Load the colors for the audio display timeline from the audio colorscheme

Originally committed to SVN as r5952.
This commit is contained in:
Thomas Goyne 2011-11-30 21:04:46 +00:00
parent 7bfdc78b72
commit 157c03ce63

View file

@ -279,20 +279,22 @@ class AudioDisplayTimeline : public AudioDisplayInteractionObject {
Sc_MAX = Sc_Decahour
};
Scale scale_minor;
int scale_major_modulo; // If minor_scale_mark_index % scale_major_modulo == 0 the mark is a major mark
double scale_minor_divisor; // Absolute scale-mark index multiplied by this number gives sample index for scale mark
int scale_major_modulo; ///< If minor_scale_mark_index % scale_major_modulo == 0 the mark is a major mark
double scale_minor_divisor; ///< Absolute scale-mark index multiplied by this number gives sample index for scale mark
AudioDisplay *display;
UIColours colours; ///< Colour provider
public:
AudioDisplayTimeline(AudioDisplay *_display)
: num_samples(0)
, samplerate(44100)
, samples_per_pixel(1)
, pixel_left(0)
, dragging(false)
, display(_display)
AudioDisplayTimeline(AudioDisplay *display)
: num_samples(0)
, samplerate(44100)
, samples_per_pixel(1)
, pixel_left(0)
, dragging(false)
, display(display)
{
}
@ -303,6 +305,11 @@ public:
return height + 4;
}
void SetColourScheme(std::string const& name)
{
colours.SetColourScheme(name);
}
void SetDisplaySize(const wxSize &display_size)
{
// The size is without anything that goes below the timeline (like scrollbar)
@ -391,23 +398,20 @@ public:
void Paint(wxDC &dc)
{
wxColour light(89, 145, 220);
wxColour dark(8, 4, 13);
int bottom = bounds.y + bounds.height;
// Background
dc.SetPen(wxPen(dark));
dc.SetBrush(wxBrush(dark));
dc.SetPen(wxPen(colours.Dark()));
dc.SetBrush(wxBrush(colours.Dark()));
dc.DrawRectangle(bounds);
// Top line
dc.SetPen(wxPen(light));
dc.SetPen(wxPen(colours.Light()));
dc.DrawLine(bounds.x, bottom-1, bounds.x+bounds.width, bottom-1);
// Prepare for writing text
dc.SetTextBackground(dark);
dc.SetTextForeground(light);
dc.SetTextBackground(colours.Dark());
dc.SetTextForeground(colours.Light());
// Figure out the first scale mark to show
int64_t sample_left = pixel_left * samples_per_pixel;
@ -839,6 +843,7 @@ void AudioDisplay::ReloadRenderingSettings()
audio_renderer->SetRenderer(audio_renderer_provider.get());
scrollbar->SetColourScheme(colour_scheme_name);
timeline->SetColourScheme(colour_scheme_name);
Refresh();
}