forked from mia/Aegisub
Replaced spline stuff with Vector2D
Originally committed to SVN as r1370.
This commit is contained in:
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1212de942b
commit
28b7264d3b
3 changed files with 69 additions and 77 deletions
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@ -43,7 +43,6 @@
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/////////////////////
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// Curve constructor
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SplineCurve::SplineCurve() {
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x1=x2=x3=x4=y1=y2=y3=y4=0;
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type = CURVE_INVALID;
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}
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@ -67,7 +66,7 @@ wxString Spline::EncodeToASS() {
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for (std::list<SplineCurve>::iterator cur=curves.begin();cur!=curves.end();cur++) {
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// Start of spline
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if (isFirst) {
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result = wxString::Format(_T("m %i %i "),cur->x1,cur->y1);
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result = wxString::Format(_T("m %i %i "),(int)cur->p1.x,(int)cur->p1.y);
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lastCommand = 'm';
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isFirst = false;
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}
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@ -79,14 +78,14 @@ wxString Spline::EncodeToASS() {
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result += _T("l ");
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lastCommand = 'l';
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}
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result += wxString::Format(_T("%i %i "),cur->x2,cur->y2);
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result += wxString::Format(_T("%i %i "),(int)cur->p2.x,(int)cur->p2.y);
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break;
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case CURVE_BICUBIC:
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if (lastCommand != 'b') {
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result += _T("b ");
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lastCommand = 'b';
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}
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result += wxString::Format(_T("%i %i %i %i %i %i "),cur->x2,cur->y2,cur->x3,cur->y3,cur->x4,cur->y4);
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result += wxString::Format(_T("%i %i %i %i %i %i "),(int)cur->p2.x,(int)cur->p2.y,(int)cur->p3.x,(int)cur->p3.y,(int)cur->p4.x,(int)cur->p4.y);
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break;
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default: break;
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}
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@ -128,13 +127,13 @@ void Spline::DecodeFromASS(wxString str) {
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// Line
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if (stack.size() == 2 && lastCommand == 'l') {
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SplineCurve curve;
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curve.x1 = x;
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curve.y1 = y;
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curve.x2 = stack[0];
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curve.y2 = stack[1];
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curve.p1.x = x;
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curve.p1.y = y;
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curve.p2.x = stack[0];
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curve.p2.y = stack[1];
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curve.type = CURVE_LINE;
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x = curve.x2;
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y = curve.y2;
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x = curve.p2.x;
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y = curve.p2.y;
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stack.clear();
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AppendCurve(curve);
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}
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@ -142,17 +141,17 @@ void Spline::DecodeFromASS(wxString str) {
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// Bicubic
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else if (stack.size() == 6 && lastCommand == 'b') {
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SplineCurve curve;
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curve.x1 = x;
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curve.y1 = y;
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curve.x2 = stack[0];
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curve.y2 = stack[1];
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curve.x3 = stack[2];
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curve.y3 = stack[3];
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curve.x4 = stack[4];
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curve.y4 = stack[5];
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curve.p1.x = x;
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curve.p1.y = y;
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curve.p2.x = stack[0];
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curve.p2.y = stack[1];
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curve.p3.x = stack[2];
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curve.p3.y = stack[3];
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curve.p4.x = stack[4];
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curve.p4.y = stack[5];
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curve.type = CURVE_BICUBIC;
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x = curve.x4;
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y = curve.y4;
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x = curve.p4.x;
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y = curve.p4.y;
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stack.clear();
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AppendCurve(curve);
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}
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@ -210,37 +209,37 @@ void Spline::MovePoint(int curveIndex,int point,wxPoint pos) {
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// Modify
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if (point == 0) {
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c1->x1 = pos.x;
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c1->y1 = pos.y;
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c1->p1.x = pos.x;
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c1->p1.y = pos.y;
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if (c0) {
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if (c0->type == CURVE_BICUBIC) {
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c0->x4 = pos.x;
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c0->y4 = pos.y;
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c0->p4.x = pos.x;
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c0->p4.y = pos.y;
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}
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else {
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c0->x2 = pos.x;
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c0->y2 = pos.y;
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c0->p2.x = pos.x;
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c0->p2.y = pos.y;
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}
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}
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}
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else if (point == 1) {
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c1->x2 = pos.x;
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c1->y2 = pos.y;
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c1->p2.x = pos.x;
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c1->p2.y = pos.y;
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if (c2 && c1->type != CURVE_BICUBIC) {
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c2->x1 = pos.x;
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c2->y1 = pos.y;
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c2->p1.x = pos.x;
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c2->p1.y = pos.y;
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}
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}
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else if (point == 2) {
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c1->x3 = pos.x;
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c1->y3 = pos.y;
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c1->p3.x = pos.x;
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c1->p3.y = pos.y;
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}
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else if (point == 3) {
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c1->x4 = pos.x;
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c1->y4 = pos.y;
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c1->p4.x = pos.x;
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c1->p4.y = pos.y;
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if (c2 && c1->type == CURVE_BICUBIC) {
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c2->x1 = pos.x;
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c2->y1 = pos.y;
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c2->p1.x = pos.x;
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c2->p1.y = pos.y;
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}
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}
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}
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@ -248,42 +247,38 @@ void Spline::MovePoint(int curveIndex,int point,wxPoint pos) {
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//////////////////////////////////////
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// Gets a list of points in the curve
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void Spline::GetPointList(std::vector<wxPoint> &points) {
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void Spline::GetPointList(std::vector<Vector2D> &points) {
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// Prepare
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points.clear();
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wxPoint pt;
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Vector2D pt;
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bool isFirst = true;
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// Generate points for each curve
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for (std::list<SplineCurve>::iterator cur = curves.begin();cur!=curves.end();cur++) {
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// First point
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if (isFirst) {
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pt.x = cur->x1;
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pt.y = cur->y1;
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pt.x = cur->p1.x;
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pt.y = cur->p1.y;
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points.push_back(pt);
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}
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// Line
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if (cur->type == CURVE_LINE) {
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pt.x = cur->x2;
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pt.y = cur->y2;
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pt.x = cur->p2.x;
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pt.y = cur->p2.y;
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points.push_back(pt);
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}
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// Bicubic
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else if (cur->type == CURVE_BICUBIC) {
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// Get the control points
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int x1 = cur->x1;
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int x2 = cur->x2;
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int x3 = cur->x3;
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int x4 = cur->x4;
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int y1 = cur->y1;
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int y2 = cur->y2;
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int y3 = cur->y3;
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int y4 = cur->y4;
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Vector2D p1 = cur->p1;
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Vector2D p2 = cur->p2;
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Vector2D p3 = cur->p3;
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Vector2D p4 = cur->p4;
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// Find number of steps
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int len = sqrt(double((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2))) + sqrt(double((x2-x3)*(x2-x3)+(y2-y3)*(y2-y3))) + sqrt(double((x3-x4)*(x3-x4)+(y3-y4)*(y3-y4)));
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int len = (p2-p1).Len() + (p3-p2).Len() + (p4-p3).Len();
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int steps = len/8;
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// Render curve
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@ -293,8 +288,7 @@ void Spline::GetPointList(std::vector<wxPoint> &points) {
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float u = 1.0f-t;
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// Calculate the point and insert it
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pt.x = x1*u*u*u + 3*x2*t*u*u + 3*x3*t*t*u + x4*t*t*t;
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pt.y = y1*u*u*u + 3*y2*t*u*u + 3*y3*t*t*u + y4*t*t*t;
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pt = p1*u*u*u + 3*p2*t*u*u + 3*p3*t*t*u + p4*t*t*t;
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points.push_back(pt);
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}
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}
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@ -309,13 +303,13 @@ void Spline::GetPointList(std::vector<wxPoint> &points) {
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//////////////////////////////
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// Point closest to reference
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wxPoint Spline::GetClosestPoint(wxPoint reference) {
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return wxPoint(-1,-1);
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Vector2D Spline::GetClosestPoint(Vector2D reference) {
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return Vector2D(-1,-1);
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}
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//////////////////////////////////////
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// Control point closest to reference
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wxPoint Spline::GetClosestControlPoint(wxPoint reference) {
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return wxPoint(-1,-1);
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Vector2D Spline::GetClosestControlPoint(Vector2D reference) {
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return Vector2D(-1,-1);
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}
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@ -42,6 +42,7 @@
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#include <wx/wxprec.h>
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#include <list>
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#include <vector>
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#include "vector2d.h"
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///////////////
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@ -58,10 +59,7 @@ enum CurveType {
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// Spline curve
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class SplineCurve {
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public:
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int x1,y1;
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int x2,y2;
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int x3,y3;
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int x4,y4;
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Vector2D p1,p2,p3,p4;
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CurveType type;
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SplineCurve();
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@ -82,8 +80,8 @@ public:
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void AppendCurve(SplineCurve &curve);
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void MovePoint(int curveIndex,int point,wxPoint pos);
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void GetPointList(std::vector<wxPoint> &points);
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void GetPointList(std::vector<Vector2D> &points);
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wxPoint GetClosestPoint(wxPoint reference);
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wxPoint GetClosestControlPoint(wxPoint reference);
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Vector2D GetClosestPoint(Vector2D reference);
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Vector2D GetClosestControlPoint(Vector2D reference);
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};
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@ -111,7 +111,7 @@ void VisualToolVectorClip::Draw() {
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if (!line) return;
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// Parse vector
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std::vector<wxPoint> points;
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std::vector<Vector2D> points;
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spline.GetPointList(points);
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// Draw lines
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@ -150,8 +150,8 @@ void VisualToolVectorClip::Draw() {
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SetLineColour(colour[3],0.9f,1);
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for (std::list<SplineCurve>::iterator cur=spline.curves.begin();cur!=spline.curves.end();cur++) {
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if (cur->type == CURVE_BICUBIC) {
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DrawDashedLine(cur->x1,cur->y1,cur->x2,cur->y2,6);
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DrawDashedLine(cur->x3,cur->y3,cur->x4,cur->y4,6);
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DrawDashedLine(cur->p1.x,cur->p1.y,cur->p2.x,cur->p2.y,6);
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DrawDashedLine(cur->p3.x,cur->p3.y,cur->p4.x,cur->p4.y,6);
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}
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}
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}
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@ -171,8 +171,8 @@ void VisualToolVectorClip::PopulateFeatureList() {
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// First point
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if (isFirst) {
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isFirst = false;
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feat.x = cur->x1;
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feat.y = cur->y1;
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feat.x = cur->p1.x;
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feat.y = cur->p1.y;
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feat.type = DRAG_SMALL_CIRCLE;
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feat.value = i;
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feat.value2 = 0;
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@ -181,8 +181,8 @@ void VisualToolVectorClip::PopulateFeatureList() {
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// Line
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if (cur->type == CURVE_LINE) {
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feat.x = cur->x2;
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feat.y = cur->y2;
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feat.x = cur->p2.x;
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feat.y = cur->p2.y;
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feat.type = DRAG_SMALL_CIRCLE;
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feat.value = i;
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feat.value2 = 1;
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@ -195,22 +195,22 @@ void VisualToolVectorClip::PopulateFeatureList() {
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int size = features.size();
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// Control points
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feat.x = cur->x2;
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feat.y = cur->y2;
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feat.x = cur->p2.x;
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feat.y = cur->p2.y;
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feat.value = i;
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feat.value2 = 1;
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feat.brother[0] = size-1;
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feat.type = DRAG_SMALL_SQUARE;
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features.push_back(feat);
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feat.x = cur->x3;
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feat.y = cur->y3;
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feat.x = cur->p3.x;
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feat.y = cur->p3.y;
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feat.value2 = 2;
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feat.brother[0] = size+2;
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features.push_back(feat);
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// End point
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feat.x = cur->x4;
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feat.y = cur->y4;
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feat.x = cur->p4.x;
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feat.y = cur->p4.y;
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feat.type = DRAG_SMALL_CIRCLE;
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feat.value2 = 3;
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features.push_back(feat);
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