forked from mia/Aegisub
A bit more cleaning of precompiled headers for Windows builds. Comment on why things are done as they are. Also move a few headers only used in single files out of the precompiled header and into the places they're actually used.
Originally committed to SVN as r3519.
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4 changed files with 9 additions and 17 deletions
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@ -89,16 +89,15 @@
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#include <wchar.h>
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#ifdef _WIN32
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// "Lean and mean" causes windows.h to include less stuff, mostly rarely-used things.
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// We can't build without being "lean and mean", some of the things included by it has
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// macros that clash with variable names around Aegisub causing strange build errors.
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#define WIN32_LEAN_AND_MEAN
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// Windows.h must always be the first one, it defines a load of important things
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#include <windows.h>
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#include <objbase.h>
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#include <mmsystem.h>
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#include <dsound.h>
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#include <process.h>
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//#include <objbase.h>
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#include <shlobj.h>
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#include <tchar.h>
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#include <vfw.h>
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//#include <windef.h>
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//#include <process.h> // Currently only used in audio_player_dsound2.cpp
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#else
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@ -42,10 +42,10 @@
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#ifdef WITH_DIRECTSOUND
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#ifndef AGI_PRE
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#include <dsound.h>
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#include <mmsystem.h>
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#include <process.h>
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#endif
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#include <process.h>
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#include <dsound.h>
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#include "audio_player_dsound2.h"
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#include "frame_main.h"
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@ -43,13 +43,10 @@
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#ifdef WITH_FREETYPE2
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#ifndef AGI_PRE
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#ifdef __WINDOWS__
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#include <shlobj.h>
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#endif
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#include <wx/dir.h>
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#endif
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#include <shlobj.h>
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_GLYPH_H
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@ -42,11 +42,7 @@
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// Headers
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#include "config.h"
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#ifndef AGI_PRE
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#ifdef __WINDOWS__
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#include <vfw.h>
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#endif
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#endif
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#include "vfw_wrap.h"
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