forked from mia/Aegisub
Split LuaProgressSink into its own cpp file to cut down on the bloatedness of auto4_lua.cpp
Originally committed to SVN as r5620.
This commit is contained in:
parent
0b6ef72242
commit
66e826edb3
6 changed files with 217 additions and 221 deletions
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@ -544,6 +544,10 @@
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RelativePath="..\..\src\auto4_lua_dialog.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\auto4_lua_progresssink.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\auto4_lua_scriptreader.cpp"
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>
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@ -266,6 +266,7 @@
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<ClCompile Include="$(SrcDir)auto4_lua.cpp" />
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<ClCompile Include="$(SrcDir)auto4_lua_assfile.cpp" />
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<ClCompile Include="$(SrcDir)auto4_lua_dialog.cpp" />
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<ClCompile Include="$(SrcDir)auto4_lua_progresssink.cpp" />
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<ClCompile Include="$(SrcDir)auto4_lua_scriptreader.cpp" />
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<ClCompile Include="$(SrcDir)avisynth_wrap.cpp" />
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<ClCompile Include="$(SrcDir)base_grid.cpp" />
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@ -920,6 +920,9 @@
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<ClCompile Include="$(SrcDir)auto4_lua_dialog.cpp">
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<Filter>Automation\Lua</Filter>
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</ClCompile>
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<ClCompile Include="$(SrcDir)auto4_lua_progresssink.cpp">
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<Filter>Automation\Lua</Filter>
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</ClCompile>
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<ClCompile Include="$(SrcDir)auto4_lua_scriptreader.cpp">
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<Filter>Automation\Lua</Filter>
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</ClCompile>
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@ -80,8 +80,8 @@ endif
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# AUTOMATION
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############
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ifeq (yes, $(HAVE_AUTO4_LUA))
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SRC_OPT += auto4_lua.cpp auto4_lua_assfile.cpp auto4_lua_dialog.cpp auto4_lua_scriptreader.cpp
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auto4_lua.o auto4_lua_assfile.o auto4_lua_dialog.o auto4_lua_scriptreader.o: CXXFLAGS += $(CFLAGS_LUA)
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SRC_OPT += auto4_lua.cpp auto4_lua_assfile.cpp auto4_lua_dialog.cpp auto4_lua_progresssink.cpp auto4_lua_scriptreader.cpp
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auto4_lua.o auto4_lua_assfile.o auto4_lua_dialog.o auto4_lua_progresssink.o auto4_lua_scriptreader.o: CXXFLAGS += $(CFLAGS_LUA)
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LDFLAGS += $(LDFLAGS_LUA)
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endif
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@ -957,225 +957,6 @@ namespace Automation4 {
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}
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}
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// LuaProgressSink
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/// @brief DOCME
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/// @param _L
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/// @param parent
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/// @param allow_config_dialog
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///
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LuaProgressSink::LuaProgressSink(lua_State *_L, wxWindow *parent, bool allow_config_dialog)
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: ProgressSink(parent)
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, L(_L)
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{
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LuaProgressSink **ud = (LuaProgressSink**)lua_newuserdata(L, sizeof(LuaProgressSink*));
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*ud = this;
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// register progress reporting stuff
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lua_getglobal(L, "aegisub");
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lua_newtable(L);
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lua_pushvalue(L, -3);
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lua_pushcclosure(L, LuaSetProgress, 1);
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lua_setfield(L, -2, "set");
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lua_pushvalue(L, -3);
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lua_pushcclosure(L, LuaSetTask, 1);
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lua_setfield(L, -2, "task");
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lua_pushvalue(L, -3);
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lua_pushcclosure(L, LuaSetTitle, 1);
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lua_setfield(L, -2, "title");
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lua_pushvalue(L, -3);
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lua_pushcclosure(L, LuaGetCancelled, 1);
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lua_setfield(L, -2, "is_cancelled");
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lua_setfield(L, -2, "progress");
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lua_newtable(L);
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lua_pushvalue(L, -3);
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lua_pushcclosure(L, LuaDebugOut, 1);
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lua_setfield(L, -2, "out");
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lua_setfield(L, -2, "debug");
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lua_pushvalue(L, -2);
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lua_pushcclosure(L, LuaDebugOut, 1);
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lua_setfield(L, -2, "log");
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if (allow_config_dialog) {
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lua_newtable(L);
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lua_pushvalue(L, -3);
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lua_pushcclosure(L, LuaDisplayDialog, 1);
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lua_setfield(L, -2, "display");
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lua_setfield(L, -2, "dialog");
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}
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// reference so other objects can also find the progress sink
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lua_pushvalue(L, -2);
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lua_setfield(L, LUA_REGISTRYINDEX, "progress_sink");
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lua_pop(L, 2);
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}
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/// @brief DOCME
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///
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LuaProgressSink::~LuaProgressSink()
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{
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// remove progress reporting stuff
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lua_getglobal(L, "aegisub");
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lua_pushnil(L);
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lua_setfield(L, -2, "progress");
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lua_pushnil(L);
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lua_setfield(L, -2, "debug");
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lua_pop(L, 1);
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lua_pushnil(L);
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lua_setfield(L, LUA_REGISTRYINDEX, "progress_sink");
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}
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/// @brief DOCME
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/// @param L
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/// @param idx
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/// @return
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///
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LuaProgressSink* LuaProgressSink::GetObjPointer(lua_State *L, int idx)
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{
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assert(lua_type(L, idx) == LUA_TUSERDATA);
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void *ud = lua_touserdata(L, idx);
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return *((LuaProgressSink**)ud);
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}
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/// @brief DOCME
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/// @param L
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/// @return
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///
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int LuaProgressSink::LuaSetProgress(lua_State *L)
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{
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LuaProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
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float progress = lua_tonumber(L, 1);
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ps->SetProgress(progress);
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return 0;
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}
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/// @brief DOCME
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/// @param L
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/// @return
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///
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int LuaProgressSink::LuaSetTask(lua_State *L)
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{
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LuaProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
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wxString task(lua_tostring(L, 1), wxConvUTF8);
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ps->SetTask(task);
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return 0;
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}
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/// @brief DOCME
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/// @param L
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/// @return
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///
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int LuaProgressSink::LuaSetTitle(lua_State *L)
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{
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LuaProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
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wxString title(lua_tostring(L, 1), wxConvUTF8);
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ps->SetTitle(title);
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return 0;
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}
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/// @brief DOCME
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/// @param L
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/// @return
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///
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int LuaProgressSink::LuaGetCancelled(lua_State *L)
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{
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LuaProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
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lua_pushboolean(L, ps->cancelled);
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return 1;
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}
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/// @brief DOCME
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/// @param L
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/// @return
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///
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int LuaProgressSink::LuaDebugOut(lua_State *L)
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{
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LuaProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
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// Check trace level
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if (lua_isnumber(L, 1)) {
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int level = lua_tointeger(L, 1);
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if (level > ps->trace_level)
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return 0;
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// remove trace level
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lua_remove(L, 1);
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}
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// Only do format-string handling if there's more than one argument left
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// (If there's more than one argument left, assume first is a format string and rest are format arguments)
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if (lua_gettop(L) > 1) {
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// Format the string
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lua_getglobal(L, "string");
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lua_getfield(L, -1, "format");
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// Here stack contains format string, format arguments, 'string' table, format function
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// remove 'string' table
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lua_remove(L, -2);
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// put the format function into place
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lua_insert(L, 1);
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// call format function
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lua_call(L, lua_gettop(L)-1, 1);
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}
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// Top of stack is now a string to output
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wxString msg(lua_tostring(L, 1), wxConvUTF8);
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ps->AddDebugOutput(msg);
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return 0;
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}
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/// @brief DOCME
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/// @param L
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/// @return
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///
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int LuaProgressSink::LuaDisplayDialog(lua_State *L)
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{
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LuaProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
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// Check that two arguments were actually given
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// If only one, add another empty table for buttons
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if (lua_gettop(L) == 1) {
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lua_newtable(L);
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}
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// If more than two, remove the excess
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if (lua_gettop(L) > 2) {
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lua_settop(L, 2);
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}
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// Send the "show dialog" event
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// See comments in auto4_base.h for more info on this synchronisation
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ShowConfigDialogEvent evt;
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LuaConfigDialog dlg(L, true); // magically creates the config dialog structure etc
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evt.config_dialog = &dlg;
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wxSemaphore sema(0, 1);
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evt.sync_sema = &sema;
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ps->AddPendingEvent(evt);
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sema.Wait();
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// more magic: puts two values on stack: button pushed and table with control results
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return dlg.LuaReadBack(L);
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}
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/// @brief // Factory methods
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///
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LuaScriptFactory::LuaScriptFactory() {}
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207
aegisub/src/auto4_lua_progresssink.cpp
Normal file
207
aegisub/src/auto4_lua_progresssink.cpp
Normal file
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@ -0,0 +1,207 @@
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// Copyright (c) 2006, 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file auto4_lua_progresssink.cpp
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/// @brief Lua 5.1-based scripting engine
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/// @ingroup scripting
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///
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#ifdef WITH_AUTO4_LUA
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#include "auto4_lua.h"
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#ifdef __WINDOWS__
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#include "../../contrib/lua51/src/lua.h"
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#else
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#include <lua.hpp>
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#endif
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static void push_closure(lua_State *L, const char *name, lua_CFunction fn) {
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lua_pushvalue(L, -3);
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lua_pushcclosure(L, fn, 1);
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lua_setfield(L, -2, name);
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}
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namespace Automation4 {
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LuaProgressSink::LuaProgressSink(lua_State *L, wxWindow *parent, bool allow_config_dialog)
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: ProgressSink(parent)
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, L(L)
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{
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LuaProgressSink **ud = (LuaProgressSink**)lua_newuserdata(L, sizeof(LuaProgressSink*));
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*ud = this;
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// register progress reporting stuff
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lua_getglobal(L, "aegisub");
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lua_newtable(L);
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push_closure(L, "set", LuaSetProgress);
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push_closure(L, "task", LuaSetTask);
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push_closure(L, "title", LuaSetTitle);
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push_closure(L, "is_cancelled", LuaGetCancelled);
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lua_setfield(L, -2, "progress");
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lua_newtable(L);
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lua_pushvalue(L, -3);
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lua_pushcclosure(L, LuaDebugOut, 1);
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lua_setfield(L, -2, "out");
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lua_setfield(L, -2, "debug");
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lua_pushvalue(L, -2);
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lua_pushcclosure(L, LuaDebugOut, 1);
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lua_setfield(L, -2, "log");
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if (allow_config_dialog) {
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lua_newtable(L);
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lua_pushvalue(L, -3);
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lua_pushcclosure(L, LuaDisplayDialog, 1);
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lua_setfield(L, -2, "display");
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lua_setfield(L, -2, "dialog");
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}
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// reference so other objects can also find the progress sink
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lua_pushvalue(L, -2);
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lua_setfield(L, LUA_REGISTRYINDEX, "progress_sink");
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lua_pop(L, 2);
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}
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LuaProgressSink::~LuaProgressSink()
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{
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// remove progress reporting stuff
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lua_getglobal(L, "aegisub");
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lua_pushnil(L);
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lua_setfield(L, -2, "progress");
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lua_pushnil(L);
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lua_setfield(L, -2, "debug");
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lua_pop(L, 1);
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lua_pushnil(L);
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lua_setfield(L, LUA_REGISTRYINDEX, "progress_sink");
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}
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LuaProgressSink* LuaProgressSink::GetObjPointer(lua_State *L, int idx)
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{
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assert(lua_type(L, idx) == LUA_TUSERDATA);
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void *ud = lua_touserdata(L, idx);
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return *((LuaProgressSink**)ud);
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}
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int LuaProgressSink::LuaSetProgress(lua_State *L)
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{
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GetObjPointer(L, lua_upvalueindex(1))->SetProgress(lua_tonumber(L, 1));
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return 0;
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}
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int LuaProgressSink::LuaSetTask(lua_State *L)
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{
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GetObjPointer(L, lua_upvalueindex(1))->SetTask(wxString(lua_tostring(L, 1), wxConvUTF8));
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return 0;
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}
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int LuaProgressSink::LuaSetTitle(lua_State *L)
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{
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GetObjPointer(L, lua_upvalueindex(1))->SetTitle(wxString(lua_tostring(L, 1), wxConvUTF8));
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return 0;
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}
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int LuaProgressSink::LuaGetCancelled(lua_State *L)
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{
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lua_pushboolean(L, GetObjPointer(L, lua_upvalueindex(1))->cancelled);
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return 1;
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}
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int LuaProgressSink::LuaDebugOut(lua_State *L)
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{
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LuaProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
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// Check trace level
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if (lua_isnumber(L, 1)) {
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int level = lua_tointeger(L, 1);
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if (level > ps->trace_level)
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return 0;
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// remove trace level
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lua_remove(L, 1);
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}
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// Only do format-string handling if there's more than one argument left
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// (If there's more than one argument left, assume first is a format string and rest are format arguments)
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if (lua_gettop(L) > 1) {
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// Format the string
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lua_getglobal(L, "string");
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lua_getfield(L, -1, "format");
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// Here stack contains format string, format arguments, 'string' table, format function
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// remove 'string' table
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lua_remove(L, -2);
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// put the format function into place
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lua_insert(L, 1);
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// call format function
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lua_call(L, lua_gettop(L)-1, 1);
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}
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// Top of stack is now a string to output
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wxString msg(lua_tostring(L, 1), wxConvUTF8);
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ps->AddDebugOutput(msg);
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return 0;
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}
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int LuaProgressSink::LuaDisplayDialog(lua_State *L)
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{
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LuaProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
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// Check that two arguments were actually given
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// If only one, add another empty table for buttons
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if (lua_gettop(L) == 1) {
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lua_newtable(L);
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}
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// If more than two, remove the excess
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if (lua_gettop(L) > 2) {
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lua_settop(L, 2);
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}
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// Send the "show dialog" event
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// See comments in auto4_base.h for more info on this synchronisation
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ShowConfigDialogEvent evt;
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LuaConfigDialog dlg(L, true); // magically creates the config dialog structure etc
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evt.config_dialog = &dlg;
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wxSemaphore sema(0, 1);
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evt.sync_sema = &sema;
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ps->AddPendingEvent(evt);
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sema.Wait();
|
||||
|
||||
// more magic: puts two values on stack: button pushed and table with control results
|
||||
return dlg.LuaReadBack(L);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue