forked from mia/Aegisub
Add aegisub.cancel(), which immediates ends macro execution without applying any of the changes that have been made
Originally committed to SVN as r6325.
This commit is contained in:
parent
632a02bcc9
commit
64c7043123
2 changed files with 13 additions and 3 deletions
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@ -263,6 +263,7 @@ namespace Automation4 {
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set_field(L, "video_size", LuaVideoSize);
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set_field(L, "video_size", LuaVideoSize);
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set_field(L, "keyframes", LuaGetKeyframes);
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set_field(L, "keyframes", LuaGetKeyframes);
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set_field(L, "decode_path", LuaDecodePath);
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set_field(L, "decode_path", LuaDecodePath);
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set_field(L, "cancel", LuaCancel);
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set_field(L, "lua_automation_version", 4);
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set_field(L, "lua_automation_version", 4);
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// store aegisub table to globals
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// store aegisub table to globals
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@ -525,14 +526,22 @@ namespace Automation4 {
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return 1;
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return 1;
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}
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}
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int LuaScript::LuaCancel(lua_State *L)
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{
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lua_pushnil(L);
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return lua_error(L);
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}
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static void lua_threaded_call(ProgressSink *ps, lua_State *L, int nargs, int nresults, bool can_open_config, bool *failed)
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static void lua_threaded_call(ProgressSink *ps, lua_State *L, int nargs, int nresults, bool can_open_config, bool *failed)
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{
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{
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LuaProgressSink lps(L, ps, can_open_config);
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LuaProgressSink lps(L, ps, can_open_config);
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if (lua_pcall(L, nargs, nresults, 0)) {
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if (lua_pcall(L, nargs, nresults, 0)) {
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if (!lua_isnil(L, -1)) {
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// if the call failed, log the error here
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// if the call failed, log the error here
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ps->Log("\n\nLua reported a runtime error:\n");
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ps->Log("\n\nLua reported a runtime error:\n");
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ps->Log(lua_tostring(L, -1));
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ps->Log(lua_tostring(L, -1));
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}
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lua_pop(L, 1);
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lua_pop(L, 1);
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*failed = true;
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*failed = true;
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}
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}
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@ -310,6 +310,7 @@ namespace Automation4 {
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static int LuaVideoSize(lua_State *L);
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static int LuaVideoSize(lua_State *L);
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static int LuaGetKeyframes(lua_State *L);
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static int LuaGetKeyframes(lua_State *L);
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static int LuaDecodePath(lua_State *L);
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static int LuaDecodePath(lua_State *L);
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static int LuaCancel(lua_State *L);
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public:
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public:
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LuaScript(const wxString &filename);
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LuaScript(const wxString &filename);
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