forked from mia/Aegisub
Only paint the margin values in the grid if they're non-zero
Showing zero is mildly misleading since it's actually default margin rather than no margin, and this makes it much easier to spot the rows where there's actually an interesting value.
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1 changed files with 3 additions and 3 deletions
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@ -590,9 +590,9 @@ void BaseGrid::GetRowStrings(int row, AssDialogue *line, bool *paint_columns, wx
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if (paint_columns[4]) strings[4] = to_wx(line->Style);
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if (paint_columns[5]) strings[5] = to_wx(line->Actor);
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if (paint_columns[6]) strings[6] = to_wx(line->Effect);
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if (paint_columns[7]) strings[7] = std::to_wstring(line->Margin[0]);
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if (paint_columns[8]) strings[8] = std::to_wstring(line->Margin[1]);
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if (paint_columns[9]) strings[9] = std::to_wstring(line->Margin[2]);
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if (paint_columns[7]) strings[7] = line->Margin[0] ? std::to_wstring(line->Margin[0]) : wxS("");
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if (paint_columns[8]) strings[8] = line->Margin[1] ? std::to_wstring(line->Margin[1]) : wxS("");
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if (paint_columns[9]) strings[9] = line->Margin[2] ? std::to_wstring(line->Margin[2]) : wxS("");
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if (paint_columns[10]) {
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strings[10].clear();
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