from: http://greg.geekmind.org/mplayer/mplayer-libass-fixes.txt
 * adds stubs for most features introduced in vsfilter 2.39
 * implements \blur and \be > 1
 * corrects fix_outline_and_shadow for transparency + aa
 * first-tag-wins for \pos and \move

Originally committed to SVN as r2724.
This commit is contained in:
http://greg.geekmind.org/mplayer/mplayer-libass-fixes.txt 2009-02-06 05:58:22 +00:00 committed by Amar Takhar
parent f85ad3c81f
commit 372a5c6a1f
4 changed files with 117 additions and 31 deletions

View file

@ -39,11 +39,12 @@ struct ass_synth_priv_s {
unsigned *g;
unsigned *gt2;
double radius;
};
static const unsigned int maxcolor = 255;
static const unsigned base = 256;
static const double blur_radius = 1.5;
static int generate_tables(ass_synth_priv_t* priv, double radius)
{
@ -51,6 +52,11 @@ static int generate_tables(ass_synth_priv_t* priv, double radius)
int mx, i;
double volume_diff, volume_factor = 0;
unsigned volume;
if (priv->radius == radius)
return 0;
else
priv->radius = radius;
priv->g_r = ceil(radius);
priv->g_w = 2*priv->g_r+1;
@ -106,10 +112,10 @@ static void resize_tmp(ass_synth_priv_t* priv, int w, int h)
priv->tmp = malloc((priv->tmp_w + 1) * priv->tmp_h * sizeof(short));
}
ass_synth_priv_t* ass_synth_init(void)
ass_synth_priv_t* ass_synth_init(double radius)
{
ass_synth_priv_t* priv = calloc(1, sizeof(ass_synth_priv_t));
generate_tables(priv, blur_radius);
generate_tables(priv, radius);
return priv;
}
@ -236,7 +242,7 @@ static bitmap_t* fix_outline_and_shadow(bitmap_t* bm_g, bitmap_t* bm_o)
unsigned char c_g, c_o;
c_g = g[x];
c_o = o[x];
o[x] = (c_o > c_g) ? c_o : 0;
o[x] = (c_o > c_g) ? c_o - c_g : 0;
s[x] = (c_o < 0xFF - c_g) ? c_o + c_g : 0xFF;
}
g += bm_g->w;
@ -248,10 +254,12 @@ static bitmap_t* fix_outline_and_shadow(bitmap_t* bm_g, bitmap_t* bm_o)
return bm_s;
}
int glyph_to_bitmap(ass_synth_priv_t* priv, FT_Glyph glyph, FT_Glyph outline_glyph,
bitmap_t** bm_g, bitmap_t** bm_o, bitmap_t** bm_s, int be)
int glyph_to_bitmap(ass_synth_priv_t* priv, ass_synth_priv_t* priv_blur,
FT_Glyph glyph, FT_Glyph outline_glyph, bitmap_t** bm_g,
bitmap_t** bm_o, bitmap_t** bm_s, int be, double blur_radius)
{
const int bord = be ? ceil(blur_radius) : 0;
int bord = be ? (be+1) : 0;
bord = (blur_radius > 0.0) ? blur_radius : bord;
assert(bm_g && bm_o && bm_s);
@ -269,17 +277,29 @@ int glyph_to_bitmap(ass_synth_priv_t* priv, FT_Glyph glyph, FT_Glyph outline_gly
return 1;
}
}
if (*bm_o)
if (*bm_o) {
resize_tmp(priv, (*bm_o)->w, (*bm_o)->h);
resize_tmp(priv_blur, (*bm_o)->w, (*bm_o)->h);
}
resize_tmp(priv, (*bm_g)->w, (*bm_g)->h);
resize_tmp(priv_blur, (*bm_g)->w, (*bm_g)->h);
if (be) {
if (*bm_o)
blur((*bm_o)->buffer, priv->tmp, (*bm_o)->w, (*bm_o)->h, (*bm_o)->w, (int*)priv->gt2, priv->g_r, priv->g_w);
else
blur((*bm_g)->buffer, priv->tmp, (*bm_g)->w, (*bm_g)->h, (*bm_g)->w, (int*)priv->gt2, priv->g_r, priv->g_w);
}
while (be--) {
if (*bm_o)
blur((*bm_o)->buffer, priv->tmp, (*bm_o)->w, (*bm_o)->h, (*bm_o)->w, (int*)priv->gt2, priv->g_r, priv->g_w);
else
blur((*bm_g)->buffer, priv->tmp, (*bm_g)->w, (*bm_g)->h, (*bm_g)->w, (int*)priv->gt2, priv->g_r, priv->g_w);
}
} else
if (blur_radius > 0.0) {
generate_tables(priv_blur, blur_radius);
if (*bm_o)
blur((*bm_o)->buffer, priv_blur->tmp, (*bm_o)->w, (*bm_o)->h, (*bm_o)->w, (int*)priv_blur->gt2, priv_blur->g_r, priv_blur->g_w);
else
blur((*bm_g)->buffer, priv_blur->tmp, (*bm_g)->w, (*bm_g)->h, (*bm_g)->w, (int*)priv_blur->gt2, priv_blur->g_r, priv_blur->g_w);
}
if (*bm_o)
*bm_s = fix_outline_and_shadow(*bm_g, *bm_o);
else

View file

@ -28,7 +28,7 @@
typedef struct ass_synth_priv_s ass_synth_priv_t;
ass_synth_priv_t* ass_synth_init(void);
ass_synth_priv_t* ass_synth_init(double);
void ass_synth_done(ass_synth_priv_t* priv);
typedef struct bitmap_s {
@ -46,7 +46,7 @@ typedef struct bitmap_s {
* \param bm_g out: pointer to the bitmap of glyph shadow is returned here
* \param be 1 = produces blurred bitmaps, 0 = normal bitmaps
*/
int glyph_to_bitmap(ass_synth_priv_t* priv, FT_Glyph glyph, FT_Glyph outline_glyph, bitmap_t** bm_g, bitmap_t** bm_o, bitmap_t** bm_s, int be);
int glyph_to_bitmap(ass_synth_priv_t* priv, ass_synth_priv_t* priv_blur, FT_Glyph glyph, FT_Glyph outline_glyph, bitmap_t** bm_g, bitmap_t** bm_o, bitmap_t** bm_s, int be, double blur_radius);
void ass_free_bitmap(bitmap_t* bm);

View file

@ -42,6 +42,7 @@ typedef struct bitmap_hash_key_s {
unsigned outline; // border width, 16.16 fixed point value
int bold, italic;
char be; // blur edges
double blur; // gaussian blur
unsigned scale_x, scale_y; // 16.16
int frx, fry, frz; // signed 16.16

View file

@ -43,6 +43,8 @@
#define MAX_GLYPHS 1000
#define MAX_LINES 100
#define BE_RADIUS 1.5
#define BLUR_MAX_RADIUS 50.0
static int last_render_id = 0;
@ -80,6 +82,7 @@ struct ass_renderer_s {
ass_settings_t settings;
int render_id;
ass_synth_priv_t* synth_priv;
ass_synth_priv_t* synth_priv_blur;
ass_image_t* images_root; // rendering result is stored here
ass_image_t* prev_images_root;
@ -112,6 +115,7 @@ typedef struct glyph_info_s {
int asc, desc; // font max ascender and descender
// int height;
int be; // blur edges
double blur; // gaussian blur
int shadow;
double frx, fry, frz; // rotation
@ -160,6 +164,7 @@ typedef struct render_context_s {
char detect_collisions;
uint32_t fade; // alpha from \fad
char be; // blur edges
double blur; // gaussian blur
int shadow;
int drawing_mode; // not implemented; when != 0 text is discarded, except for style override tags
@ -258,7 +263,8 @@ ass_renderer_t* ass_renderer_init(ass_library_t* library)
goto ass_init_exit;
}
priv->synth_priv = ass_synth_init();
priv->synth_priv = ass_synth_init(BE_RADIUS);
priv->synth_priv_blur = ass_synth_init(BLUR_MAX_RADIUS);
priv->library = library;
priv->ftlibrary = ft;
@ -687,8 +693,56 @@ static char* parse_tag(char* p, double pwr) {
skip('\\');
if ((*p == '}') || (*p == 0))
return p;
if (mystrcmp(&p, "fsc")) {
// New tags introduced in vsfilter 2.39
if (mystrcmp(&p, "xbord")) {
double val;
if (mystrtod(&p, &val))
mp_msg(MSGT_ASS, MSGL_V, "stub: \\xbord%.2f\n", val);
} else if (mystrcmp(&p, "ybord")) {
double val;
if (mystrtod(&p, &val))
mp_msg(MSGT_ASS, MSGL_V, "stub: \\ybord%.2f\n", val);
} else if (mystrcmp(&p, "xshad")) {
int val;
if (mystrtoi(&p, 10, &val))
mp_msg(MSGT_ASS, MSGL_V, "stub: \\xshad%d\n", val);
} else if (mystrcmp(&p, "yshad")) {
int val;
if (mystrtoi(&p, 10, &val))
mp_msg(MSGT_ASS, MSGL_V, "stub: \\yshad%d\n", val);
} else if (mystrcmp(&p, "fax")) {
int val;
if (mystrtoi(&p, 10, &val))
mp_msg(MSGT_ASS, MSGL_V, "stub: \\fax%d\n", val);
} else if (mystrcmp(&p, "fay")) {
int val;
if (mystrtoi(&p, 10, &val))
mp_msg(MSGT_ASS, MSGL_V, "stub: \\fay%d\n", val);
} else if (mystrcmp(&p, "iclip")) {
int x0, y0, x1, y1;
int res = 1;
skip('(');
res &= mystrtoi(&p, 10, &x0);
skip(',');
res &= mystrtoi(&p, 10, &y0);
skip(',');
res &= mystrtoi(&p, 10, &x1);
skip(',');
res &= mystrtoi(&p, 10, &y1);
skip(')');
mp_msg(MSGT_ASS, MSGL_V, "stub: \\iclip(%d,%d,%d,%d)\n", x0, y0, x1, y1);
} else if (mystrcmp(&p, "blur")) {
double val;
if (mystrtod(&p, &val)) {
val = (val < 0) ? 0 : val;
val = (val > BLUR_MAX_RADIUS) ? BLUR_MAX_RADIUS : val;
render_context.blur = val;
} else
render_context.blur = 0.0;
// ASS standard tags
} else if (mystrcmp(&p, "fsc")) {
char tp = *p++;
double val;
if (tp == 'x') {
@ -760,10 +814,12 @@ static char* parse_tag(char* p, double pwr) {
else k = ((double)(t - t1)) / delta_t;
x = k * (x2 - x1) + x1;
y = k * (y2 - y1) + y1;
render_context.pos_x = x;
render_context.pos_y = y;
render_context.detect_collisions = 0;
render_context.evt_type = EVENT_POSITIONED;
if (render_context.evt_type != EVENT_POSITIONED) {
render_context.pos_x = x;
render_context.pos_y = y;
render_context.detect_collisions = 0;
render_context.evt_type = EVENT_POSITIONED;
}
} else if (mystrcmp(&p, "frx")) {
double val;
if (mystrtod(&p, &val)) {
@ -839,10 +895,12 @@ static char* parse_tag(char* p, double pwr) {
v2 = strtol(p, &p, 10);
skip(')');
mp_msg(MSGT_ASS, MSGL_DBG2, "pos(%d, %d)\n", v1, v2);
render_context.evt_type = EVENT_POSITIONED;
render_context.detect_collisions = 0;
render_context.pos_x = v1;
render_context.pos_y = v2;
if (render_context.evt_type != EVENT_POSITIONED) {
render_context.evt_type = EVENT_POSITIONED;
render_context.detect_collisions = 0;
render_context.pos_x = v1;
render_context.pos_y = v2;
}
} else if (mystrcmp(&p, "fad")) {
int a1, a2, a3;
long long t1, t2, t3, t4;
@ -985,9 +1043,12 @@ static char* parse_tag(char* p, double pwr) {
reset_render_context();
} else if (mystrcmp(&p, "be")) {
int val;
if (mystrtoi(&p, 10, &val))
render_context.be = val ? 1 : 0;
else
if (mystrtoi(&p, 10, &val)) {
// Clamp to 10, since high values need excessive CPU
val = (val < 0) ? 0 : val;
val = (val > 10) ? 10 : val;
render_context.be = val;
} else
render_context.be = 0;
} else if (mystrcmp(&p, "b")) {
int b;
@ -1181,6 +1242,7 @@ static void reset_render_context(void)
render_context.scale_y = render_context.style->ScaleY;
render_context.hspacing = render_context.style->Spacing;
render_context.be = 0;
render_context.blur = 0.0;
render_context.shadow = render_context.style->Shadow;
render_context.frx = render_context.fry = 0.;
render_context.frz = M_PI * render_context.style->Angle / 180.;
@ -1321,9 +1383,10 @@ static void get_bitmap_glyph(glyph_info_t* info)
// render glyph
error = glyph_to_bitmap(ass_renderer->synth_priv,
ass_renderer->synth_priv_blur,
info->glyph, info->outline_glyph,
&info->bm, &info->bm_o,
&info->bm_s, info->be);
&info->bm_s, info->be, info->blur);
if (error)
info->symbol = 0;
@ -1815,6 +1878,7 @@ static int ass_render_event(ass_event_t* event, event_images_t* event_images)
text_info.glyphs[text_info.length].effect_timing = render_context.effect_timing;
text_info.glyphs[text_info.length].effect_skip_timing = render_context.effect_skip_timing;
text_info.glyphs[text_info.length].be = render_context.be;
text_info.glyphs[text_info.length].blur = render_context.blur;
text_info.glyphs[text_info.length].shadow = render_context.shadow;
text_info.glyphs[text_info.length].frx = render_context.frx;
text_info.glyphs[text_info.length].fry = render_context.fry;
@ -1839,6 +1903,7 @@ static int ass_render_event(ass_event_t* event, event_images_t* event_images)
text_info.glyphs[text_info.length].hash_key.ch = code;
text_info.glyphs[text_info.length].hash_key.advance = shift;
text_info.glyphs[text_info.length].hash_key.be = render_context.be;
text_info.glyphs[text_info.length].hash_key.blur = render_context.blur;
text_info.length++;