Updates from greg:

* Scale shadow displacement and blur size like border
  * Correctly re-initialize glyph_info_t.
  * When using pan-and-scan, use correct positions.
  * patch cleanups

Originally committed to SVN as r2744.
This commit is contained in:
Amar Takhar 2009-02-22 05:17:47 +00:00
parent 68a9d536cb
commit 9df096a660
4 changed files with 125 additions and 190 deletions

View file

@ -43,11 +43,6 @@ struct ass_synth_priv_s {
double radius;
};
struct ass_be_priv_s {
int size;
unsigned char *buf;
};
static const unsigned int maxcolor = 255;
static const unsigned base = 256;
@ -60,18 +55,15 @@ static int generate_tables(ass_synth_priv_t* priv, double radius)
if (priv->radius == radius)
return 0;
else {
else
priv->radius = radius;
if (priv->g) free(priv->g);
if (priv->gt2) free(priv->gt2);
}
priv->g_r = ceil(radius);
priv->g_w = 2*priv->g_r+1;
if (priv->g_r) {
priv->g = malloc(priv->g_w * sizeof(unsigned));
priv->gt2 = malloc(256 * priv->g_w * sizeof(unsigned));
priv->g = realloc(priv->g, priv->g_w * sizeof(unsigned));
priv->gt2 = realloc(priv->gt2, 256 * priv->g_w * sizeof(unsigned));
if (priv->g==NULL || priv->gt2==NULL) {
return -1;
}
@ -123,7 +115,6 @@ static void resize_tmp(ass_synth_priv_t* priv, int w, int h)
ass_synth_priv_t* ass_synth_init(double radius)
{
ass_synth_priv_t* priv = calloc(1, sizeof(ass_synth_priv_t));
priv->g = priv->gt2 = 0;
generate_tables(priv, radius);
return priv;
}
@ -139,7 +130,7 @@ void ass_synth_done(ass_synth_priv_t* priv)
free(priv);
}
bitmap_t* alloc_bitmap(int w, int h)
static bitmap_t* alloc_bitmap(int w, int h)
{
bitmap_t* bm;
bm = calloc(1, sizeof(bitmap_t));
@ -251,7 +242,7 @@ static bitmap_t* fix_outline_and_shadow(bitmap_t* bm_g, bitmap_t* bm_o)
unsigned char c_g, c_o;
c_g = g[x];
c_o = o[x];
o[x] = (c_o > c_g) ? c_o - c_g/2 : 0;
o[x] = (c_o > c_g) ? c_o - (c_g/2) : 0;
s[x] = (c_o < 0xFF - c_g) ? c_o + c_g : 0xFF;
}
g += bm_g->w;
@ -263,7 +254,11 @@ static bitmap_t* fix_outline_and_shadow(bitmap_t* bm_g, bitmap_t* bm_o)
return bm_s;
}
// \be blur with [1,2,1] matrix
/**
* \brief Blur with [1,2,1] kernel
* This simple blur is exactly the same as the one employed by vsfilter.
* In addition, it's slightly faster than gaussian blur.
*/
static void be_blur(unsigned char *buf, ass_be_priv_t* priv, int w, int h) {
unsigned int x, y;
unsigned int p;
@ -274,7 +269,6 @@ static void be_blur(unsigned char *buf, ass_be_priv_t* priv, int w, int h) {
priv->buf = realloc(priv->buf, wh);
priv->size = wh;
tmp_buf = priv->buf;
printf("resized priv to %d bytes\n", wh);
}
memset(tmp_buf, 0, wh);
@ -295,54 +289,28 @@ static void be_blur(unsigned char *buf, ass_be_priv_t* priv, int w, int h) {
p = p >> 2;
buf[y*w+x] = p;
}
//free(tmp_buf);
}
/*
static void get_overlap(bitmap_t* a, bitmap_t* b) {
int left, top, bottom, right;
int old_left, old_top, old_w, old_h;
int cur_left, cur_top, cur_w, cur_h;
// Calculate overlap as coordinates
left = (a->left > b->left) ? a->left : b-> left;
top = (a->top > b->top) ? a->top : b->top;
right = ((a->left+a->w) < (b->left+b->w)) ?
(a->left+a->w) : (b->left+b->w);
bottom = ((a->top+a->h) < (b->top+b->h)) ?
(a->top+a->h) : (b->top+b->h);
// Check whether overlap rect is valid
// Just return if it isn't...
if ((right <= left) || (bottom <= top))
return;
printf("coord overlap %dx%d+%dx%d\n", left, top, right, bottom);
// Translate into coordinates+width/height for each bitmap
old_left = left-(a->left);
old_top = top-(a->top);
old_w = right-left;
old_h = bottom-top;
printf("bitmap overlap %dx%d+%dx%d\n", old_left, old_top, old_w, old_h);
}
*/
ass_be_priv_t* ass_be_init(void) {
ass_be_priv_t* priv;
priv = malloc(sizeof(ass_be_priv_t));
priv->size = 64*64;
priv->buf = malloc(64*64);
priv = calloc(1, sizeof(ass_be_priv_t));
return priv;
}
int glyph_to_bitmap(ass_synth_priv_t* priv, ass_synth_priv_t* priv_blur,
void ass_be_done(ass_be_priv_t* priv) {
if (priv->buf)
free(priv->buf);
free(priv);
}
int glyph_to_bitmap(ass_be_priv_t* priv_be, ass_synth_priv_t* priv_blur,
FT_Glyph glyph, FT_Glyph outline_glyph, bitmap_t** bm_g,
bitmap_t** bm_o, bitmap_t** bm_s, int be, double blur_radius, ass_be_priv_t* be_priv, bitmap_t** bm_oo)
bitmap_t** bm_o, bitmap_t** bm_s, int be, double blur_radius)
{
int bord = be ? (be/4+1) : 0;
blur_radius *= 2;
bord = (blur_radius > 0.0) ? (int)(blur_radius+3) : (int) bord;
bord = (blur_radius > 0.0) ? blur_radius : bord;
assert(bm_g && bm_o && bm_s);
@ -360,35 +328,26 @@ int glyph_to_bitmap(ass_synth_priv_t* priv, ass_synth_priv_t* priv_blur,
return 1;
}
}
if (*bm_o) {
//resize_tmp(priv, (*bm_o)->w, (*bm_o)->h);
if (*bm_o)
resize_tmp(priv_blur, (*bm_o)->w, (*bm_o)->h);
}
//resize_tmp(priv, (*bm_g)->w, (*bm_g)->h);
resize_tmp(priv_blur, (*bm_g)->w, (*bm_g)->h);
if (be) {
while (be--) {
if (*bm_o) {
//blur((*bm_o)->buffer, priv->tmp, (*bm_o)->w, (*bm_o)->h, (*bm_o)->w, (int*)priv->gt2, priv->g_r, priv->g_w);
be_blur((*bm_o)->buffer, be_priv, (*bm_o)->w, (*bm_o)->h);
//(*bm_o)->top--;
//(*bm_o)->left--;
} else
//blur((*bm_g)->buffer, priv->tmp, (*bm_g)->w, (*bm_g)->h, (*bm_g)->w, (int*)priv->gt2, priv->g_r, priv->g_w);
be_blur((*bm_g)->buffer, be_priv, (*bm_g)->w, (*bm_g)->h);
if (*bm_o)
be_blur((*bm_o)->buffer, priv_be, (*bm_o)->w, (*bm_o)->h);
else
be_blur((*bm_g)->buffer, priv_be, (*bm_g)->w, (*bm_g)->h);
}
} else {
if (blur_radius > 0.0) {
generate_tables(priv_blur, blur_radius);
if (*bm_o)
blur((*bm_o)->buffer, priv_blur->tmp, (*bm_o)->w, (*bm_o)->h, (*bm_o)->w, (int*)priv_blur->gt2, priv_blur->g_r, priv_blur->g_w);
else
blur((*bm_g)->buffer, priv_blur->tmp, (*bm_g)->w, (*bm_g)->h, (*bm_g)->w, (int*)priv_blur->gt2, priv_blur->g_r, priv_blur->g_w);
}
}
if (*bm_o)
*bm_s = fix_outline_and_shadow(*bm_g, *bm_o);
else

View file

@ -23,15 +23,18 @@
#ifndef LIBASS_BITMAP_H
#define LIBASS_BITMAP_H
#define MAX_BOXBLUR 50
#include <ft2build.h>
#include FT_GLYPH_H
typedef struct ass_synth_priv_s ass_synth_priv_t;
typedef struct ass_be_priv_s ass_be_priv_t;
typedef struct ass_be_priv_s {
int size;
unsigned char *buf;
} ass_be_priv_t;
ass_be_priv_t* ass_be_init(void);
void ass_be_done(ass_be_priv_t* priv);
ass_synth_priv_t* ass_synth_init(double);
void ass_synth_done(ass_synth_priv_t* priv);
@ -50,10 +53,8 @@ typedef struct bitmap_s {
* \param bm_g out: pointer to the bitmap of glyph shadow is returned here
* \param be 1 = produces blurred bitmaps, 0 = normal bitmaps
*/
int glyph_to_bitmap(ass_synth_priv_t* priv, ass_synth_priv_t* priv_blur, FT_Glyph glyph, FT_Glyph outline_glyph, bitmap_t** bm_g, bitmap_t** bm_o, bitmap_t** bm_s, int be, double blur_radius, ass_be_priv_t* be_priv, bitmap_t** bm_oo);
int glyph_to_bitmap(ass_be_priv_t* priv_be, ass_synth_priv_t* priv_blur, FT_Glyph glyph, FT_Glyph outline_glyph, bitmap_t** bm_g, bitmap_t** bm_o, bitmap_t** bm_s, int be, double blur_radius);
void ass_free_bitmap(bitmap_t* bm);
bitmap_t* alloc_bitmap(int w, int h);
#endif /* LIBASS_BITMAP_H */

View file

@ -43,10 +43,8 @@
#define MAX_GLYPHS 3000
#define MAX_LINES 300
#define BE_RADIUS 1.5
#define BLUR_MAX_RADIUS 50.0
#define NEAREST(x) ((int) (x + 0.5))
#define ROUND(x) ((int) ((x) + .5))
static int last_render_id = 0;
@ -83,17 +81,14 @@ struct ass_renderer_s {
fc_instance_t* fontconfig_priv;
ass_settings_t settings;
int render_id;
ass_synth_priv_t* synth_priv;
ass_synth_priv_t* synth_priv_blur;
ass_be_priv_t* be_priv;
ass_synth_priv_t* synth_priv_blur;
ass_image_t* images_root; // rendering result is stored here
ass_image_t* prev_images_root;
event_images_t* eimg; // temporary buffer for sorting rendered events
int eimg_size; // allocated buffer size
bitmap_t* bm_oo; // pointer to last rendered outline for compositing
};
typedef enum {EF_NONE = 0, EF_KARAOKE, EF_KARAOKE_KF, EF_KARAOKE_KO} effect_t;
@ -137,9 +132,6 @@ typedef struct text_info_s {
line_info_t lines[MAX_LINES];
int n_lines;
int height;
// Free list for composited glyphs
void* free_list[MAX_GLYPHS];
int free_count;
} text_info_t;
@ -209,11 +201,19 @@ typedef struct frame_context_s {
double border_scale;
} frame_context_t;
// List of objects to free after each frame
typedef struct free_list_s {
int count;
int size;
void** obj;
} free_list_t;
static ass_renderer_t* ass_renderer;
static ass_settings_t* global_settings;
static text_info_t text_info;
static render_context_t render_context;
static frame_context_t frame_context;
static free_list_t free_list;
struct render_priv_s {
int top, height;
@ -232,9 +232,15 @@ static void ass_lazy_track_init(void)
} else {
double orig_aspect = (global_settings->aspect * frame_context.height * frame_context.orig_width) /
frame_context.orig_height / frame_context.width;
if (!track->PlayResY) {
if (!track->PlayResY && track->PlayResX == 1280) {
track->PlayResY = 1024;
mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_PlayResYUndefinedSettingY, track->PlayResY);
} else if (!track->PlayResY) {
track->PlayResY = track->PlayResX / orig_aspect + .5;
mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_PlayResYUndefinedSettingY, track->PlayResY);
} else if (!track->PlayResX && track->PlayResY == 1024) {
track->PlayResX = 1280;
mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_PlayResXUndefinedSettingX, track->PlayResX);
} else if (!track->PlayResX) {
track->PlayResX = track->PlayResY * orig_aspect + .5;
mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_PlayResXUndefinedSettingX, track->PlayResX);
@ -271,10 +277,8 @@ ass_renderer_t* ass_renderer_init(ass_library_t* library)
goto ass_init_exit;
}
priv->synth_priv = ass_synth_init(BE_RADIUS);
priv->synth_priv_blur = ass_synth_init(BLUR_MAX_RADIUS);
priv->be_priv = ass_be_init();
priv->bm_oo = NULL;
priv->synth_priv_blur = ass_synth_init(BLUR_MAX_RADIUS);
priv->library = library;
priv->ftlibrary = ft;
@ -293,6 +297,30 @@ ass_init_exit:
return priv;
}
static void ass_free_objects(void) {
int i = 0;
while (free_list.count--)
free(free_list.obj[i++]);
free_list.count = 0;
}
static void ass_free_add(void * obj) {
if (free_list.size == 0) {
free_list.size = 2;
free_list.obj = malloc(free_list.size * sizeof(void *));
} else if (free_list.size <= free_list.count+1) {
free_list.size *= 2;
free_list.obj = realloc(free_list.obj, free_list.size * sizeof(void *));
}
free_list.obj[free_list.count++] = obj;
}
static void ass_free_done(void) {
if (free_list.obj)
free(free_list.obj);
free_list.obj = 0;
}
void ass_renderer_done(ass_renderer_t* priv)
{
ass_font_cache_done();
@ -304,10 +332,13 @@ void ass_renderer_done(ass_renderer_t* priv)
}
if (priv && priv->ftlibrary) FT_Done_FreeType(priv->ftlibrary);
if (priv && priv->fontconfig_priv) fontconfig_done(priv->fontconfig_priv);
if (priv && priv->synth_priv) ass_synth_done(priv->synth_priv);
if (priv && priv->synth_priv_blur) ass_synth_done(priv->synth_priv_blur);
if (priv && priv->be_priv) ass_be_done(priv->be_priv);
if (priv && priv->eimg) free(priv->eimg);
if (priv) free(priv);
if (text_info.glyphs) free(text_info.glyphs);
ass_free_objects();
ass_free_done();
}
/**
@ -326,8 +357,6 @@ static ass_image_t* my_draw_bitmap(unsigned char* bitmap, int bitmap_w, int bitm
img->dst_x = dst_x;
img->dst_y = dst_y;
//printf("img dest %dx%d\n", dst_x, dst_y);
return img;
}
@ -410,11 +439,15 @@ static ass_image_t** render_glyph(bitmap_t* bm, int dst_x, int dst_y, uint32_t c
return tail;
}
// Glyph compositing
static void render_overlap(ass_image_t** last_tail, ass_image_t** tail, void** free_list, int* free_count) {
/**
* \brief Calculate overlapping area of two consecutive bitmaps and in case they
* overlap, composite them together
* Mainly useful for translucent glyphs and especially borders, to avoid the
* luminance adding up where they overlap (which looks ugly)
*/
static void render_overlap(ass_image_t** last_tail, ass_image_t** tail) {
int left, top, bottom, right;
int old_left, old_top, old_w, old_h;
int cur_left, cur_top, cur_w, cur_h;
int old_left, old_top, w, h, cur_left, cur_top;
int x, y, opos, cpos;
char m;
@ -439,45 +472,35 @@ static void render_overlap(ass_image_t** last_tail, ass_image_t** tail, void** f
// Check whether overlap rect is valid
if ((right <= left) || (bottom <= top))
return;
//printf("coord overlap %dx%d+%dx%d\n", left, top, right, bottom);
// Translate into coordinates+width/height for each bitmap
old_left = left-(ax);
old_top = top-(ay);
old_w = right-left;
old_h = bottom-top;
//printf("bitmap overlap %dx%d+%dx%d\n", old_left, old_top, old_w, old_h);
w = right-left;
h = bottom-top;
cur_left = left-(bx);
cur_top = top-(by);
cur_w = right-left;
cur_h = bottom-top;
//printf("bitmap overlap %dx%d+%dx%d\n\n", cur_left, cur_top, cur_w, cur_h);
// Allocate new bitmaps and copy over data
a = (*last_tail)->bitmap;
b = (*tail)->bitmap;
(*last_tail)->bitmap = malloc(aw*ah);
free_list[(*free_count)++] = (*last_tail)->bitmap;
ass_free_add((*last_tail)->bitmap);
(*tail)->bitmap = malloc(bw*bh);
free_list[(*free_count)++] = (*tail)->bitmap;
ass_free_add((*tail)->bitmap);
memcpy((*last_tail)->bitmap, a, aw*ah);
memcpy((*tail)->bitmap, b, bw*bh);
// Composite overlapping area
for (y=0; y<old_h; y++)
for (x=0; x<old_w; x++) {
for (y=0; y<h; y++)
for (x=0; x<w; x++) {
opos = (old_top+y)*(aw) + (old_left+x);
cpos = (cur_top+y)*(bw) + (cur_left+x);
//printf("opos %d cpos %d\n", opos, cpos);
m = (a[opos] > b[cpos]) ?
a[opos] : b[cpos];
m = (a[opos] > b[cpos]) ? a[opos] : b[cpos];
(*last_tail)->bitmap[opos] = 0;
(*tail)->bitmap[cpos] = m;
}
}
/**
* \brief Convert text_info_t struct to ass_image_t list
* Splits glyphs in halves when needed (for \kf karaoke).
@ -497,8 +520,8 @@ static ass_image_t* render_text(text_info_t* text_info, int dst_x, int dst_y)
if ((info->symbol == 0) || (info->symbol == '\n') || !info->bm_s || (info->shadow == 0))
continue;
pen_x = dst_x + info->pos.x + NEAREST(info->shadow);
pen_y = dst_y + info->pos.y + NEAREST(info->shadow);
pen_x = dst_x + info->pos.x + ROUND(info->shadow * frame_context.border_scale);
pen_y = dst_y + info->pos.y + ROUND(info->shadow * frame_context.border_scale);
bm = info->bm_s;
tail = render_glyph(bm, pen_x, pen_y, info->c[3], 0, 1000000, tail);
@ -511,7 +534,6 @@ static ass_image_t* render_text(text_info_t* text_info, int dst_x, int dst_y)
pen_x = dst_x + info->pos.x;
pen_y = dst_y + info->pos.y;
bm = info->bm_o;
if ((info->effect_type == EF_KARAOKE_KO) && (info->effect_timing <= info->bbox.xMax)) {
@ -519,13 +541,8 @@ static ass_image_t* render_text(text_info_t* text_info, int dst_x, int dst_y)
} else {
here_tail = tail;
tail = render_glyph(bm, pen_x, pen_y, info->c[2], 0, 1000000, tail);
// Composite overlapping translucent outlines together
// Additional bitmaps not stored in cache are allocated for that
// These are put into a free list which gets freed either
// when a new frame starts or when the renderer is dealloc'd
if (last_tail && tail != here_tail && ((info->c[2] & 0xff) > 0)) {
render_overlap(last_tail, here_tail, text_info->free_list, &text_info->free_count);
}
if (last_tail && tail != here_tail && ((info->c[2] & 0xff) > 0))
render_overlap(last_tail, here_tail);
last_tail = here_tail;
}
}
@ -548,6 +565,7 @@ static ass_image_t* render_text(text_info_t* text_info, int dst_x, int dst_y)
} else
tail = render_glyph(bm, pen_x, pen_y, info->c[0], 0, 1000000, tail);
}
*tail = 0;
return head;
}
@ -559,6 +577,10 @@ static int x2scr(double x) {
return x*frame_context.orig_width_nocrop / frame_context.track->PlayResX +
FFMAX(global_settings->left_margin, 0);
}
static int x2scr_pos(double x) {
return x*frame_context.orig_width / frame_context.track->PlayResX +
global_settings->left_margin;
}
/**
* \brief Mapping between script and screen coordinates
*/
@ -673,12 +695,9 @@ static void change_border(double border)
if (!render_context.font) return;
if (border < 0) {
if (render_context.style->BorderStyle == 1) {
if (render_context.style->Outline == 0 && render_context.style->Shadow > 0)
border = 0.0; //1.;
else
if (render_context.style->BorderStyle == 1)
border = render_context.style->Outline;
} else
else
border = 1.;
}
render_context.border = border;
@ -876,23 +895,17 @@ static char* parse_tag(char* p, double pwr) {
double x, y;
double k;
skip('(');
//x1 = strtol(p, &p, 10);
mystrtoi(&p, 10, &x1);
skip(',');
//y1 = strtol(p, &p, 10);
mystrtoi(&p, 10, &y1);
skip(',');
//x2 = strtol(p, &p, 10);
mystrtoi(&p, 10, &x2);
skip(',');
//y2 = strtol(p, &p, 10);
mystrtoi(&p, 10, &y2);
if (*p == ',') {
skip(',');
//t1 = strtoll(p, &p, 10);
mystrtoll(&p, 10, &t1);
skip(',');
//t2 = strtoll(p, &p, 10);
mystrtoll(&p, 10, &t2);
mp_msg(MSGT_ASS, MSGL_DBG2, "movement6: (%d, %d) -> (%d, %d), (%" PRId64 " .. %" PRId64 ")\n",
x1, y1, x2, y2, (int64_t)t1, (int64_t)t2);
@ -987,10 +1000,8 @@ static char* parse_tag(char* p, double pwr) {
} else if (mystrcmp(&p, "pos")) {
int v1, v2;
skip('(');
//v1 = strtol(p, &p, 10);
mystrtoi(&p, 10, &v1);
skip(',');
//v2 = strtol(p, &p, 10);
mystrtoi(&p, 10, &v2);
skip(')');
mp_msg(MSGT_ASS, MSGL_DBG2, "pos(%d, %d)\n", v1, v2);
@ -1005,10 +1016,8 @@ static char* parse_tag(char* p, double pwr) {
long long t1, t2, t3, t4;
if (*p == 'e') ++p; // either \fad or \fade
skip('(');
//a1 = strtol(p, &p, 10);
mystrtoi(&p, 10, &a1);
skip(',');
//a2 = strtol(p, &p, 10);
mystrtoi(&p, 10, &a2);
if (*p == ')') {
// 2-argument version (\fad, according to specs)
@ -1024,19 +1033,14 @@ static char* parse_tag(char* p, double pwr) {
// 6-argument version (\fade)
// a1 and a2 (and a3) are opacity values
skip(',');
//a3 = strtol(p, &p, 10);
mystrtoi(&p, 10, &a3);
skip(',');
//t1 = strtoll(p, &p, 10);
mystrtoll(&p, 10, &t1);
skip(',');
//t2 = strtoll(p, &p, 10);
mystrtoll(&p, 10, &t2);
skip(',');
//t3 = strtoll(p, &p, 10);
mystrtoll(&p, 10, &t3);
skip(',');
//t4 = strtoll(p, &p, 10);
mystrtoll(&p, 10, &t4);
}
skip(')');
@ -1044,10 +1048,8 @@ static char* parse_tag(char* p, double pwr) {
} else if (mystrcmp(&p, "org")) {
int v1, v2;
skip('(');
//v1 = strtol(p, &p, 10);
mystrtoi(&p, 10, &v1);
skip(',');
//v2 = strtol(p, &p, 10);
mystrtoi(&p, 10, &v2);
skip(')');
mp_msg(MSGT_ASS, MSGL_DBG2, "org(%d, %d)\n", v1, v2);
@ -1154,7 +1156,7 @@ static char* parse_tag(char* p, double pwr) {
if (mystrtoi(&p, 10, &val)) {
// Clamp to 10, since high values need excessive CPU
val = (val < 0) ? 0 : val;
val = (val > 50) ? 10 : val;
val = (val > 10) ? 10 : val;
render_context.be = val;
} else
render_context.be = 0;
@ -1175,7 +1177,6 @@ static char* parse_tag(char* p, double pwr) {
render_context.italic = render_context.style->Italic;
update_font();
} else if (mystrcmp(&p, "kf") || mystrcmp(&p, "K")) {
//int val = strtol(p, &p, 10);
int val = 0;
mystrtoi(&p, 10, &val);
render_context.effect_type = EF_KARAOKE_KF;
@ -1183,7 +1184,6 @@ static char* parse_tag(char* p, double pwr) {
render_context.effect_skip_timing += render_context.effect_timing;
render_context.effect_timing = val * 10;
} else if (mystrcmp(&p, "ko")) {
//int val = strtol(p, &p, 10);
int val = 0;
mystrtoi(&p, 10, &val);
render_context.effect_type = EF_KARAOKE_KO;
@ -1191,7 +1191,6 @@ static char* parse_tag(char* p, double pwr) {
render_context.effect_skip_timing += render_context.effect_timing;
render_context.effect_timing = val * 10;
} else if (mystrcmp(&p, "k")) {
//int val = strtol(p, &p, 10);
int val = 0;
mystrtoi(&p, 10, &val);
render_context.effect_type = EF_KARAOKE;
@ -1199,17 +1198,16 @@ static char* parse_tag(char* p, double pwr) {
render_context.effect_skip_timing += render_context.effect_timing;
render_context.effect_timing = val * 10;
} else if (mystrcmp(&p, "shad")) {
int val = 0;;
int val;
if (mystrtoi(&p, 10, &val))
render_context.shadow = val;
else
render_context.shadow = render_context.style->Shadow;
} else if (mystrcmp(&p, "pbo")) {
//(void)strtol(p, &p, 10); // ignored
int val = 0;
mystrtoi(&p, 10, &val);
mystrtoi(&p, 10, &val); // ignored
} else if (mystrcmp(&p, "p")) {
int val = 0;
int val;
if (!mystrtoi(&p, 10, &val))
val = 0;
render_context.drawing_mode = !!val;
@ -1264,7 +1262,7 @@ static unsigned get_next_char(char** str)
return ' ';
}
}
chr = utf8_get_char((const char **) &p);
chr = utf8_get_char((const char **)&p);
*str = p;
return chr;
}
@ -1426,7 +1424,7 @@ static void get_outline_glyph(int symbol, glyph_info_t* info, FT_Vector* advance
key.italic = render_context.italic;
key.outline = render_context.border * 0xFFFF;
info->glyph = info->outline_glyph = 0;
memset(info, 0, sizeof(glyph_info_t));
val = cache_find_glyph(&key);
if (val) {
@ -1498,11 +1496,11 @@ static void get_bitmap_glyph(glyph_info_t* info)
transform_3d(shift, &info->glyph, &info->outline_glyph, info->frx, info->fry, info->frz);
// render glyph
error = glyph_to_bitmap(ass_renderer->synth_priv,
error = glyph_to_bitmap(ass_renderer->be_priv,
ass_renderer->synth_priv_blur,
info->glyph, info->outline_glyph,
&info->bm, &info->bm_o,
&info->bm_s, info->be, info->blur, ass_renderer->be_priv, &ass_renderer->bm_oo);
&info->bm_s, info->be, info->blur * frame_context.border_scale);
if (error)
info->symbol = 0;
@ -1518,21 +1516,6 @@ static void get_bitmap_glyph(glyph_info_t* info)
FT_Done_Glyph(info->glyph);
if (info->outline_glyph)
FT_Done_Glyph(info->outline_glyph);
/*
// Find outline overlap rectangle and composite glyphs together
if (ass_renderer->bm_oo) {
printf("current outline %dx%d+%dx%d\n",
info->bm_o->left, info->bm_o->top,
info->bm_o->w, info->bm_o->h);
printf("old outline %dx%d+%dx%d\n",
ass_renderer->bm_oo->left, ass_renderer->bm_oo->top,
ass_renderer->bm_oo->w, ass_renderer->bm_oo->h);
get_overlap(info->bm_o, ass_renderer->bm_oo);
printf("--\n");
}
ass_renderer->bm_oo = info->bm_o;
*/
}
/**
@ -2145,7 +2128,7 @@ static int ass_render_event(ass_event_t* event, event_images_t* event_images)
int base_y = 0;
mp_msg(MSGT_ASS, MSGL_DBG2, "positioned event at %f, %f\n", render_context.pos_x, render_context.pos_y);
get_base_point(bbox, alignment, &base_x, &base_y);
device_x = x2scr(render_context.pos_x) - base_x;
device_x = x2scr_pos(render_context.pos_x) - base_x;
device_y = y2scr(render_context.pos_y) - base_y;
}
@ -2326,21 +2309,16 @@ int ass_set_fonts_nofc(ass_renderer_t* priv, const char* default_font, const cha
*/
static int ass_start_frame(ass_renderer_t *priv, ass_track_t* track, long long now)
{
int i = 0;
ass_renderer = priv;
global_settings = &priv->settings;
if (!priv->settings.frame_width && !priv->settings.frame_height)
return 1; // library not initialized
if (track->n_events == 0)
return 1; // nothing to do
// Free composited images
while (text_info.free_count--)
free(text_info.free_list[i++]);
text_info.free_count = 0;
ass_free_objects();
frame_context.ass_priv = priv;
frame_context.width = global_settings->frame_width;
@ -2362,12 +2340,11 @@ static int ass_start_frame(ass_renderer_t *priv, ass_track_t* track, long long n
frame_context.orig_height / frame_context.track->PlayResY;
frame_context.border_scale = ((double)frame_context.orig_height) / frame_context.track->PlayResY;
frame_context.font_scale_x = ((double)(frame_context.orig_width * track->PlayResY)) / (frame_context.orig_height * track->PlayResX);
frame_context.font_scale_x = 1.0;
frame_context.font_scale_x = 1.;
priv->prev_images_root = priv->images_root;
priv->images_root = 0;
return 0;
}

View file

@ -32,19 +32,17 @@
int mystrtoi(char** p, int base, int* res)
{
// NOTE: base argument is ignored, but not used anyway
// NOTE: base argument is ignored, but not used in libass anyway
double temp_res;
char* start = *p;
temp_res = strtod(*p, p);
*res = (int) (temp_res + 0.5);
//printf("read %f, rounded to %d\n", temp_res, *res);
if (*p != start) return 1;
else return 0;
}
int mystrtoll(char** p, int base, long long* res)
{
// NOTE: base argument is ignored, but not used anyway
double temp_res;
char* start = *p;
temp_res = strtod(*p, p);