forked from mia/Aegisub
Center the audio display when a line is within 5% of an edge as 2.1 did
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8d89e8c268
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1 changed files with 8 additions and 8 deletions
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@ -631,15 +631,15 @@ void AudioDisplay::ScrollTimeRangeInView(const TimeRange &range)
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int range_end = AbsoluteXFromTime(range.end());
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int range_len = range_end - range_begin;
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// Is everything already in view?
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if (range_begin >= scroll_left && range_end <= scroll_left+client_width)
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return;
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// For the rest of the calculation, remove 5 % from each side of the client area.
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// The leftadjust is the amount to subtract from the final scroll_left value.
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// Remove 5 % from each side of the client area.
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int leftadjust = client_width / 20;
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int client_left = scroll_left + leftadjust;
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client_width = client_width * 9 / 10;
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// Is everything already in view?
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if (range_begin >= client_left && range_end <= client_left+client_width)
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return;
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// The entire range can fit inside the view, center it
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if (range_len < client_width)
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{
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@ -647,13 +647,13 @@ void AudioDisplay::ScrollTimeRangeInView(const TimeRange &range)
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}
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// Range doesn't fit in view and we're viewing a middle part of it, just leave it alone
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else if (range_begin < scroll_left+leftadjust && range_end > scroll_left+leftadjust+client_width)
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else if (range_begin < client_left && range_end > client_left+client_width)
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{
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// nothing
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}
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// Right edge is in view, scroll it as far to the right as possible
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else if (range_end >= scroll_left+leftadjust && range_end < scroll_left+leftadjust+client_width)
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else if (range_end >= client_left && range_end < client_left+client_width)
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{
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ScrollPixelToLeft(range_end - client_width - leftadjust);
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}
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