forked from mia/Aegisub
Fix #413 (mouse crosshair on video not disappearing when mouse leaves video display) and some minor code cleanup.
Originally committed to SVN as r1199.
This commit is contained in:
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ea3c386aa2
commit
508d3d9a52
3 changed files with 8 additions and 16 deletions
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@ -85,7 +85,6 @@ enum {
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// Event table
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// Event table
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BEGIN_EVENT_TABLE(VideoDisplay, wxGLCanvas)
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BEGIN_EVENT_TABLE(VideoDisplay, wxGLCanvas)
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EVT_MOUSE_EVENTS(VideoDisplay::OnMouseEvent)
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EVT_MOUSE_EVENTS(VideoDisplay::OnMouseEvent)
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EVT_LEAVE_WINDOW(VideoDisplay::OnMouseLeave)
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EVT_KEY_DOWN(VideoDisplay::OnKey)
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EVT_KEY_DOWN(VideoDisplay::OnKey)
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EVT_PAINT(VideoDisplay::OnPaint)
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EVT_PAINT(VideoDisplay::OnPaint)
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EVT_SIZE(VideoDisplay::OnSizeEvent)
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EVT_SIZE(VideoDisplay::OnSizeEvent)
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@ -373,9 +372,7 @@ void VideoDisplay::OnMouseEvent(wxMouseEvent& event) {
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// OnMouseLeave isn't called as long as we have an OnMouseEvent
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// OnMouseLeave isn't called as long as we have an OnMouseEvent
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// Just check for it and call it manually instead
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// Just check for it and call it manually instead
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if (event.Leaving()) {
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if (event.Leaving()) {
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OnMouseLeave(event);
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if (tracker) tracker->bTrackerEditing = 0;
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event.Skip(true);
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return;
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}
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}
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// Right click
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// Right click
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@ -420,16 +417,6 @@ void VideoDisplay::OnKey(wxKeyEvent &event) {
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//////////////////////
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// Mouse left display
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void VideoDisplay::OnMouseLeave(wxMouseEvent& event) {
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if (VideoContext::Get()->IsPlaying()) return;
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wxASSERT(visual);
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visual->OnMouseEvent(event);
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if (tracker) tracker->bTrackerEditing = 0;
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}
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///////////////////
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///////////////////
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// Sets zoom level
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// Sets zoom level
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void VideoDisplay::SetZoom(double value) {
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void VideoDisplay::SetZoom(double value) {
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@ -75,7 +75,6 @@ private:
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void OnPaint(wxPaintEvent& event);
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void OnPaint(wxPaintEvent& event);
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void OnKey(wxKeyEvent &event);
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void OnKey(wxKeyEvent &event);
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void OnMouseEvent(wxMouseEvent& event);
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void OnMouseEvent(wxMouseEvent& event);
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void OnMouseLeave(wxMouseEvent& event);
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void OnEraseBackground(wxEraseEvent &event) {}
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void OnEraseBackground(wxEraseEvent &event) {}
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void OnSizeEvent(wxSizeEvent &event);
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void OnSizeEvent(wxSizeEvent &event);
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@ -1103,6 +1103,10 @@ void VideoDisplayVisual::OnMouseEvent (wxMouseEvent &event) {
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mouseY = y;
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mouseY = y;
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hasOverlay = true;
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hasOverlay = true;
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}
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}
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if (event.Leaving()) {
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mouseX = -1;
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mouseY = -1;
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}
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// Has something to draw
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// Has something to draw
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if (hasOverlay) {
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if (hasOverlay) {
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@ -1115,6 +1119,8 @@ void VideoDisplayVisual::OnMouseEvent (wxMouseEvent &event) {
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/////////////
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/////////////
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// Key event
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// Key event
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void VideoDisplayVisual::OnKeyEvent(wxKeyEvent &event) {
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void VideoDisplayVisual::OnKeyEvent(wxKeyEvent &event) {
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// FIXME: should these beconfigurable?
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// Think of the frenchmen and other people not using qwerty layout
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if (event.GetKeyCode() == 'A') SetMode(0);
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if (event.GetKeyCode() == 'A') SetMode(0);
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if (event.GetKeyCode() == 'S') SetMode(1);
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if (event.GetKeyCode() == 'S') SetMode(1);
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if (event.GetKeyCode() == 'D') SetMode(2);
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if (event.GetKeyCode() == 'D') SetMode(2);
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