forked from mia/Aegisub
Made video position not show on audio by default, also made it check whether audio is visible before trying to update it.
Originally committed to SVN as r1735.
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parent
e271b979b2
commit
51725ff9a7
2 changed files with 2 additions and 2 deletions
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@ -260,7 +260,7 @@ void OptionsManager::LoadDefaults(bool onlyDefaults) {
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SetBool(_T("Audio Draw Keyframes"), true);
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SetBool(_T("Audio Draw Keyframes"), true);
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SetBool(_T("Audio Draw Timeline"),true);
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SetBool(_T("Audio Draw Timeline"),true);
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SetBool(_T("Audio Draw Cursor Time"),true);
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SetBool(_T("Audio Draw Cursor Time"),true);
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SetBool(_T("Audio Draw Video Position"),true);
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SetBool(_T("Audio Draw Video Position"),false);
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SetColour(_T("Audio Selection Background Modified"),wxColour(92,0,0));
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SetColour(_T("Audio Selection Background Modified"),wxColour(92,0,0));
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SetColour(_T("Audio Selection Background"),wxColour(64,64,64));
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SetColour(_T("Audio Selection Background"),wxColour(64,64,64));
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SetColour(_T("Audio Seconds Boundaries"),wxColour(0,100,255));
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SetColour(_T("Audio Seconds Boundaries"),wxColour(0,100,255));
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@ -425,7 +425,7 @@ void VideoContext::UpdateDisplays(bool full) {
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}
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}
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// Update audio display
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// Update audio display
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if (audio && audio->loaded) {
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if (audio && audio->loaded && audio->IsShownOnScreen()) {
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if (Options.AsBool(_T("Audio Draw Video Position"))) {
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if (Options.AsBool(_T("Audio Draw Video Position"))) {
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audio->UpdateImage(false);
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audio->UpdateImage(false);
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}
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}
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