forked from mia/Aegisub
* Rename stdwx.h to agi_pre.h as it doesn't include wx headers only, it's confusing.
* Rename include guard to AGI_PRE. Originally committed to SVN as r3509.
This commit is contained in:
parent
132d8ba3ac
commit
05ae13a8ab
11 changed files with 35 additions and 35 deletions
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@ -46,9 +46,9 @@
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
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MinimalRebuild="true"
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MinimalRebuild="true"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="stdwx.h"
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PrecompiledHeaderThrough="agi_pre.h"
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DisableSpecificWarnings="4267"
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DisableSpecificWarnings="4267"
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ForcedIncludeFiles="stdwx.h"
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ForcedIncludeFiles="agi_pre.h"
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/>
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/>
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<Tool
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<Tool
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Name="VCManagedResourceCompilerTool"
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Name="VCManagedResourceCompilerTool"
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@ -112,9 +112,9 @@
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PreprocessorDefinitions="WIN32;WIN64;_DEBUG;_WINDOWS"
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PreprocessorDefinitions="WIN32;WIN64;_DEBUG;_WINDOWS"
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MinimalRebuild="true"
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MinimalRebuild="true"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="stdwx.h"
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PrecompiledHeaderThrough="agi_pre.h"
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DisableSpecificWarnings="4267"
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DisableSpecificWarnings="4267"
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ForcedIncludeFiles="stdwx.h"
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ForcedIncludeFiles="agi_pre.h"
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/>
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/>
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<Tool
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<Tool
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Name="VCManagedResourceCompilerTool"
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Name="VCManagedResourceCompilerTool"
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@ -178,10 +178,10 @@
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AdditionalOptions="/MP"
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AdditionalOptions="/MP"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="stdwx.h"
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PrecompiledHeaderThrough="agi_pre.h"
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ProgramDataBaseFileName="$(IntDir)\vc90.pdb"
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ProgramDataBaseFileName="$(IntDir)\vc90.pdb"
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DisableSpecificWarnings="4267"
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DisableSpecificWarnings="4267"
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ForcedIncludeFiles="stdwx.h"
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ForcedIncludeFiles="agi_pre.h"
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/>
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/>
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<Tool
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<Tool
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Name="VCManagedResourceCompilerTool"
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Name="VCManagedResourceCompilerTool"
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@ -247,9 +247,9 @@
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;WIN64;NDEBUG;_WINDOWS"
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PreprocessorDefinitions="WIN32;WIN64;NDEBUG;_WINDOWS"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="stdwx.h"
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PrecompiledHeaderThrough="agi_pre.h"
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DisableSpecificWarnings="4267"
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DisableSpecificWarnings="4267"
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ForcedIncludeFiles="stdwx.h"
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ForcedIncludeFiles="agi_pre.h"
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/>
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/>
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<Tool
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<Tool
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Name="VCManagedResourceCompilerTool"
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Name="VCManagedResourceCompilerTool"
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@ -1316,7 +1316,7 @@
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\src\stdwx.cpp"
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RelativePath="..\..\src\agi_pre.cpp"
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>
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>
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<FileConfiguration
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<FileConfiguration
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Name="Debug|Win32"
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Name="Debug|Win32"
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@ -1352,7 +1352,7 @@
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</FileConfiguration>
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</FileConfiguration>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\src\stdwx.h"
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RelativePath="..\..\src\agi_pre.h"
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>
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>
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</File>
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</File>
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<File
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<File
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@ -6,6 +6,9 @@ aegisub_endian.h
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aegisublocale.cpp
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aegisublocale.cpp
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aegisublocale.cpp
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aegisublocale.cpp
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aegisublocale.h
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aegisublocale.h
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agi_pre.cpp
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agi_pre.cpp
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agi_pre.h
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ass_attachment.cpp
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ass_attachment.cpp
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ass_attachment.cpp
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ass_attachment.cpp
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ass_attachment.h
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ass_attachment.h
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@ -345,9 +348,6 @@ standard_paths.h
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static_bmp.cpp
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static_bmp.cpp
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static_bmp.cpp
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static_bmp.cpp
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static_bmp.h
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static_bmp.h
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stdwx.cpp
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stdwx.cpp
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stdwx.h
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string_codec.cpp
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string_codec.cpp
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string_codec.cpp
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string_codec.cpp
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string_codec.h
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string_codec.h
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@ -10,10 +10,10 @@ libosxutil_ldflags = -framework CoreFoundation
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endif
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endif
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if PRECOMPILED_HEADER
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if PRECOMPILED_HEADER
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BUILT_SOURCES = stdwx.h.gch
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BUILT_SOURCES = agi_pre.h.gch
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precompiled_header = stdwx.h
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precompiled_header = agi_pre.h
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AM_CXXFLAGS += -Winvalid-pch -fpch-deps -fpch-preprocess -include stdwx.h
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AM_CXXFLAGS += -Winvalid-pch -fpch-deps -fpch-preprocess -include agi_pre.h
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nodist_aegisub_2_2_SOURCES = stdwx.h.gch
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nodist_aegisub_2_2_SOURCES = agi_pre.h.gch
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endif
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endif
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SUBDIRS = \
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SUBDIRS = \
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@ -31,8 +31,8 @@ LIBS += @FREETYPE_LIBS@ @FONTCONFIG_LIBS@ @CCMALLOC_LIBS@
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if PRECOMPILED_HEADER
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if PRECOMPILED_HEADER
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# This doesn't depend on Makefile on purpose, you should already know what you're doing when using this.
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# This doesn't depend on Makefile on purpose, you should already know what you're doing when using this.
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stdwx.h.gch: stdwx.h
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agi_pre.h.gch: agi_pre.h
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@CXX@ -include ../acconf.h $(DEFAULT_INCLUDES) @CXXFLAGS@ $(AM_CXXFLAGS) @DEBUG_FLAGS@ @PROFILE_FLAGS@ stdwx.h
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@CXX@ -include ../acconf.h $(DEFAULT_INCLUDES) @CXXFLAGS@ $(AM_CXXFLAGS) @DEBUG_FLAGS@ @PROFILE_FLAGS@ agi_pre.h
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endif
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endif
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if BUILD_DARWIN
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if BUILD_DARWIN
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@ -169,7 +169,6 @@ EXTRA_aegisub_2_2_SOURCES = \
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dialog_associations.cpp \
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dialog_associations.cpp \
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setup.cpp \
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setup.cpp \
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spellchecker_hunspell.cpp \
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spellchecker_hunspell.cpp \
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stdwx.cpp \
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subtitle_format_prs.cpp \
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subtitle_format_prs.cpp \
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subtitles_provider_csri.cpp \
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subtitles_provider_csri.cpp \
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subtitles_provider_libass.cpp \
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subtitles_provider_libass.cpp \
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@ -29,7 +29,7 @@
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//
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//
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// $Id$
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// $Id$
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/// @file stdwx.cpp
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/// @file agi_pre.cpp
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/// @brief Precompiled headers control file, including stdwx.h only to generate precompiled header data
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/// @brief Precompiled headers control file, including stdwx.h only to generate precompiled header data
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/// @ingroup main
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/// @ingroup main
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///
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///
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@ -38,7 +38,7 @@
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//
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//
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// Precompiled Header Source File
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// Precompiled Header Source File
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//
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//
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// In order to use it, set the project to use stdwx.h as precompiled header and
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// In order to use it, set the project to use agi_pre.h as precompiled header and
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// insert it in every source file (under C/C++ -> Advanced -> Force Includes),
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// insert it in every source file (under C/C++ -> Advanced -> Force Includes),
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// then set this file to generate the precompiled header
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// then set this file to generate the precompiled header
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//
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//
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@ -48,5 +48,5 @@
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#include "config.h"
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#include "config.h"
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#include "stdwx.h"
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#include "agi_pre.h"
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//
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//
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// $Id$
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// $Id$
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/// @file stdwx.h
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/// @file agi_pre.h
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/// @brief Precompiled headers include file, including all headers that should be precompiled
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/// @brief Precompiled headers include file, including all headers that should be precompiled
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/// @ingroup main
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/// @ingroup main
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///
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///
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@ -49,13 +49,16 @@
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/////////
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/////////
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// Setup
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// Setup
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#define WIN32_LEAN_AND_MEAN
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#define AGI_PRE
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// Block msvc from complaining about not using msvc-specific versions for
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// insecure C functions.
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#ifdef _CRT_SECURE_NO_WARNINGS
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#ifdef _CRT_SECURE_NO_WARNINGS
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#define _CRT_SECURE_NO_WARNINGS_DEFINED
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#define _CRT_SECURE_NO_WARNINGS_DEFINED
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#else
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#else
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#define _CRT_SECURE_NO_WARNINGS
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#endif
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#define WIN32_LEAN_AND_MEAN
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#define WX_PRE
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///////////////
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///////////////
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// STD headers
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// STD headers
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@ -39,7 +39,7 @@
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// Includes
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// Includes
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#include "config.h"
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#include "config.h"
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#ifndef WX_PRE
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#ifndef AGI_PRE
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#include <wx/filename.h>
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#include <wx/filename.h>
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#include <wx/wfstream.h>
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#include <wx/wfstream.h>
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#endif
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#endif
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@ -39,12 +39,12 @@
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// Includes
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// Includes
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#include "config.h"
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#include "config.h"
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#ifndef WX_PRE
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#ifndef AGI_PRE
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#include <fstream>
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#include <wx/regex.h>
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#include <wx/regex.h>
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#include <wx/tokenzr.h>
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#include <wx/tokenzr.h>
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#endif
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#endif
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#include <fstream>
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#include "ass_dialogue.h"
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#include "ass_dialogue.h"
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#include "ass_override.h"
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#include "ass_override.h"
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#include "vfr.h"
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#include "vfr.h"
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#ifndef WX_PRE
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#ifndef AGI_PRE
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#ifdef _WIN32
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#ifdef _WIN32
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#endif // __WINDOWS__
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#endif // __WINDOWS__
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#endif // WX_PRE
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#endif // AGI_PRE
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#include <inttypes.h>
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#include <inttypes.h>
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#endif
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#endif
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#include <stdwx.h>
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// These shouldn't be needed any longer, if there are
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// These shouldn't be needed any longer, if there are
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// any occurrences of __int64 replace them with long long.
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// any occurrences of __int64 replace them with long long.
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//typedef int64_t __int64;
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//typedef int64_t __int64;
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// Includes
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// Includes
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#include "config.h"
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#include "config.h"
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#ifndef WX_PRE
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#ifndef AGI_PRE
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#include <wx/config.h>
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#include <wx/config.h>
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#include <wx/datetime.h>
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#include <wx/datetime.h>
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#include <wx/filefn.h>
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#include <wx/filefn.h>
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///////////////////
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///////////////////
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// Include headers
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// Include headers
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#ifndef WX_PRE
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#ifndef AGI_PRE
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#include <wx/app.h>
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#include <wx/app.h>
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#include <wx/file.h>
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#include <wx/file.h>
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#include <wx/stackwalk.h>
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#include <wx/stackwalk.h>
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