Split AudioDisplay::OnMouseEvent into several methods

This commit is contained in:
Thomas Goyne 2012-10-02 07:40:50 -07:00
parent 3d3a74c5d2
commit 05f5d37576
2 changed files with 76 additions and 56 deletions

View file

@ -589,8 +589,8 @@ AudioDisplay::AudioDisplay(wxWindow *parent, AudioController *controller, agi::C
Bind(wxEVT_MIDDLE_UP, &AudioDisplay::OnMouseEvent, this);
Bind(wxEVT_RIGHT_UP, &AudioDisplay::OnMouseEvent, this);
Bind(wxEVT_MOTION, &AudioDisplay::OnMouseEvent, this);
Bind(wxEVT_ENTER_WINDOW, &AudioDisplay::OnMouseEvent, this);
Bind(wxEVT_LEAVE_WINDOW, &AudioDisplay::OnMouseEvent, this);
Bind(wxEVT_ENTER_WINDOW, &AudioDisplay::OnMouseEnter, this);
Bind(wxEVT_LEAVE_WINDOW, &AudioDisplay::OnMouseLeave, this);
Bind(wxEVT_PAINT, &AudioDisplay::OnPaint, this);
Bind(wxEVT_SIZE, &AudioDisplay::OnSize, this);
Bind(wxEVT_KILL_FOCUS, &AudioDisplay::OnFocus, this);
@ -985,6 +985,18 @@ void AudioDisplay::RemoveTrackCursor()
SetTrackCursor(-1, false);
}
void AudioDisplay::OnMouseEnter(wxMouseEvent&)
{
if (OPT_GET("Audio/Auto/Focus")->GetBool())
SetFocus();
}
void AudioDisplay::OnMouseLeave(wxMouseEvent&)
{
if (!controller->IsPlaying())
RemoveTrackCursor();
}
void AudioDisplay::OnMouseEvent(wxMouseEvent& event)
{
// If we have focus, we get mouse move events on Mac even when the mouse is
@ -995,89 +1007,46 @@ void AudioDisplay::OnMouseEvent(wxMouseEvent& event)
return;
}
if (event.IsButton() || (event.Entering() && OPT_GET("Audio/Auto/Focus")->GetBool()))
if (event.IsButton())
SetFocus();
// Handle any ongoing drag
if (dragged_object && HasCapture())
{
if (!dragged_object->OnMouseEvent(event))
{
scroll_timer.Stop();
SetDraggedObject(0);
SetCursor(wxNullCursor);
}
if (ForwardMouseEvent(event))
return;
}
else
{
// Something is wrong, we might have lost capture somehow.
// Fix state and pretend it didn't happen.
SetDraggedObject(0);
SetCursor(wxNullCursor);
}
wxPoint mousepos = event.GetPosition();
AudioDisplayInteractionObject *new_obj = 0;
// Check for scrollbar action
if (scrollbar->GetBounds().Contains(mousepos))
{
new_obj = scrollbar.get();
}
// Check for timeline action
else if (timeline->GetBounds().Contains(mousepos))
{
SetCursor(wxCursor(wxCURSOR_SIZEWE));
new_obj = timeline.get();
}
if (new_obj)
{
if (!controller->IsPlaying())
RemoveTrackCursor();
if (new_obj->OnMouseEvent(event))
SetDraggedObject(new_obj);
return;
}
if (event.Leaving() && !controller->IsPlaying())
{
RemoveTrackCursor();
return;
}
const int mouse_x = event.GetPosition().x;
if (event.MiddleIsDown())
{
context->videoController->JumpToTime(TimeFromRelativeX(mousepos.x), agi::vfr::EXACT);
context->videoController->JumpToTime(TimeFromRelativeX(mouse_x), agi::vfr::EXACT);
return;
}
if (event.Moving() && !controller->IsPlaying())
{
SetTrackCursor(scroll_left + mousepos.x, OPT_GET("Audio/Display/Draw/Cursor Time")->GetBool());
SetTrackCursor(scroll_left + mouse_x, OPT_GET("Audio/Display/Draw/Cursor Time")->GetBool());
}
AudioTimingController *timing = controller->GetTimingController();
if (!timing) return;
int drag_sensitivity = int(OPT_GET("Audio/Start Drag Sensitivity")->GetInt() * ms_per_pixel);
int snap_sensitivity = OPT_GET("Audio/Snap/Enable")->GetBool() != event.ShiftDown() ? int(OPT_GET("Audio/Snap/Distance")->GetInt() * ms_per_pixel) : 0;
const int drag_sensitivity = int(OPT_GET("Audio/Start Drag Sensitivity")->GetInt() * ms_per_pixel);
const int snap_sensitivity = OPT_GET("Audio/Snap/Enable")->GetBool() != event.ShiftDown() ? int(OPT_GET("Audio/Snap/Distance")->GetInt() * ms_per_pixel) : 0;
// Not scrollbar, not timeline, no button action
if (event.Moving())
{
int timepos = TimeFromRelativeX(mousepos.x);
const int timepos = TimeFromRelativeX(mouse_x);
if (timing->IsNearbyMarker(timepos, drag_sensitivity))
SetCursor(wxCursor(wxCURSOR_SIZEWE));
else
SetCursor(wxNullCursor);
return;
}
int old_scroll_pos = scroll_left;
const int old_scroll_pos = scroll_left;
if (event.LeftDown() || event.RightDown())
{
int timepos = TimeFromRelativeX(mousepos.x);
const int timepos = TimeFromRelativeX(mouse_x);
std::vector<AudioMarker*> markers = event.LeftDown() ?
timing->OnLeftClick(timepos, event.CmdDown(), drag_sensitivity, snap_sensitivity) :
timing->OnRightClick(timepos, event.CmdDown(), drag_sensitivity, snap_sensitivity);
@ -1095,6 +1064,51 @@ void AudioDisplay::OnMouseEvent(wxMouseEvent& event)
}
}
bool AudioDisplay::ForwardMouseEvent(wxMouseEvent &event) {
// Handle any ongoing drag
if (dragged_object && HasCapture())
{
if (!dragged_object->OnMouseEvent(event))
{
scroll_timer.Stop();
SetDraggedObject(0);
SetCursor(wxNullCursor);
}
return true;
}
else
{
// Something is wrong, we might have lost capture somehow.
// Fix state and pretend it didn't happen.
SetDraggedObject(0);
SetCursor(wxNullCursor);
}
const wxPoint mousepos = event.GetPosition();
AudioDisplayInteractionObject *new_obj = 0;
// Check for scrollbar action
if (scrollbar->GetBounds().Contains(mousepos))
{
new_obj = scrollbar.get();
}
// Check for timeline action
else if (timeline->GetBounds().Contains(mousepos))
{
SetCursor(wxCursor(wxCURSOR_SIZEWE));
new_obj = timeline.get();
}
else
{
return false;
}
if (!controller->IsPlaying())
RemoveTrackCursor();
if (new_obj->OnMouseEvent(event))
SetDraggedObject(new_obj);
return true;
}
void AudioDisplay::OnKeyDown(wxKeyEvent& event)
{
hotkey::check("Audio", context, event);

View file

@ -207,6 +207,10 @@ class AudioDisplay: public wxWindow {
/// @param dc DC to paint to
void PaintTrackCursor(wxDC &dc);
/// Forward the mouse event to the appropriate child control, if any
/// @return Was the mouse event forwarded somewhere?
bool ForwardMouseEvent(wxMouseEvent &event);
/// wxWidgets paint event
void OnPaint(wxPaintEvent &event);
/// wxWidgets mouse input event
@ -218,6 +222,8 @@ class AudioDisplay: public wxWindow {
/// wxWidgets keypress event
void OnKeyDown(wxKeyEvent& event);
void OnScrollTimer(wxTimerEvent &event);
void OnMouseEnter(wxMouseEvent&);
void OnMouseLeave(wxMouseEvent&);
// AudioControllerAudioEventListener implementation
void OnAudioOpen(AudioProvider *provider);