forked from mia/Aegisub
Implemented syntax highlight for drawing codes
Originally committed to SVN as r679.
This commit is contained in:
parent
aafeba93f3
commit
8b58b368d5
1 changed files with 17 additions and 2 deletions
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@ -147,13 +147,16 @@ void SubsTextEditCtrl::UpdateStyle(int start, int _length) {
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int end = start + _length;
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if (_length < 0) end = text.Length();
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// Flags
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bool numMode = false; // everything is considered a number/parameter until this is unset
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bool drawingMode = false; // for \p1 -> \p0 stuff
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// Begin styling
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StartStyling(0,255);
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int ran = 0;
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int depth = 0;
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int curStyle = 0;
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int curPos = 0;
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bool numMode = false;
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wxChar curChar = 0;
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wxChar prevChar = 0;
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wxChar nextChar = 0;
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@ -216,7 +219,8 @@ void SubsTextEditCtrl::UpdateStyle(int start, int _length) {
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SetUnicodeStyling(curPos,ran,curStyle);
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curPos += ran;
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ran = 0;
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curStyle = 0;
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if (drawingMode) curStyle = 6;
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else curStyle = 0;
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}
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}
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@ -261,6 +265,17 @@ void SubsTextEditCtrl::UpdateStyle(int start, int _length) {
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ran = tagLen-1;
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i+=ran;
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}
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// Set drawing mode if it's \p
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if (text.Mid(curPos,1) == _T("p")) {
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if (curPos+2 < (signed) text.Length()) {
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wxChar nextNext = text[curPos+2];
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if (nextNext == _T('\\') || nextNext == _T('}')) {
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if (nextChar == _T('0')) drawingMode = false;
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if (nextChar == _T('1')) drawingMode = true;
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}
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}
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}
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}
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}
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}
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