Make VideoOutGL's error checking even more completely overboard

Originally committed to SVN as r5904.
This commit is contained in:
Thomas Goyne 2011-11-23 18:32:50 +00:00
parent dc8dbbb535
commit 88b536f824

View file

@ -56,8 +56,16 @@
#include "utils.h"
#include "video_frame.h"
#define CHECK_INIT_ERROR(cmd) cmd; if (GLenum err = glGetError()) throw VideoOutInitException(#cmd, err)
#define CHECK_ERROR(cmd) cmd; if (GLenum err = glGetError()) throw VideoOutRenderException(#cmd, err)
#define DO_CHECK_ERROR(cmd, Exception, msg) \
do { \
cmd; \
if (GLenum err = glGetError()) { \
LOG_E("video/out/gl") << msg << " failed with error code " << err; \
throw Exception(msg, err); \
} \
} while(0);
#define CHECK_INIT_ERROR(cmd) DO_CHECK_ERROR(cmd, VideoOutInitException, #cmd)
#define CHECK_ERROR(cmd) DO_CHECK_ERROR(cmd, VideoOutRenderException, #cmd)
/// @brief Structure tracking all precomputable information about a subtexture
struct VideoOutGL::TextureInfo {
@ -180,8 +188,8 @@ void VideoOutGL::InitTextures(int width, int height, GLenum format, int bpp, boo
*/
// Set up the display list
dl = glGenLists(1);
glNewList(dl, GL_COMPILE);
CHECK_ERROR(dl = glGenLists(1));
CHECK_ERROR(glNewList(dl, GL_COMPILE));
CHECK_ERROR(glClearColor(0,0,0,0));
CHECK_ERROR(glClearStencil(0));
@ -265,9 +273,9 @@ void VideoOutGL::InitTextures(int width, int height, GLenum format, int bpp, boo
// Create the textures outside of the display list as there's no need to
// remake them on every frame
for (int i = 0; i < textureCount; ++i) {
CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, textureIdList[i]));
CHECK_INIT_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, textureSizes[i].first, textureSizes[i].second, 0, format, GL_UNSIGNED_BYTE, NULL));
LOG_I("video/out/gl") << "Using texture size: " << textureSizes[i].first << "x" << textureSizes[i].second;
CHECK_INIT_ERROR(glBindTexture(GL_TEXTURE_2D, textureIdList[i]));
CHECK_INIT_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, textureSizes[i].first, textureSizes[i].second, 0, format, GL_UNSIGNED_BYTE, NULL));
CHECK_INIT_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
CHECK_INIT_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
CHECK_INIT_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP));
@ -297,7 +305,7 @@ void VideoOutGL::UploadFrameData(const AegiVideoFrame& frame) {
void VideoOutGL::Render(int dx1, int dy1, int dx2, int dy2) {
CHECK_ERROR(glViewport(dx1, dy1, dx2, dy2));
glCallList(dl);
CHECK_ERROR(glCallList(dl));
CHECK_ERROR(glMatrixMode(GL_MODELVIEW));
CHECK_ERROR(glLoadIdentity());