forked from mia/Aegisub
Extract ColorValidator from Automation's dialog stuff
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72d4577d7d
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2 changed files with 19 additions and 20 deletions
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@ -194,43 +194,29 @@ namespace Automation4 {
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/// A color-picker button
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/// A color-picker button
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class Color : public LuaDialogControl {
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class Color : public LuaDialogControl {
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std::string text;
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agi::Color color;
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bool alpha;
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bool alpha;
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struct ColorValidator : public wxValidator {
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std::string *text;
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ColorValidator(std::string *text) : text(text) { }
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wxValidator *Clone() const { return new ColorValidator(text); }
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bool Validate(wxWindow*) { return true; }
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bool TransferToWindow() { return true; }
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bool TransferFromWindow() {
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*text = static_cast<ColourButton*>(GetWindow())->GetColor().GetHexFormatted();
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return true;
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}
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};
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public:
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public:
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Color(lua_State *L, bool alpha)
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Color(lua_State *L, bool alpha)
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: LuaDialogControl(L)
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: LuaDialogControl(L)
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, text(get_field(L, "value"))
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, color(get_field(L, "value"))
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, alpha(alpha)
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, alpha(alpha)
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{
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{
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}
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}
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bool CanSerialiseValue() const { return true; }
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bool CanSerialiseValue() const { return true; }
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std::string SerialiseValue() const { return inline_string_encode(text); }
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std::string SerialiseValue() const { return inline_string_encode(color.GetHexFormatted()); }
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void UnserialiseValue(const std::string &serialised) { text = inline_string_decode(serialised); }
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void UnserialiseValue(const std::string &serialised) { color = inline_string_decode(serialised); }
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wxControl *Create(wxWindow *parent) {
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wxControl *Create(wxWindow *parent) {
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agi::Color colour(text);
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wxControl *cw = new ColourButton(parent, wxSize(50*width,10*height), alpha, color, ColorValidator(&color));
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wxControl *cw = new ColourButton(parent, wxSize(50*width,10*height), alpha, colour, ColorValidator(&text));
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cw->SetToolTip(to_wx(hint));
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cw->SetToolTip(to_wx(hint));
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return cw;
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return cw;
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}
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}
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void LuaReadBack(lua_State *L) {
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void LuaReadBack(lua_State *L) {
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lua_pushstring(L, text.c_str());
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lua_pushstring(L, color.GetHexFormatted().c_str());
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}
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}
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};
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};
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@ -42,3 +42,16 @@ public:
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/// Get the currently selected color
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/// Get the currently selected color
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agi::Color GetColor() { return colour; }
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agi::Color GetColor() { return colour; }
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};
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};
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struct ColorValidator : public wxValidator {
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agi::Color *color;
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ColorValidator(agi::Color *color) : color(color) { }
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wxValidator *Clone() const { return new ColorValidator(color); }
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bool Validate(wxWindow*) { return true; }
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bool TransferToWindow() { return true; }
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bool TransferFromWindow() {
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*color = static_cast<ColourButton*>(GetWindow())->GetColor();
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return true;
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}
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};
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