forked from mia/Aegisub
Fix a potential crash on exiting. (An invalid memory location could under certain circumstances be assigned to in the OpenGLTextTexture destructor.)
Originally committed to SVN as r3091.
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1 changed files with 1 additions and 3 deletions
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@ -268,10 +268,8 @@ OpenGLTextTexture::OpenGLTextTexture(int w,int h) {
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//////////////////////
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//////////////////////
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// Texture destructor
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// Texture destructor
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OpenGLTextTexture::~OpenGLTextTexture() {
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OpenGLTextTexture::~OpenGLTextTexture() {
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if (tex) {
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if (tex)
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glDeleteTextures(1,&tex);
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glDeleteTextures(1,&tex);
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tex = 0;
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}
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}
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}
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