forked from mia/Aegisub
wxSTC SUCKS. Note: never call SetWindowStyle() on it, or it'll break the keyboard handling.
Originally committed to SVN as r2025.
This commit is contained in:
parent
5ceebc02a2
commit
0a931d3f45
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@ -304,6 +304,10 @@
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RelativePath=".\src\section.cpp"
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RelativePath=".\src\section.cpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\src\section_entry.cpp"
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>
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</File>
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<File
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<File
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RelativePath=".\src\text_file_reader.cpp"
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RelativePath=".\src\text_file_reader.cpp"
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>
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>
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@ -34,6 +34,7 @@
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//
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//
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#pragma once
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#pragma once
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#include "aegistring.h"
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namespace Aegilib {
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namespace Aegilib {
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@ -55,7 +56,8 @@ namespace Aegilib {
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// Section entry class
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// Section entry class
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class SectionEntry {
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class SectionEntry {
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private:
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protected:
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const String& EmptyString() const;
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public:
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public:
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virtual ~SectionEntry() {}
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virtual ~SectionEntry() {}
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@ -66,7 +66,7 @@ namespace Aegilib {
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virtual bool HasMargins() const { return false; }
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virtual bool HasMargins() const { return false; }
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// Read accessors
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// Read accessors
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virtual String GetText() const { ThrowUnsupported(); return L""; }
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virtual const String& GetText() const { ThrowUnsupported(); return EmptyString(); }
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virtual Time GetStartTime() const { ThrowUnsupported(); return 0; }
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virtual Time GetStartTime() const { ThrowUnsupported(); return 0; }
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virtual Time GetEndTime() const { ThrowUnsupported(); return 0; }
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virtual Time GetEndTime() const { ThrowUnsupported(); return 0; }
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virtual int GetStartFrame() const { ThrowUnsupported(); return 0; }
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virtual int GetStartFrame() const { ThrowUnsupported(); return 0; }
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@ -74,12 +74,12 @@ namespace Aegilib {
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virtual bool IsComment() const { ThrowUnsupported(); return false; }
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virtual bool IsComment() const { ThrowUnsupported(); return false; }
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virtual int GetLayer() const { ThrowUnsupported(); return 0; }
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virtual int GetLayer() const { ThrowUnsupported(); return 0; }
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virtual int GetMargin(int n) const { ThrowUnsupported(); return n; }
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virtual int GetMargin(int n) const { ThrowUnsupported(); return n; }
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virtual String GetStyle() const { ThrowUnsupported(); return L""; }
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virtual const String& GetStyle() const { ThrowUnsupported(); return EmptyString(); }
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virtual String GetActor() const { ThrowUnsupported(); return L""; }
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virtual const String& GetActor() const { ThrowUnsupported(); return EmptyString(); }
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virtual String GetUserField() const { ThrowUnsupported(); return L""; }
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virtual const String& GetUserField() const { ThrowUnsupported(); return EmptyString(); }
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// Write acessors
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// Write acessors
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virtual void SetText(String text) { (void) text; ThrowUnsupported(); }
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virtual void SetText(const String& text) { (void) text; ThrowUnsupported(); }
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virtual void SetStartTime(Time start) { (void) start; ThrowUnsupported(); }
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virtual void SetStartTime(Time start) { (void) start; ThrowUnsupported(); }
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virtual void SetEndTime(Time end) { (void) end; ThrowUnsupported(); }
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virtual void SetEndTime(Time end) { (void) end; ThrowUnsupported(); }
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virtual void SetStartFrame(int start) { (void) start; ThrowUnsupported(); }
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virtual void SetStartFrame(int start) { (void) start; ThrowUnsupported(); }
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@ -87,9 +87,9 @@ namespace Aegilib {
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virtual void SetComment(bool isComment) { (void) isComment; ThrowUnsupported(); }
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virtual void SetComment(bool isComment) { (void) isComment; ThrowUnsupported(); }
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virtual void SetLayer(int layer) { (void) layer; ThrowUnsupported(); }
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virtual void SetLayer(int layer) { (void) layer; ThrowUnsupported(); }
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virtual void SetMargin(int margin,int value) { (void) margin; (void) value; ThrowUnsupported(); }
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virtual void SetMargin(int margin,int value) { (void) margin; (void) value; ThrowUnsupported(); }
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virtual void SetStyle(String style) { (void) style; ThrowUnsupported(); }
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virtual void SetStyle(const String& style) { (void) style; ThrowUnsupported(); }
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virtual void SetActor(String actor) { (void) actor; ThrowUnsupported(); }
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virtual void SetActor(const String& actor) { (void) actor; ThrowUnsupported(); }
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virtual void SetUserField(String userField) { (void) userField; ThrowUnsupported(); }
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virtual void SetUserField(const String& userField) { (void) userField; ThrowUnsupported(); }
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};
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};
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};
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};
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@ -101,25 +101,25 @@ namespace Aegilib {
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bool HasMargins() const { return true; }
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bool HasMargins() const { return true; }
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// Read accessors
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// Read accessors
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String GetText() const { return text; }
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const String& GetText() const { return text; }
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Time GetStartTime() const { return start; }
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Time GetStartTime() const { return start; }
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Time GetEndTime() const { return end; }
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Time GetEndTime() const { return end; }
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bool IsComment() const { return isComment; }
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bool IsComment() const { return isComment; }
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int GetLayer() const { return layer; }
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int GetLayer() const { return layer; }
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int GetMargin(int n) const { return margin[n]; }
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int GetMargin(int n) const { return margin[n]; }
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String GetStyle() const { return style; }
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const String& GetStyle() const { return style; }
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String GetActor() const { return actor; }
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const String& GetActor() const { return actor; }
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String GetUserField() const { return effect; }
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const String& GetUserField() const { return effect; }
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// Write acessors
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// Write acessors
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void SetText(String setText) { text = setText; }
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void SetText(const String &setText) { text = setText; }
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void SetStartTime(Time setStart) { start = setStart; }
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void SetStartTime(Time setStart) { start = setStart; }
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void SetEndTime(Time setEnd) { end = setEnd; }
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void SetEndTime(Time setEnd) { end = setEnd; }
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void SetComment(bool _isComment) { isComment = _isComment; }
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void SetComment(bool _isComment) { isComment = _isComment; }
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void SetLayer(int _layer) { layer = _layer; }
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void SetLayer(int _layer) { layer = _layer; }
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void SetMargin(int _margin,int value) { margin[_margin] = value; }
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void SetMargin(int _margin,int value) { margin[_margin] = value; }
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void SetStyle(String _style) { style = _style; }
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void SetStyle(const String &_style) { style = _style; }
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void SetUserField(String userField) { effect = userField; }
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void SetUserField(const String &userField) { effect = userField; }
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};
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};
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// Style
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// Style
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47
aegilib/src/section_entry.cpp
Normal file
47
aegilib/src/section_entry.cpp
Normal file
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@ -0,0 +1,47 @@
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// Copyright (c) 2008, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB/AEGILIB
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//
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// Website: http://www.aegisub.net
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// Contact: mailto:amz@aegisub.net
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//
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#include "section_entry.h"
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using namespace Aegilib;
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/////////////////////////////////
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// Returns a static empty string
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const String& SectionEntry::EmptyString() const
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{
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static const String str = _T("");
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return str;
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}
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ScintillaTextCtrl::ScintillaTextCtrl(wxWindow* parent, wxWindowID id, const wxString& value, const wxPoint& pos, const wxSize& size, long style, const wxValidator& validator, const wxString& name)
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ScintillaTextCtrl::ScintillaTextCtrl(wxWindow* parent, wxWindowID id, const wxString& value, const wxPoint& pos, const wxSize& size, long style, const wxValidator& validator, const wxString& name)
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: wxStyledTextCtrl(parent, id, pos, size, 0, value)
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: wxStyledTextCtrl(parent, id, pos, size, 0, value)
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{
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{
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SetWindowStyle(style);
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//SetWindowStyle(style);
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}
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}
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