forked from mia/Aegisub
Add some missing files to the libaegisub project. Make Lua compile as C++ to get C++ name mangling, as Aegisub expects that.
Originally committed to SVN as r5179.
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585b108671
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87ac25bfa7
3 changed files with 25 additions and 0 deletions
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@ -100,11 +100,26 @@
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
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</ClCompile>
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<ClCompile Include="$(SrcDir)common\hotkey.cpp">
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
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</ClCompile>
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<ClCompile Include="$(SrcDir)common\log.cpp">
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
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</ClCompile>
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<ClCompile Include="$(SrcDir)common\json.cpp">
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
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</ClCompile>
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<ClCompile Include="$(SrcDir)common\keyframe.cpp">
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
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</ClCompile>
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<ClCompile Include="$(SrcDir)common\mru.cpp">
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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@ -157,6 +157,15 @@
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<ClCompile Include="$(SrcDir)common\vfr.cpp">
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<Filter>Source Files\Common</Filter>
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</ClCompile>
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<ClCompile Include="$(SrcDir)common\json.cpp">
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<Filter>Source Files\Common</Filter>
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</ClCompile>
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<ClCompile Include="$(SrcDir)common\hotkey.cpp">
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<Filter>Source Files\Common</Filter>
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</ClCompile>
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<ClCompile Include="$(SrcDir)common\keyframe.cpp">
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<Filter>Source Files\Common</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="$(SrcDir)include\libaegisub\charsets.def">
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@ -47,6 +47,7 @@
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<ItemDefinitionGroup>
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<ClCompile>
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<PreprocessorDefinitions>LUA_BUILD_AS_DLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<CompileAs>CompileAsCpp</CompileAs> <!-- We want to build Lua as C++ to get C++ name mangling -->
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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