forked from mia/Aegisub
Fix double multiplication by sample rate that resulted in the waveform renderer allocating way more memory than needed
Originally committed to SVN as r6815.
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1 changed files with 1 additions and 1 deletions
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@ -92,7 +92,7 @@ void AudioWaveformRenderer::Render(wxBitmap &bmp, int start, AudioRenderingStyle
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if (!audio_buffer)
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{
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// Buffer for one pixel strip of audio
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size_t buffer_needed = pixel_samples * provider->GetChannels() * provider->GetSampleRate() * provider->GetBytesPerSample();
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size_t buffer_needed = pixel_samples * provider->GetChannels() * provider->GetBytesPerSample();
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audio_buffer = new char[buffer_needed];
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}
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