forked from mia/Aegisub
Split AudioDisplay::OnMouseEvent into several methods
This commit is contained in:
parent
3d3a74c5d2
commit
05f5d37576
2 changed files with 76 additions and 56 deletions
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@ -589,8 +589,8 @@ AudioDisplay::AudioDisplay(wxWindow *parent, AudioController *controller, agi::C
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Bind(wxEVT_MIDDLE_UP, &AudioDisplay::OnMouseEvent, this);
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Bind(wxEVT_RIGHT_UP, &AudioDisplay::OnMouseEvent, this);
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Bind(wxEVT_MOTION, &AudioDisplay::OnMouseEvent, this);
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Bind(wxEVT_ENTER_WINDOW, &AudioDisplay::OnMouseEvent, this);
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Bind(wxEVT_LEAVE_WINDOW, &AudioDisplay::OnMouseEvent, this);
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Bind(wxEVT_ENTER_WINDOW, &AudioDisplay::OnMouseEnter, this);
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Bind(wxEVT_LEAVE_WINDOW, &AudioDisplay::OnMouseLeave, this);
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Bind(wxEVT_PAINT, &AudioDisplay::OnPaint, this);
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Bind(wxEVT_SIZE, &AudioDisplay::OnSize, this);
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Bind(wxEVT_KILL_FOCUS, &AudioDisplay::OnFocus, this);
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@ -985,6 +985,18 @@ void AudioDisplay::RemoveTrackCursor()
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SetTrackCursor(-1, false);
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}
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void AudioDisplay::OnMouseEnter(wxMouseEvent&)
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{
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if (OPT_GET("Audio/Auto/Focus")->GetBool())
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SetFocus();
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}
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void AudioDisplay::OnMouseLeave(wxMouseEvent&)
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{
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if (!controller->IsPlaying())
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RemoveTrackCursor();
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}
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void AudioDisplay::OnMouseEvent(wxMouseEvent& event)
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{
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// If we have focus, we get mouse move events on Mac even when the mouse is
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@ -995,89 +1007,46 @@ void AudioDisplay::OnMouseEvent(wxMouseEvent& event)
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return;
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}
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if (event.IsButton() || (event.Entering() && OPT_GET("Audio/Auto/Focus")->GetBool()))
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if (event.IsButton())
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SetFocus();
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// Handle any ongoing drag
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if (dragged_object && HasCapture())
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{
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if (!dragged_object->OnMouseEvent(event))
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{
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scroll_timer.Stop();
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SetDraggedObject(0);
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SetCursor(wxNullCursor);
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}
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if (ForwardMouseEvent(event))
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return;
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}
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else
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{
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// Something is wrong, we might have lost capture somehow.
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// Fix state and pretend it didn't happen.
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SetDraggedObject(0);
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SetCursor(wxNullCursor);
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}
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wxPoint mousepos = event.GetPosition();
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AudioDisplayInteractionObject *new_obj = 0;
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// Check for scrollbar action
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if (scrollbar->GetBounds().Contains(mousepos))
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{
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new_obj = scrollbar.get();
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}
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// Check for timeline action
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else if (timeline->GetBounds().Contains(mousepos))
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{
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SetCursor(wxCursor(wxCURSOR_SIZEWE));
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new_obj = timeline.get();
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}
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if (new_obj)
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{
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if (!controller->IsPlaying())
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RemoveTrackCursor();
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if (new_obj->OnMouseEvent(event))
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SetDraggedObject(new_obj);
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return;
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}
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if (event.Leaving() && !controller->IsPlaying())
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{
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RemoveTrackCursor();
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return;
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}
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const int mouse_x = event.GetPosition().x;
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if (event.MiddleIsDown())
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{
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context->videoController->JumpToTime(TimeFromRelativeX(mousepos.x), agi::vfr::EXACT);
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context->videoController->JumpToTime(TimeFromRelativeX(mouse_x), agi::vfr::EXACT);
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return;
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}
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if (event.Moving() && !controller->IsPlaying())
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{
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SetTrackCursor(scroll_left + mousepos.x, OPT_GET("Audio/Display/Draw/Cursor Time")->GetBool());
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SetTrackCursor(scroll_left + mouse_x, OPT_GET("Audio/Display/Draw/Cursor Time")->GetBool());
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}
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AudioTimingController *timing = controller->GetTimingController();
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if (!timing) return;
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int drag_sensitivity = int(OPT_GET("Audio/Start Drag Sensitivity")->GetInt() * ms_per_pixel);
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int snap_sensitivity = OPT_GET("Audio/Snap/Enable")->GetBool() != event.ShiftDown() ? int(OPT_GET("Audio/Snap/Distance")->GetInt() * ms_per_pixel) : 0;
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const int drag_sensitivity = int(OPT_GET("Audio/Start Drag Sensitivity")->GetInt() * ms_per_pixel);
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const int snap_sensitivity = OPT_GET("Audio/Snap/Enable")->GetBool() != event.ShiftDown() ? int(OPT_GET("Audio/Snap/Distance")->GetInt() * ms_per_pixel) : 0;
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// Not scrollbar, not timeline, no button action
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if (event.Moving())
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{
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int timepos = TimeFromRelativeX(mousepos.x);
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const int timepos = TimeFromRelativeX(mouse_x);
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if (timing->IsNearbyMarker(timepos, drag_sensitivity))
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SetCursor(wxCursor(wxCURSOR_SIZEWE));
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else
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SetCursor(wxNullCursor);
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return;
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}
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int old_scroll_pos = scroll_left;
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const int old_scroll_pos = scroll_left;
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if (event.LeftDown() || event.RightDown())
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{
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int timepos = TimeFromRelativeX(mousepos.x);
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const int timepos = TimeFromRelativeX(mouse_x);
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std::vector<AudioMarker*> markers = event.LeftDown() ?
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timing->OnLeftClick(timepos, event.CmdDown(), drag_sensitivity, snap_sensitivity) :
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timing->OnRightClick(timepos, event.CmdDown(), drag_sensitivity, snap_sensitivity);
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@ -1095,6 +1064,51 @@ void AudioDisplay::OnMouseEvent(wxMouseEvent& event)
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}
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}
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bool AudioDisplay::ForwardMouseEvent(wxMouseEvent &event) {
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// Handle any ongoing drag
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if (dragged_object && HasCapture())
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{
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if (!dragged_object->OnMouseEvent(event))
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{
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scroll_timer.Stop();
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SetDraggedObject(0);
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SetCursor(wxNullCursor);
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}
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return true;
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}
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else
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{
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// Something is wrong, we might have lost capture somehow.
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// Fix state and pretend it didn't happen.
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SetDraggedObject(0);
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SetCursor(wxNullCursor);
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}
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const wxPoint mousepos = event.GetPosition();
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AudioDisplayInteractionObject *new_obj = 0;
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// Check for scrollbar action
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if (scrollbar->GetBounds().Contains(mousepos))
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{
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new_obj = scrollbar.get();
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}
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// Check for timeline action
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else if (timeline->GetBounds().Contains(mousepos))
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{
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SetCursor(wxCursor(wxCURSOR_SIZEWE));
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new_obj = timeline.get();
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}
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else
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{
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return false;
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}
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if (!controller->IsPlaying())
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RemoveTrackCursor();
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if (new_obj->OnMouseEvent(event))
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SetDraggedObject(new_obj);
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return true;
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}
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void AudioDisplay::OnKeyDown(wxKeyEvent& event)
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{
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hotkey::check("Audio", context, event);
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@ -207,6 +207,10 @@ class AudioDisplay: public wxWindow {
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/// @param dc DC to paint to
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void PaintTrackCursor(wxDC &dc);
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/// Forward the mouse event to the appropriate child control, if any
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/// @return Was the mouse event forwarded somewhere?
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bool ForwardMouseEvent(wxMouseEvent &event);
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/// wxWidgets paint event
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void OnPaint(wxPaintEvent &event);
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/// wxWidgets mouse input event
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@ -218,6 +222,8 @@ class AudioDisplay: public wxWindow {
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/// wxWidgets keypress event
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void OnKeyDown(wxKeyEvent& event);
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void OnScrollTimer(wxTimerEvent &event);
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void OnMouseEnter(wxMouseEvent&);
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void OnMouseLeave(wxMouseEvent&);
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// AudioControllerAudioEventListener implementation
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void OnAudioOpen(AudioProvider *provider);
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