forked from mia/Aegisub
More commenting work on FexTracker.
Originally committed to SVN as r587.
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1 changed files with 47 additions and 14 deletions
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@ -313,53 +313,73 @@ void FexTracker::TrackFeatures()
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{
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for( int i=0;i<nFeatures;i++ )
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{
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if( lFeatures[i].StartTime + lFeatures[i].Pos.size() < CurFrame ) continue; //feature was lost
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// Check if this feature was already lost in an earlier frame
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if( lFeatures[i].StartTime + lFeatures[i].Pos.size() < CurFrame ) continue;
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int FeatureFrame = CurFrame - lFeatures[i].StartTime;
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float orig_px = lFeatures[i].Pos[FeatureFrame-1].x;
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float orig_py = lFeatures[i].Pos[FeatureFrame-1].y;
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vec2 op;
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vec2 op; // Original point
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// Calculate position of original point on top level of the pyramid
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op.x = orig_px * CurImg->lLevels[ CurImg->nLevels-1 ]->CoordMul / CurImg->Subsampling;
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op.y = orig_py * CurImg->lLevels[ CurImg->nLevels-1 ]->CoordMul / CurImg->Subsampling;
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vec2 np;
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np = op;
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vec2 np; // New point
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np = op; // Assume no motion initially
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int l;
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for( l=CurImg->nLevels-1;l>=0;l-- )
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{
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// Move coordinates one level down in the pyramid
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op.x *= CurImg->Subsampling;
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op.y *= CurImg->Subsampling;
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np.x *= CurImg->Subsampling;
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np.y *= CurImg->Subsampling;
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// And try to track the feature
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if( !TrackOneFeature( l, op, np ) ) break;
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}
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if( l!=-1 ) continue; //we aborted
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// Did the loop finish? If not, tracking failed and the feature was lost
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if( l!=-1 ) continue;
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// Tracked outside the frame? Feature lost.
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if( np.x<0 || np.y<0 || np.x>SizX || np.y>SizY ) continue;
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// Otherwise add the new position to the feature's point list
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lFeatures[i].Pos.Add( np );
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}
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}
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bool FexTracker::TrackOneFeature( int lvl, vec2 op, vec2& np )
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{
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// Motion estimate one feature on one level in the image pyramid
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// @op (in) is the coordinate for the point on the previous frame
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// @np (out) is the coordinate for the new location of the point, based on the information in this level of the pyramid
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// Border epsilon, defines what is "too close" to the edge of the image
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static float bordereps = 1.1f;
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// Check that the point isn't already "almost outside" the image, and let tracking fail if it is
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if( op.x - Cfg.WindowX < bordereps || op.x + Cfg.WindowX > CurImg->lLevels[lvl]->sx - bordereps ) return 0;
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if( op.y - Cfg.WindowY < bordereps || op.y + Cfg.WindowY > CurImg->lLevels[lvl]->sy - bordereps ) return 0;
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if( np.x - Cfg.WindowX < bordereps || np.x + Cfg.WindowX > CurImg->lLevels[lvl]->sx - bordereps ) return 0;
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if( np.y - Cfg.WindowY < bordereps || np.y + Cfg.WindowY > CurImg->lLevels[lvl]->sy - bordereps ) return 0;
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// Temporary images for holding data in the window around the feature
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// Desired width of the window
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int isx = (Cfg.WindowX*2+1);
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// Desired number of pixels in the window
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int imsiz = isx*(Cfg.WindowY*2+1);
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// Simple difference between image data in window around current frame/position and next frame/position
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float *diff = new float[imsiz];
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// Something with gradients around old/new position
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float *gradx = new float[imsiz];
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float *grady = new float[imsiz];
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bool bOk = 1;
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// Iteratively obtain better precision motion estimation (FIXME)
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for( int iteration=0;iteration<Cfg.MaxIterations;iteration++ )
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{
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// Calculate diffs and gradients ((FIXME)
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GetDiffForPointset( lvl, op, np, diff );
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GetGradForPointset( lvl, op, np, gradx, grady );
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/*
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@ -367,6 +387,8 @@ bool FexTracker::TrackOneFeature( int lvl, vec2 op, vec2& np )
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imdebug("lum b=32f w=%d h=%d %p /255", isx, imsiz/isx, gradx);
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imdebug("lum b=32f w=%d h=%d %p /255", isx, imsiz/isx, grady);
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*/
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// Calculate gradient correlation matrix and some other matrix related to gradients and differences
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register float gx, gy, di;
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float gxx = 0, gyy = 0, gxy = 0, ex = 0, ey = 0;
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@ -383,6 +405,7 @@ bool FexTracker::TrackOneFeature( int lvl, vec2 op, vec2& np )
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ey += di*gy;
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}
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// Too small determinant in the gradient corr. matrix? (what does that mean?)
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float det = gxx*gyy - gxy*gxy;
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if( det < Cfg.MinDeterminant )
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{
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@ -390,11 +413,13 @@ bool FexTracker::TrackOneFeature( int lvl, vec2 op, vec2& np )
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break;
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}
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// So apparently those two matrices together tell something about the movement
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float dx = (gyy*ex - gxy*ey)/det;
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float dy = (gxx*ey - gxy*ex)/det;
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np.x += dx;
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np.y += dy;
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// Check if the feature moved too close to a border, in which case it's lost
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if( ( np.x - Cfg.WindowX < bordereps || np.x + Cfg.WindowX > CurImg->lLevels[lvl]->sx - bordereps )
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|| ( np.y - Cfg.WindowY < bordereps || np.y + Cfg.WindowY > CurImg->lLevels[lvl]->sy - bordereps ) )
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{
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@ -402,11 +427,14 @@ bool FexTracker::TrackOneFeature( int lvl, vec2 op, vec2& np )
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break;
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}
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// If the feature didn't move enough in this iteration, assume its motion is properly estimated
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if( fabs(dx) < Cfg.MinDisplacement && fabs(dy) < Cfg.MinDisplacement )break;
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}
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delete [] gradx;
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delete [] grady;
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// I think this checks if there's too large a difference between the image at the current and the next frame
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// around the motion estimated feature
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if( bOk )
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{
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GetDiffForPointset( lvl, op, np, diff );
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@ -424,20 +452,24 @@ bool FexTracker::TrackOneFeature( int lvl, vec2 op, vec2& np )
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inline float Interpolate( float *img, int ImgSX, float x, float y )
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{
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int xt = (int) x; /* coordinates of top-left corner */
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int yt = (int) y;
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float ax = x - xt;
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float ay = y - yt;
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float *ptr = img + (ImgSX*yt) + xt;
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// Bilinear interpolation between (x,y) and ((int)x,(int)y)
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int xt = (int) x; /* coordinates of top-left corner */
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int yt = (int) y;
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float ax = x - xt;
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float ay = y - yt;
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float *ptr = img + (ImgSX*yt) + xt;
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return ( (1-ax) * (1-ay) * *ptr +
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ax * (1-ay) * *(ptr+1) +
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(1-ax) * ay * *(ptr+(ImgSX)) +
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ax * ay * *(ptr+(ImgSX)+1) );
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return ( (1-ax) * (1-ay) * *ptr +
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ax * (1-ay) * *(ptr+1) +
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(1-ax) * ay * *(ptr+(ImgSX)) +
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ax * ay * *(ptr+(ImgSX)+1) );
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}
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void FexTracker::GetDiffForPointset( int lvl, vec2 op, vec2 np, float* diff )
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{
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// Calculate the difference between the current frame and the next frame
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// locally around the feature point
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// (using the currently motion estimated coordinates for the new position)
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float* img1 = CurImg->lLevels[lvl]->Img;
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int isx1 = CurImg->lLevels[lvl]->sx;
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float* img2 = NextImg->lLevels[lvl]->Img;
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@ -452,6 +484,7 @@ void FexTracker::GetDiffForPointset( int lvl, vec2 op, vec2 np, float* diff )
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}
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void FexTracker::GetGradForPointset( int lvl, vec2 op, vec2 np, float* gradx, float* grady )
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{
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// Dark magic
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int isx = CurImg->lLevels[lvl]->sx;
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float* gx1 = CurImg->lLevels[lvl]->GradX;
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