Redesign the logic for scrolling the grid on drags

Update the grid scroll position on mouse up rather than mouse down,
eliminating the need for the logic that made it impossible to do a drag
selection from the top or bottom rows of the grid, and fix some cases
where the grid would scroll in an undesirable direction.

Originally committed to SVN as r6746.
This commit is contained in:
Thomas Goyne 2012-05-04 02:52:52 +00:00
parent 4d7c6b08e0
commit 213ccccf86

View file

@ -373,9 +373,7 @@ void BaseGrid::EndBatch() {
}
void BaseGrid::MakeCellVisible(int row, int col, bool center) {
int w = 0;
int h = 0;
GetClientSize(&w,&h);
int h = GetClientSize().GetHeight();
// Get min and max visible
int minVis = yPos+1;
@ -422,8 +420,7 @@ void BaseGrid::SelectRow(int row, bool addToSelected, bool select) {
AnnounceSelectedSetChanged(Selection(), removed);
}
int w, h;
GetClientSize(&w, &h);
int w = GetClientSize().GetWidth();
RefreshRect(wxRect(0, (row + 1 - yPos) * lineHeight, w, lineHeight), false);
}
@ -665,10 +662,7 @@ void BaseGrid::OnScroll(wxScrollEvent &event) {
}
void BaseGrid::OnMouseEvent(wxMouseEvent &event) {
int w,h;
GetClientSize(&w,&h);
// Modifiers
int h = GetClientSize().GetHeight();
bool shift = event.ShiftDown();
bool alt = event.AltDown();
bool ctrl = event.CmdDown();
@ -676,55 +670,51 @@ void BaseGrid::OnMouseEvent(wxMouseEvent &event) {
// Row that mouse is over
bool click = event.LeftDown();
bool dclick = event.LeftDClick();
int row = event.GetY()/lineHeight + yPos - 1;
int row = event.GetY() / lineHeight + yPos - 1;
if (holding && !click) {
row = mid(0,row,GetRows()-1);
}
AssDialogue *dlg = GetDialogue(row);
if (!dlg) row = 0;
// Get focus
if (event.ButtonDown()) {
if (OPT_GET("Subtitle/Grid/Focus Allow")->GetBool()) {
SetFocus();
}
}
if (event.ButtonDown() && OPT_GET("Subtitle/Grid/Focus Allow")->GetBool())
SetFocus();
// Click type
bool startedHolding = false;
if (click && !holding && dlg) {
holding = true;
startedHolding = true;
CaptureMouse();
}
if (!event.LeftIsDown() && holding) {
holding = false;
ReleaseMouse();
}
// Scroll to keep visible
if (holding) {
// Find direction
int minVis = yPos+1;
int maxVis = yPos+h/lineHeight-3;
int delta = 0;
if (row < minVis) delta = -1;
if (row > maxVis) delta = +1;
// Scroll
if (delta) {
ScrollTo(yPos+delta*3);
if (startedHolding) {
holding = false;
ReleaseMouse();
if (!event.LeftIsDown()) {
if (dlg)
MakeCellVisible(row, 0, false);
holding = false;
ReleaseMouse();
}
else {
// Only scroll if the mouse has moved to a different row to avoid
// scrolling on sloppy clicks
if (row != extendRow) {
if (row <= yPos)
ScrollTo(yPos - 3);
// When dragging down we give a 3 row margin to make it easier
// to see what's going on, but we don't want to scroll down if
// the user clicks on the bottom row and drags up
else if (row > yPos + h / lineHeight - (row > extendRow ? 3 : 1))
ScrollTo(yPos + 3);
}
}
}
else if (click && dlg) {
holding = true;
CaptureMouse();
}
// Click
if ((click || holding || dclick) && dlg) {
int old_extend = extendRow;
// SetActiveLine will scroll the grid if the row is only half-visible,
// but we don't want to scroll until the mouse moves or the button is
// released, to avoid selecting multiple lines on a click
int old_y_pos = yPos;
SetActiveLine(dlg);
ScrollTo(old_y_pos);
// Toggle selected
if (click && ctrl && !shift && !alt) {
@ -745,9 +735,8 @@ void BaseGrid::OnMouseEvent(wxMouseEvent &event) {
}
// Change active line only
if (click && !shift && !ctrl && alt) {
if (click && !shift && !ctrl && alt)
return;
}
// Block select
if ((click && shift && !alt) || (holding && !ctrl && !alt && !shift)) {
@ -811,9 +800,8 @@ void BaseGrid::OnContextMenu(wxContextMenuEvent &evt) {
}
void BaseGrid::ScrollTo(int y) {
int w,h;
GetClientSize(&w,&h);
int nextY = mid(0,y,GetRows()+2 - h/lineHeight);
int h = GetClientSize().GetHeight();
int nextY = mid(0, y, GetRows() + 2 - h / lineHeight);
if (yPos != nextY) {
yPos = nextY;
if (scrollBar->IsEnabled()) scrollBar->SetThumbPosition(yPos);