forked from mia/Aegisub
Fix double multiplication by sample rate that resulted in the waveform renderer allocating way more memory than needed
Originally committed to SVN as r6815.
This commit is contained in:
parent
2243844d89
commit
33c36a3298
1 changed files with 1 additions and 1 deletions
|
@ -92,7 +92,7 @@ void AudioWaveformRenderer::Render(wxBitmap &bmp, int start, AudioRenderingStyle
|
||||||
if (!audio_buffer)
|
if (!audio_buffer)
|
||||||
{
|
{
|
||||||
// Buffer for one pixel strip of audio
|
// Buffer for one pixel strip of audio
|
||||||
size_t buffer_needed = pixel_samples * provider->GetChannels() * provider->GetSampleRate() * provider->GetBytesPerSample();
|
size_t buffer_needed = pixel_samples * provider->GetChannels() * provider->GetBytesPerSample();
|
||||||
audio_buffer = new char[buffer_needed];
|
audio_buffer = new char[buffer_needed];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue