Fix overflow handling in AssTime::GetAssFormatted

Originally committed to SVN as r4790.
This commit is contained in:
Thomas Goyne 2010-09-23 03:06:15 +00:00
parent 35b9769092
commit 7586f28ffe

View file

@ -172,22 +172,18 @@ void AssTime::SetMS (int _ms) {
/// @return
///
wxString AssTime::GetASSFormated (bool msPrecision) const {
int h,m,s,ms;
int _ms = time;
int ms = time;
// Centisecond precision
msPrecision = msPrecision || UseMSPrecision;
if (!msPrecision) _ms = _ms/10*10;
if (!msPrecision) ms = ms/10*10;
// Reset
h = m = s = ms = 0;
if (_ms < 0) _ms = 0;
if (ms < 0) ms = 0;
// Hours
while (_ms >= 3600000) {
_ms -= 3600000;
h++;
}
int h = ms / (1000 * 60 * 60);
int m = (ms / (1000 * 60)) % 60;
int s = (ms / 1000) % 60;
ms = ms % 1000;
// Ass overflow
if (h > 9) {
@ -197,19 +193,6 @@ wxString AssTime::GetASSFormated (bool msPrecision) const {
ms = 999;
}
// Minutes
while (_ms >= 60000) {
_ms -= 60000;
m++;
}
// Seconds
while (_ms >= 1000) {
_ms -= 1000;
s++;
}
ms = _ms;
if (msPrecision) return wxString::Format(_T("%01i:%02i:%02i.%03i"),h,m,s,ms);
else return wxString::Format(_T("%01i:%02i:%02i.%02i"),h,m,s,ms/10);
}