forked from mia/Aegisub
Correctly write float header when saving WAV audio clip
Fix wangqr/Aegisub#56
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1 changed files with 1 additions and 1 deletions
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@ -241,7 +241,7 @@ void SaveAudioClip(AudioProvider const& provider, fs::path const& path, int star
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out.write("WAVEfmt ");
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out.write("WAVEfmt ");
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out.write<int32_t>(16); // Size of chunk
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out.write<int32_t>(16); // Size of chunk
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out.write<int16_t>(1); // compression format (PCM)
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out.write<int16_t>(provider.AreSamplesFloat() ? 3 : 1); // compression format (1: WAVE_FORMAT_PCM, 3: WAVE_FORMAT_IEEE_FLOAT)
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out.write<int16_t>(provider.GetChannels());
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out.write<int16_t>(provider.GetChannels());
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out.write<int32_t>(provider.GetSampleRate());
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out.write<int32_t>(provider.GetSampleRate());
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out.write<int32_t>(provider.GetSampleRate() * provider.GetChannels() * provider.GetBytesPerSample());
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out.write<int32_t>(provider.GetSampleRate() * provider.GetChannels() * provider.GetBytesPerSample());
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