forked from mia/Aegisub
Add aegisub.decode_path, which simply wraps StandardPaths::DecodePath
Originally committed to SVN as r6130.
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4a3f2b8412
commit
2fdbd86a7f
2 changed files with 12 additions and 0 deletions
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@ -65,6 +65,7 @@
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#include "include/aegisub/context.h"
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#include "include/aegisub/context.h"
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#include "main.h"
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#include "main.h"
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#include "selection_controller.h"
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#include "selection_controller.h"
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#include "standard_paths.h"
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#include "video_context.h"
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#include "video_context.h"
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#include "utils.h"
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#include "utils.h"
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@ -262,6 +263,7 @@ namespace Automation4 {
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set_field(L, "ms_from_frame", LuaMsFromFrame);
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set_field(L, "ms_from_frame", LuaMsFromFrame);
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set_field(L, "video_size", LuaVideoSize);
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set_field(L, "video_size", LuaVideoSize);
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set_field(L, "keyframes", LuaGetKeyframes);
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set_field(L, "keyframes", LuaGetKeyframes);
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set_field(L, "decode_path", LuaDecodePath);
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set_field(L, "lua_automation_version", 4);
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set_field(L, "lua_automation_version", 4);
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// store aegisub table to globals
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// store aegisub table to globals
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@ -511,6 +513,15 @@ namespace Automation4 {
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return 1;
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return 1;
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}
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}
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int LuaScript::LuaDecodePath(lua_State *L)
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{
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const agi::Context *c = get_context(L);
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wxString path = check_wxstring(L, 1);
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lua_pop(L, 1);
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lua_pushstring(L, StandardPaths::DecodePath(path).utf8_str());
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return 1;
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}
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static void lua_threaded_call(ProgressSink *ps, lua_State *L, int nargs, int nresults, bool can_open_config, bool *failed)
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static void lua_threaded_call(ProgressSink *ps, lua_State *L, int nargs, int nresults, bool can_open_config, bool *failed)
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{
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{
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LuaProgressSink lps(L, ps, can_open_config);
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LuaProgressSink lps(L, ps, can_open_config);
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@ -310,6 +310,7 @@ namespace Automation4 {
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static int LuaMsFromFrame(lua_State *L);
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static int LuaMsFromFrame(lua_State *L);
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static int LuaVideoSize(lua_State *L);
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static int LuaVideoSize(lua_State *L);
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static int LuaGetKeyframes(lua_State *L);
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static int LuaGetKeyframes(lua_State *L);
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static int LuaDecodePath(lua_State *L);
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public:
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public:
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LuaScript(const wxString &filename);
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LuaScript(const wxString &filename);
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