlocks on destruction.
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PixelData data(*bitmap);
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assert(data);
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#if 1
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// This cast looks like it is ignoring byte-ordering, but the
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// This cast looks like it is ignoring byte-ordering, but the
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// pixel format already explicitly handles that.
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assert(data.GetPixels().IsOk());
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wxAlphaPixelFormat::ChannelType* pd = (wxAlphaPixelFormat::ChannelType*) &data.GetPixels().Data();
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// wxWidgets always returns a pointer to the first row of pixels, whether
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// that is stored at the beginning of the buffer (stride > 0) or at the
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// end of the buffer (stride < 0). AGG always wants a pointer to the
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// that is stored at the beginning of the buffer (stride > 0) or at the
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// end of the buffer (stride < 0). AGG always wants a pointer to the
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// beginning of the buffer, no matter what the stride. (AGG does handle
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// negative strides correctly.)
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// Upshot: if the stride is negative, rewind the pointer from the end of
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// the buffer to the beginning.
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// Upshot: if the stride is negative, rewind the pointer from the end of
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// the buffer to the beginning.
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const int stride = data.GetRowStride();
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if (stride < 0)
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if (stride < 0)
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pd += (data.GetHeight() - 1) * stride;
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rBuf.attach(pd, data.GetWidth(), data.GetHeight(), stride);
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@ -91,23 +92,23 @@ namespace GUI {
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}
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#endif
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}
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void AGGWindow::onSize(wxSizeEvent& event) {
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const wxSize size = GetClientSize();
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if (bitmap && size.GetWidth() == bitmap->GetWidth() && size.GetHeight() == bitmap->GetHeight())
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return;
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init(size.GetWidth(), size.GetHeight());
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}
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void AGGWindow::onPaint(wxPaintEvent& event) {
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wxPaintDC dc(this);
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wxCoord width, height;
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dc.GetSize(&width, &height);
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if (!bitmap || bitmap->GetWidth() != width || bitmap->GetHeight() != height)
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if (!bitmap || bitmap->GetWidth() != width || bitmap->GetHeight() != height)
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init(width, height);
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// Iterate over regions needing repainting
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wxRegionIterator regions(GetUpdateRegion());
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wxRect rect;
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